Mercurial > sdl-ios-xcode
diff src/video/SDL_RLEaccel.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | cf2af46e9e2a |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/SDL_RLEaccel.c Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,1547 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +/* + * RLE encoding for software colorkey and alpha-channel acceleration + * + * Original version by Sam Lantinga + * + * Mattias Engdegård (Yorick): Rewrite. New encoding format, encoder and + * decoder. Added per-surface alpha blitter. Added per-pixel alpha + * format, encoder and blitter. + * + * Many thanks to Xark and johns for hints, benchmarks and useful comments + * leading to this code. + * + * Welcome to Macro Mayhem. + */ + +/* + * The encoding translates the image data to a stream of segments of the form + * + * <skip> <run> <data> + * + * where <skip> is the number of transparent pixels to skip, + * <run> is the number of opaque pixels to blit, + * and <data> are the pixels themselves. + * + * This basic structure is used both for colorkeyed surfaces, used for simple + * binary transparency and for per-surface alpha blending, and for surfaces + * with per-pixel alpha. The details differ, however: + * + * Encoding of colorkeyed surfaces: + * + * Encoded pixels always have the same format as the target surface. + * <skip> and <run> are unsigned 8 bit integers, except for 32 bit depth + * where they are 16 bit. This makes the pixel data aligned at all times. + * Segments never wrap around from one scan line to the next. + * + * The end of the sequence is marked by a zero <skip>,<run> pair at the * + * beginning of a line. + * + * Encoding of surfaces with per-pixel alpha: + * + * The sequence begins with a struct RLEDestFormat describing the target + * pixel format, to provide reliable un-encoding. + * + * Each scan line is encoded twice: First all completely opaque pixels, + * encoded in the target format as described above, and then all + * partially transparent (translucent) pixels (where 1 <= alpha <= 254), + * in the following 32-bit format: + * + * For 32-bit targets, each pixel has the target RGB format but with + * the alpha value occupying the highest 8 bits. The <skip> and <run> + * counts are 16 bit. + * + * For 16-bit targets, each pixel has the target RGB format, but with + * the middle component (usually green) shifted 16 steps to the left, + * and the hole filled with the 5 most significant bits of the alpha value. + * i.e. if the target has the format rrrrrggggggbbbbb, + * the encoded pixel will be 00000gggggg00000rrrrr0aaaaabbbbb. + * The <skip> and <run> counts are 8 bit for the opaque lines, 16 bit + * for the translucent lines. Two padding bytes may be inserted + * before each translucent line to keep them 32-bit aligned. + * + * The end of the sequence is marked by a zero <skip>,<run> pair at the + * beginning of an opaque line. + */ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "SDL_types.h" +#include "SDL_video.h" +#include "SDL_error.h" +#include "SDL_sysvideo.h" +#include "SDL_blit.h" +#include "SDL_memops.h" +#include "SDL_RLEaccel_c.h" + +#ifndef MAX +#define MAX(a, b) ((a) > (b) ? (a) : (b)) +#endif +#ifndef MIN +#define MIN(a, b) ((a) < (b) ? (a) : (b)) +#endif + +/* + * Various colorkey blit methods, for opaque and per-surface alpha + */ + +#define OPAQUE_BLIT(to, from, length, bpp, alpha) \ + SDL_memcpy(to, from, (unsigned)(length * bpp)) + +/* + * For 32bpp pixels on the form 0x00rrggbb: + * If we