Mercurial > sdl-ios-xcode
diff src/video/SDL_blit_0.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | e85e03f195b4 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/SDL_blit_0.c Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,475 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +#include <stdio.h> +#include <string.h> + +#include "SDL_types.h" +#include "SDL_video.h" +#include "SDL_blit.h" + +/* Functions to blit from bitmaps to other surfaces */ + +static void BlitBto1(SDL_BlitInfo *info) +{ + int c; + int width, height; + Uint8 *src, *map, *dst; + int srcskip, dstskip; + + /* Set up some basic variables */ + width = info->d_width; + height = info->d_height; + src = info->s_pixels; + srcskip = info->s_skip; + dst = info->d_pixels; + dstskip = info->d_skip; + map = info->table; + srcskip += width-(width+7)/8; + + if ( map ) { + while ( height-- ) { + Uint8 byte = 0, bit; + for ( c=0; c<width; ++c ) { + if ( (c%8) == 0 ) { + byte = *src++; + } + bit = (byte&0x80)>>7; + if ( 1 ) { + *dst = map[bit]; + } + dst++; + byte <<= 1; + } + src += srcskip; + dst += dstskip; + } + } else { + while ( height-- ) { + Uint8 byte = 0, bit; + for ( c=0; c<width; ++c ) { + if ( (c%8) == 0 ) { + byte = *src++; + } + bit = (byte&0x80)>>7; + if ( 1 ) { + *dst = bit; + } + dst++; + byte <<= 1; + } + src += srcskip; + dst += dstskip; + } + } +} +static void BlitBto2(SDL_BlitInfo *info) +{ + int c; + int width, height; + Uint8 *src; + Uint16 *map, *dst; + int srcskip, dstskip; + + /* Set up some basic variables */ + width = info->d_width; + height = info->d_height; + src = info->s_pixels; + srcskip = info->s_skip; + dst = (Uint16 *)info->d_pixels; + dstskip = info->d_skip/2; + map = (Uint16 *)info->table; + srcskip += width-(width+7)/8; + + while ( height-- ) { + Uint8 byte = 0, bit; + for ( c=0; c<width; ++c ) { + if ( (c%8) == 0 ) { + byte = *src++; + } + bit = (byte&0x80)>>7; + if ( 1 ) { + *dst = map[bit]; + } + byte <<= 1; + dst++; + } + src += srcskip; + dst += dstskip; + } +} +static void BlitBto3(SDL_BlitInfo *info) +{ + int c, o; + int width, height; + Uint8 *src, *map, *dst; + int srcskip, dstskip; + + /* Set up some basic variables */ + width = info->d_width; + height = info->d_height; + src = info->s_pixels; + srcskip = info->s_skip; + dst = info->d_pixels; + dstskip = info->d_skip; + map = info->table; + srcskip += width-(width+7)/8; + + while ( height-- ) { + Uint8 byte = 0, bit; + for ( c=0; c<width; ++c ) { + if ( (c%8) == 0 ) { + byte = *src++; + } + bit = (byte&0x80)>>7; + if ( 1 ) { + o = bit * 4; + dst[0] = map[o++]; + dst[1] = map[o++]; + dst[2] = map[o++]; + } + byte <<= 1; + dst += 3; + } + src += srcskip; + dst += dstskip; + } +} +static void BlitBto4(SDL_BlitInfo *info) +{ + int width, height; + Uint8 *src; + Uint32 *map, *dst; + int srcskip, dstskip; + int c; + + /* Set up some basic variables */ + width = info->d_width; + height = info->d_height; + src = info->s_pixels; + srcskip = info->s_skip; + dst = (Uint32 *)info->d_pixels; + dstskip = info->d_skip/4; + map = (Uint32 *)info->table; + srcskip += width-(width+7)/8; + + while ( height-- ) { + Uint8 byte = 0, bit; + for ( c=0; c<width; ++c ) { + if ( (c%8) == 0 ) { + byte = *src++; + } + bit = (byte&0x80)>>7; + if ( 1 ) { + *dst = map[bit]; + } + byte <<= 1; + dst++; + } + src += srcskip; + dst += dstskip; + } +} + +static void BlitBto1Key(SDL_BlitInfo *info) +{ + int width = info->d_width; + int height = info->d_height; + Uint8 *src = info->s_pixels; + Uint8 *dst = info->d_pixels; + int srcskip = info->s_skip; + int dstskip = info->d_skip; + Uint32 ckey = info->src->colorkey; + Uint8 *palmap = info->table; + int c; + + /* Set up some basic variables */ + srcskip += width-(width+7)/8; + + if ( palmap ) { + while ( height-- ) { + Uint8 byte = 0, bit; + for ( c=0; c<width; ++c ) { + if ( (c%8) == 0 ) { + byte = *src++; + } + bit = (byte&0x80)>>7; + if ( bit != ckey ) { + *dst = palmap[bit]; + } + dst++; + byte <<= 1; + } + src += srcskip; + dst += dstskip; + } + } else { + while ( height-- ) { + Uint8 byte = 0, bit; + for ( c=0; c<width; ++c ) { + if ( (c%8) == 0 ) { + byte = *src++; + } + bit = (byte&0x80)>>7; + if ( bit != ckey ) { + *dst = bit; + } + dst++; + byte <<= 1; + } + src += srcskip; + dst += dstskip; + } + } +} + +static void BlitBto2Key(SDL_BlitInfo *info) +{ + int width = info->d_width; + int height = info->d_height; + Uint8 *src = info->s_pixels; + Uint16 *dstp = (Uint16 *)info->d_pixels; + int srcskip = info->s_skip; + int dstskip = info->d_skip; + Uint32 ckey = info->src->colorkey; + Uint8 *palmap = info->table; + int c; + + /* Set up some basic variables */ + srcskip += width-(width+7)/8; + dstskip /= 2; + + while ( height-- ) { + Uint8 byte = 0, bit; + for ( c=0; c<width; ++c ) { + if ( (c%8) == 0 ) { + byte = *src++; + } + bit = (byte&0x80)>>7; + if ( bit != ckey ) { + *dstp=((Uint16 *)palmap)[bit]; + } + byte <<= 1; + dstp++; + } + src += srcskip; + dstp += dstskip; + } +} + +static void BlitBto3Key(SDL_BlitInfo *info) +{ + int width = info->d_width; + int height = info->d_height; + Uint8 *src = info->s_pixels; + Uint8 *dst = info->d_pixels; + int srcskip = info->s_skip; + int dstskip = info->d_skip; + Uint32 ckey = info->src->colorkey; + Uint8 *palmap = info->table; + int c; + + /* Set up some basic variables */ + srcskip += width-(width+7)/8; + + while ( height-- ) { + Uint8 byte = 0, bit; + for ( c=0; c<width; ++c ) { + if ( (c%8) == 0 ) { + byte = *src++; + } + bit = (byte&0x80)>>7; + if ( bit != ckey ) { + memcpy(dst, &palmap[bit*4], 3); + } + byte <<= 1; + dst += 3; + } + src += srcskip; + dst += dstskip; + } +} + +static void BlitBto4Key(SDL_BlitInfo *info) +{ + int width = info->d_width; + int height = info->d_height; + Uint8 *src = info->s_pixels; + Uint32 *dstp = (Uint32 *)info->d_pixels; + int srcskip = info->s_skip; + int dstskip = info->d_skip; + Uint32 ckey = info->src->colorkey; + Uint8 *palmap = info->table; + int c; + + /* Set up some basic variables */ + srcskip += width-(width+7)/8; + dstskip /= 4; + + while ( height-- ) { + Uint8 byte = 0, bit; + for ( c=0; c<width; ++c ) { + if ( (c%8) == 0 ) { + byte = *src++; + } + bit = (byte&0x80)>>7; + if ( bit != ckey ) { + *dstp=((Uint32 *)palmap)[bit]; + } + byte <<= 1; + dstp++; + } + src += srcskip; + dstp += dstskip; + } +} + +static void BlitBtoNAlpha(SDL_BlitInfo *info) +{ + int width = info->d_width; + int height = info->d_height; + Uint8 *src = info->s_pixels; + Uint8 *dst = info->d_pixels; + int srcskip = info->s_skip; + int dstskip = info->d_skip; + const SDL_Color *srcpal = info->src->palette->colors; + SDL_PixelFormat *dstfmt = info->dst; + int dstbpp; + int c; + const int A = info->src->alpha; + + /* Set up some basic variables */ + dstbpp = dstfmt->BytesPerPixel; + srcskip += width-(width+7)/8; + + while ( height-- ) { + Uint8 byte = 0, bit; + for ( c=0; c<width; ++c ) { + if ( (c%8) == 0 ) { + byte = *src++; + } + bit = (byte&0x80)>>7; + if ( 1 ) { + Uint32 pixel; + unsigned sR, sG, sB; + unsigned dR, dG, dB; + sR = srcpal[bit].r; + sG = srcpal[bit].g; + sB = srcpal[bit].b; + DISEMBLE_RGB(dst, dstbpp, dstfmt, + pixel, dR, dG, dB); + ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); + ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB); + } + byte <<= 1; + dst += dstbpp; + } + src += srcskip; + dst += dstskip; + } +} + +static void BlitBtoNAlphaKey(SDL_BlitInfo *info) +{ + int width = info->d_width; + int height = info->d_height; + Uint8 *src = info->s_pixels; + Uint8 *dst = info->d_pixels; + int srcskip = info->s_skip; + int dstskip = info->d_skip; + SDL_PixelFormat *srcfmt = info->src; + SDL_PixelFormat *dstfmt = info->dst; + const SDL_Color *srcpal = srcfmt->palette->colors; + int dstbpp; + int c; + const int A = srcfmt->alpha; + Uint32 ckey = srcfmt->colorkey; + + /* Set up some basic variables */ + dstbpp = dstfmt->BytesPerPixel; + srcskip += width-(width+7)/8; + + while ( height-- ) { + Uint8 byte = 0, bit; + for ( c=0; c<width; ++c ) { + if ( (c%8) == 0 ) { + byte = *src++; + } + bit = (byte&0x80)>>7; + if ( bit != ckey ) { + int sR, sG, sB; + int dR, dG, dB; + Uint32 pixel; + sR = srcpal[bit].r; + sG = srcpal[bit].g; + sB = srcpal[bit].b; + DISEMBLE_RGB(dst, dstbpp, dstfmt, + pixel, dR, dG, dB); + ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); + ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB); + } + byte <<= 1; + dst += dstbpp; + } + src += srcskip; + dst += dstskip; + } +} + +static SDL_loblit bitmap_blit[] = { + NULL, BlitBto1, BlitBto2, BlitBto3, BlitBto4 +}; + +static SDL_loblit colorkey_blit[] = { + NULL, BlitBto1Key, BlitBto2Key, BlitBto3Key, BlitBto4Key +}; + +SDL_loblit SDL_CalculateBlit0(SDL_Surface *surface, int blit_index) +{ + int which; + + if ( surface->map->dst->format->BitsPerPixel < 8 ) { + which = 0; + } else { + which = surface->map->dst->format->BytesPerPixel; + } + switch(blit_index) { + case 0: /* copy */ + return bitmap_blit[which]; + + case 1: /* colorkey */ + return colorkey_blit[which]; + + case 2: /* alpha */ + return which >= 2 ? BlitBtoNAlpha : NULL; + + case 4: /* alpha + colorkey */ + return which >= 2 ? BlitBtoNAlphaKey : NULL; + } + return NULL; +} +