Mercurial > sdl-ios-xcode
diff src/video/SDL_gamma.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 2cf88672fc7f |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/SDL_gamma.c Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,242 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +/* Gamma correction support */ + +#define USE_MATH_H /* Used for calculating gamma ramps */ + +#ifdef USE_MATH_H +#include <math.h> +#endif +#include <stdlib.h> + +#include "SDL_error.h" +#include "SDL_sysvideo.h" + +#ifdef USE_MATH_H +static void CalculateGammaRamp(float gamma, Uint16 *ramp) +{ + int i; + + /* 0.0 gamma is all black */ + if ( gamma <= 0.0 ) { + for ( i=0; i<256; ++i ) { + ramp[i] = 0; + } + return; + } else + /* 1.0 gamma is identity */ + if ( gamma == 1.0 ) { + for ( i=0; i<256; ++i ) { + ramp[i] = (i << 8) | i; + } + return; + } else + /* Calculate a real gamma ramp */ + { int value; + gamma = 1.0f / gamma; + for ( i=0; i<256; ++i ) { + value = (int)(pow((double)i/256.0, gamma)*65535.0+0.5); + if ( value > 65535 ) { + value = 65535; + } + ramp[i] = (Uint16)value; + } + } +} +static void CalculateGammaFromRamp(float *gamma, Uint16 *ramp) +{ + /* The following is adapted from a post by Garrett Bass on OpenGL + Gamedev list, March 4, 2000. + */ + float sum = 0.0; + int i, count = 0; + + *gamma = 1.0; + for ( i = 1; i < 256; ++i ) { + if ( (ramp[i] != 0) && (ramp[i] != 65535) ) { + double B = (double)i / 256.0; + double A = ramp[i] / 65535.0; + sum += (float) ( log(A) / log(B) ); + count++; + } + } + if ( count && sum ) { + *gamma = 1.0f / (sum / count); + } +} +#endif /* USE_MATH_H */ + +int SDL_SetGamma(float red, float green, float blue) +{ + int succeeded; + SDL_VideoDevice *video = current_video; + SDL_VideoDevice *this = current_video; + + succeeded = -1; +#ifdef USE_MATH_H + /* Prefer using SetGammaRamp(), as it's more flexible */ + { + Uint16 ramp[3][256]; + + CalculateGammaRamp(red, ramp[0]); + CalculateGammaRamp(green, ramp[1]); + CalculateGammaRamp(blue, ramp[2]); + succeeded = SDL_SetGammaRamp(ramp[0], ramp[1], ramp[2]); + } +#else + SDL_SetError("Gamma correction not supported"); +#endif + if ( (succeeded < 0) && video->SetGamma ) { + SDL_ClearError(); + succeeded = video->SetGamma(this, red, green, blue); + } + return succeeded; +} + +/* Calculating the gamma by integrating the gamma ramps isn't exact, + so this function isn't officially supported. +*/ +int SDL_GetGamma(float *red, float *green, float *blue) +{ + int succeeded; + SDL_VideoDevice *video = current_video; + SDL_VideoDevice *this = current_video; + + succeeded = -1; +#ifdef USE_MATH_H + /* Prefer using GetGammaRamp(), as it's more flexible */ + { + Uint16 ramp[3][256]; + + succeeded = SDL_GetGammaRamp(ramp[0], ramp[1], ramp[2]); + if ( succeeded >= 0 ) { + CalculateGammaFromRamp(red, ramp[0]); + CalculateGammaFromRamp(green, ramp[1]); + CalculateGammaFromRamp(blue, ramp[2]); + } + } +#else + SDL_SetError("Gamma correction not supported"); +#endif + if ( (succeeded < 0) && video->GetGamma ) { + SDL_ClearError(); + succeeded = video->GetGamma(this, red, green, blue); + } + return succeeded; +} + +int SDL_SetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue) +{ + int succeeded; + SDL_VideoDevice *video = current_video; + SDL_VideoDevice *this = current_video; + SDL_Surface *screen = SDL_PublicSurface; + + /* Verify the screen parameter */ + if ( !screen ) { + SDL_SetError("No video mode has been set"); + return -1; + } + + /* Lazily allocate the gamma tables */ + if ( ! video->gamma ) { + SDL_GetGammaRamp(0, 0, 0); + } + + /* Fill the gamma table with the new values */ + if ( red ) { + memcpy(&video->gamma[0*256], red, 256*sizeof(*video->gamma)); + } + if ( green ) { + memcpy(&video->gamma[1*256], green, 256*sizeof(*video->gamma)); + } + if ( blue ) { + memcpy(&video->gamma[2*256], blue, 256*sizeof(*video->gamma)); + } + + /* Gamma correction always possible on split palettes */ + if ( (screen->flags & SDL_HWPALETTE) == SDL_HWPALETTE ) { + SDL_Palette *pal = screen->format->palette; + + /* If physical palette has been set independently, use it */ + if(video->physpal) + pal = video->physpal; + + SDL_SetPalette(screen, SDL_PHYSPAL, + pal->colors, 0, pal->ncolors); + return 0; + } + + /* Try to set the gamma ramp in the driver */ + succeeded = -1; + if ( video->SetGammaRamp ) { + succeeded = video->SetGammaRamp(this, video->gamma); + } else { + SDL_SetError("Gamma ramp manipulation not supported"); + } + return succeeded; +} + +int SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue) +{ + SDL_VideoDevice *video = current_video; + SDL_VideoDevice *this = current_video; + + /* Lazily allocate the gamma table */ + if ( ! video->gamma ) { + video->gamma = malloc(3*256*sizeof(*video->gamma)); + if ( ! video->gamma ) { + SDL_OutOfMemory(); + return -1; + } + if ( video->GetGammaRamp ) { + /* Get the real hardware gamma */ + video->GetGammaRamp(this, video->gamma); + } else { + /* Assume an identity gamma */ + int i; + for ( i=0; i<256; ++i ) { + video->gamma[0*256+i] = (i << 8) | i; + video->gamma[1*256+i] = (i << 8) | i; + video->gamma[2*256+i] = (i << 8) | i; + } + } + } + + /* Just copy from our internal table */ + if ( red ) { + memcpy(red, &video->gamma[0*256], 256*sizeof(*red)); + } + if ( green ) { + memcpy(green, &video->gamma[1*256], 256*sizeof(*green)); + } + if ( blue ) { + memcpy(blue, &video->gamma[2*256], 256*sizeof(*blue)); + } + return 0; +}