treat the middle component separately, we can process the two + * remaining in parallel. This is safe to do because of the gap to the left + * of each component, so the bits from the multiplication don't collide. + * This can be used for any RGB permutation of course. + */ +#define ALPHA_BLIT32_888(to, from, length, bpp, alpha) \ + do { \ + int i; \ + Uint32 *src = (Uint32 *)(from); \ + Uint32 *dst = (Uint32 *)(to); \ + for(i = 0; i < (int)(length); i++) { \ + Uint32 s = *src++; \ + Uint32 d = *dst; \ + Uint32 s1 = s & 0xff00ff; \ + Uint32 d1 = d & 0xff00ff; \ + d1 = (d1 + ((s1 - d1) * alpha >> 8)) & 0xff00ff; \ + s &= 0xff00; \ + d &= 0xff00; \ + d = (d + ((s - d) * alpha >> 8)) & 0xff00; \ + *dst++ = d1 | d; \ + } \ + } while(0) + +/* + * For 16bpp pixels we can go a step further: put the middle component + * in the high 16 bits of a 32 bit word, and process all three RGB + * components at the same time. Since the smallest gap is here just + * 5 bits, we have to scale alpha down to 5 bits as well. + */ +#define ALPHA_BLIT16_565(to, from, length, bpp, alpha) \ + do { \ + int i; \ + Uint16 *src = (Uint16 *)(from); \ + Uint16 *dst = (Uint16 *)(to); \ + for(i = 0; i < (int)(length); i++) { \ + Uint32 s = *src++; \ + Uint32 d = *dst; \ + s = (s | s << 16) & 0x07e0f81f; \ + d = (d | d << 16) & 0x07e0f81f; \ + d += (s - d) * alpha >> 5; \ + d &= 0x07e0f81f; \ + *dst++ = d | d >> 16; \ + } \ + } while(0) + +#define ALPHA_BLIT16_555(to, from, length, bpp, alpha) \ + do { \ + int i; \ + Uint16 *src = (Uint16 *)(from); \ + Uint16 *dst = (Uint16 *)(to); \ + for(i = 0; i < (int)(length); i++) { \ + Uint32 s = *src++; \ + Uint32 d = *dst; \ + s = (s | s << 16) & 0x03e07c1f; \ + d = (d | d << 16) & 0x03e07c1f; \ + d += (s - d) * alpha >> 5; \ + d &= 0x03e07c1f; \ + *dst++ = d | d >> 16; \ + } \ + } while(0) + +/* + * The general slow catch-all function, for remaining depths and formats + */ +#define ALPHA_BLIT_ANY(to, from, length, bpp, alpha) \ + do { \ + int i; \ + Uint8 *src = from; \ + Uint8 *dst = to; \ + for(i = 0; i < (int)(length); i++) { \ + Uint32 s, d; \ + unsigned rs, gs, bs, rd, gd, bd; \ + switch(bpp) { \ + case 2: \ + s = *(Uint16 *)src; \ + d = *(Uint16 *)dst; \ + break; \ + case 3: \ + if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { \ + s = (src[0] << 16) | (src[1] << 8) | src[2]; \ + d = (dst[0] << 16) | (dst[1] << 8) | dst[2]; \ + } else { \ + s = (src[2] << 16) | (src[1] << 8) | src[0]; \ + d = (dst[2] << 16) | (dst[1] << 8) | dst[0]; \ + } \ + break; \ + case 4: \ + s = *(Uint32 *)src; \ + d = *(Uint32 *)dst; \ + break; \ + } \ + RGB_FROM_PIXEL(s, fmt, rs, gs, bs); \ + RGB_FROM_PIXEL(d, fmt, rd, gd, bd); \ + rd += (rs - rd) * alpha >> 8; \ + gd += (gs - gd) * alpha >> 8; \ + bd += (bs - bd) * alpha >> 8; \ + PIXEL_FROM_RGB(d, fmt, rd, gd, bd); \ + switch(bpp) { \ + case 2: \ + *(Uint16 *)dst = d; \ + break; \ + case 3: \ + if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { \ + dst[0] = d >> 16; \ + dst[1] = d >> 8; \ + dst[2] = d; \ + } else { \ + dst[0] = d; \ + dst[1] = d >> 8; \ + dst[2] = d >> 16; \ + } \ + break; \ + case 4: \ + *(Uint32 *)dst = d; \ + break; \ + } \ + src += bpp; \ + dst += bpp; \ + } \ + } while(0) + + +/* + * Special case: 50% alpha (alpha=128) + * This is treated specially because it can be optimized very well, and + * since it is good for many cases of semi-translucency. + * The theory is to do all three components at the same time: + * First zero the lowest bit of each component, which gives