diff src/video/SDL_cursor_c.h @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children e8157fcb3114
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/SDL_cursor_c.h	Thu Apr 26 16:45:43 2001 +0000
@@ -0,0 +1,77 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@devolution.com
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+/* Useful variables and functions from SDL_cursor.c */
+#include "SDL_mouse.h"
+
+extern int  SDL_CursorInit(Uint32 flags);
+extern void SDL_CursorPaletteChanged(void);
+extern void SDL_DrawCursor(SDL_Surface *screen);
+extern void SDL_DrawCursorNoLock(SDL_Surface *screen);
+extern void SDL_EraseCursor(SDL_Surface *screen);
+extern void SDL_EraseCursorNoLock(SDL_Surface *screen);
+extern void SDL_UpdateCursor(SDL_Surface *screen);
+extern void SDL_ResetCursor(void);
+extern void SDL_MoveCursor(int x, int y);
+extern void SDL_CursorQuit(void);
+
+#define INLINE_MOUSELOCK
+#ifdef INLINE_MOUSELOCK
+/* Inline (macro) versions of the mouse lock functions */
+#include "SDL_mutex.h"
+
+extern SDL_mutex *SDL_cursorlock;
+
+#define SDL_LockCursor()						\
+	do {								\
+		if ( SDL_cursorlock ) {					\
+			SDL_mutexP(SDL_cursorlock);			\
+		}							\
+	} while ( 0 )
+#define SDL_UnlockCursor()						\
+	do {								\
+		if ( SDL_cursorlock ) {					\
+			SDL_mutexV(SDL_cursorlock);			\
+		}							\
+	} while ( 0 )
+#else
+extern void SDL_LockCursor(void);
+extern void SDL_UnlockCursor(void);
+#endif /* INLINE_MOUSELOCK */
+
+/* Only for low-level mouse cursor drawing */
+extern SDL_Cursor *SDL_cursor;
+extern void SDL_MouseRect(SDL_Rect *area);
+
+/* State definitions for the SDL cursor */
+#define CURSOR_VISIBLE	0x01
+#define CURSOR_USINGSW	0x10
+#define SHOULD_DRAWCURSOR(X) 						\
+			(((X)&(CURSOR_VISIBLE|CURSOR_USINGSW)) ==  	\
+					(CURSOR_VISIBLE|CURSOR_USINGSW))
+
+extern volatile int SDL_cursorstate;