us room to + * add them. Then shift right and add the sum of the lowest bits. + */ +#define ALPHA_BLIT32_888_50(to, from, length, bpp, alpha) \ + do { \ + int i; \ + Uint32 *src = (Uint32 *)(from); \ + Uint32 *dst = (Uint32 *)(to); \ + for(i = 0; i < (int)(length); i++) { \ + Uint32 s = *src++; \ + Uint32 d = *dst; \ + *dst++ = (((s & 0x00fefefe) + (d & 0x00fefefe)) >> 1) \ + + (s & d & 0x00010101); \ + } \ + } while(0) + +/* + * For 16bpp, we can actually blend two pixels in parallel, if we take + * care to shift before we add, not after. + */ + +/* helper: blend a single 16 bit pixel at 50% */ +#define BLEND16_50(dst, src, mask) \ + do { \ + Uint32 s = *src++; \ + Uint32 d = *dst; \ + *dst++ = (((s & mask) + (d & mask)) >> 1) \ + + (s & d & (~mask & 0xffff)); \ + } while(0) + +/* basic 16bpp blender. mask is the pixels to keep when adding. */ +#define ALPHA_BLIT16_50(to, from, length, bpp, alpha, mask) \ + do { \ + unsigned n = (length); \ + Uint16 *src = (Uint16 *)(from); \ + Uint16 *dst = (Uint16 *)(to); \ + if(((unsigned long)src ^ (unsigned long)dst) & 3) { \ + /* source and destination not in phase, blit one by one */ \ + while(n--) \ + BLEND16_50(dst, src, mask); \ + } else { \ + if((unsigned long)src & 3) { \ + /* first odd pixel */ \ + BLEND16_50(dst, src, mask); \ + n--; \ + } \ + for(; n > 1; n -= 2) { \ + Uint32 s = *(Uint32 *)src; \ + Uint32 d = *(Uint32 *)dst; \ + *(Uint32 *)dst = ((s & (mask | mask << 16)) >> 1) \ + + ((d & (mask | mask << 16)) >> 1) \ + + (s & d & (~(mask | mask << 16))); \ + src += 2; \ + dst += 2; \ + } \ + if(n) \ + BLEND16_50(dst, src, mask); /* last odd pixel */ \ + } \ + } while(0) + +#define ALPHA_BLIT16_565_50(to, from, length, bpp, alpha) \ + ALPHA_BLIT16_50(to, from, length, bpp, alpha, 0xf7de) + +#define ALPHA_BLIT16_555_50(to, from, length, bpp, alpha) \ + ALPHA_BLIT16_50(to, from, length, bpp, alpha, 0xfbde) + + +#define CHOOSE_BLIT(blitter, alpha, fmt) \ + do { \ + if(alpha == 255) { \ + switch(fmt->BytesPerPixel) { \ + case 1: blitter(1, Uint8, OPAQUE_BLIT); break; \ + case 2: blitter(2, Uint8, OPAQUE_BLIT); break; \ + case 3: blitter(3, Uint8, OPAQUE_BLIT); break; \ + case 4: blitter(4, Uint16, OPAQUE_BLIT); break; \ + } \ + } else { \ + switch(fmt->BytesPerPixel) { \ + case 1: \ + /* No 8bpp alpha blitting */ \ + break; \ + \ + case 2: \ + switch(fmt->Rmask | fmt->Gmask | fmt->Bmask) { \ + case 0xffff: \ + if(fmt->Gmask == 0x07e0 \ + || fmt->Rmask == 0x07e0 \ + || fmt->Bmask == 0x07e0) { \ + if(alpha == 128) \ + blitter(2, Uint8, ALPHA_BLIT16_565_50); \ + else { \ + alpha >>= 3; /* use 5 bit alpha */ \ + blitter(2, Uint8, ALPHA_BLIT16_565); \ + } \ + } else \ + goto general16; \ + break; \ + \ + case 0x7fff: \ + if(fmt->Gmask == 0x03e0 \ + || fmt->Rmask == 0x03e0 \ + || fmt->Bmask == 0x03e0) { \ + if(alpha == 128) \ + blitter(2, Uint8, ALPHA_BLIT16_555_50); \ + else { \ + alpha >>= 3; /* use 5 bit alpha */ \ + blitter(2, Uint8, ALPHA_BLIT16_555); \ + } \ + break; \ + } \ + /* fallthrough */ \ + \ + default: \ + general16: \ + blitter(2, Uint8, ALPHA_BLIT_ANY); \ + } \ + break; \ + \ + case 3: \ + blitter(3, Uint8, ALPHA_BLIT_ANY); \ + break; \ + \ + case 4: \ + if((fmt->Rmask | fmt->Gmask | fmt->Bmask) == 0x00ffffff \ + && (fmt->Gmask == 0xff00 || fmt->Rmask == 0xff00 \ + || fmt->Bmask == 0xff00)) { \ + if(alpha == 128) \ + blitter(4, Uint16, ALPHA_BLIT32_888_50); \ + else \ + blitter(4, Uint16, ALPHA_BLIT32_888); \ + } else \ + blitter(4, Uint16, ALPHA_BLIT_ANY); \ + break; \ + } \ + } \ + } while(0) + + +/* + * This takes care of the case when the surface is clipped on the left and/or + * right. Top clipping has already been taken care of. + */ +static void RLEClipBlit(int w, Uint8 *srcbuf, SDL_Surface *dst, + Uint8 *dstbuf, SDL_Rect *srcrect, unsigned alpha) +{ + SDL_PixelFormat *fmt = dst->format; + +#define RLECLIPBLIT(bpp, Type, do_blit) \ + do { \ + int linecount = srcrect->h; \ + int ofs = 0; \ + int left = srcrect->x; \ + int right = left + srcrect->w; \ + dstbuf -= left * bpp; \ + for(;;) { \ + int run; \ + ofs += *(Type *)srcbuf; \ + run = ((Type *)srcbuf)[1]; \ + srcbuf += 2 * sizeof(Type); \ + if(run) { \ + /* clip to left and right borders */ \ + if(ofs < right) { \ + int start = 0; \ + int len = run; \ + int startcol; \ + if(left - ofs > 0) { \ + start = left - ofs; \ + len -= start; \ + if(len <= 0) \ + goto nocopy ## bpp ## do_blit; \ + } \ + startcol = ofs + start; \ + if(len > right - startcol) \ + len = right - startcol; \ + do_blit(dstbuf + startcol * bpp, srcbuf + start * bpp, \ + len, bpp, alpha); \ + } \ + nocopy ## bpp ## do_blit: \ + srcbuf += run * bpp; \ + ofs += run; \ + } else if(!ofs) \ + break; \ + if(ofs == w) { \ + ofs = 0; \ + dstbuf += dst->pitch; \ + if(!--linecount) \ + break; \ + } \ + } \ + } while(0) + + CHOOSE_BLIT(RLECLIPBLIT, alpha, fmt); + +#undef RLECLIPBLIT + +} + + +/* blit a colorkeyed RLE surface */ +int SDL_RLEBlit(SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect) +{ + Uint8 *dstbuf; + Uint8 *srcbuf; + int x, y; + int w = src->w; + unsigned alpha; + + /* Lock the destination if necessary */ + if ( dst->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) { + SDL_VideoDevice *video = current_video; + SDL_VideoDevice *this = current_video; + if ( video->LockHWSurface(this, dst) < 0 ) { + return(-1); + } + } + + /* Set up the source and destination pointers */ + x = dstrect->x; + y = dstrect->y; + dstbuf = (Uint8 *)dst->pixels + dst->offset + + y * dst->pitch + x * src->format->BytesPerPixel; + srcbuf = (Uint8 *)src->map->sw_data->aux_data; + + { + /* skip lines at the top if neccessary */ + int vskip = srcrect->y; + int ofs = 0; + if(vskip) { + +#define RLESKIP(bpp, Type) \ + for(;;) { \ + int run; \ + ofs += *(Type *)srcbuf; \ + run = ((Type *)srcbuf)[1]; \ + srcbuf += sizeof(Type) * 2; \ + if(run) { \ + srcbuf += run * bpp; \ + ofs += run; \ + } else if(!ofs) \ + goto done; \ + if(ofs == w) { \ + ofs = 0; \ + if(!--vskip) \ + break; \ + } \ + } + + switch(src->format->BytesPerPixel) { + case 1: RLESKIP(1, Uint8); break; + case 2: RLESKIP(2, Uint8); break; + case 3: RLESKIP(3, Uint8); break; + case 4: RLESKIP(4, Uint16); break; + } + +#undef RLESKIP + + } + } + + alpha = (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA + ? src->format->alpha : 255; + /* if left or right edge clipping needed, call clip blit */ + if ( srcrect->x || srcrect->w != src->w ) { + RLEClipBlit(w, srcbuf, dst, dstbuf, srcrect, alpha); + } else { + SDL_PixelFormat *fmt = src->format; + +#define RLEBLIT(bpp, Type, do_blit) \ + do { \ + int linecount = srcrect->h; \ + int ofs = 0; \ + for(;;) { \ + unsigned run; \ + ofs += *(Type *)srcbuf; \ + run = ((Type *)srcbuf)[1]; \ + srcbuf += 2 * sizeof(Type); \ + if(run) { \ + do_blit(dstbuf + ofs * bpp, srcbuf, run, bpp, alpha); \ + srcbuf += run * bpp; \ + ofs += run; \ + } else if(!ofs) \ + break; \ + if(ofs == w) { \ + ofs = 0; \ + dstbuf += dst->pitch; \ + if(!--linecount) \ + break; \ + } \ + } \ + } while(0) + + CHOOSE_BLIT(RLEBLIT, alpha, fmt); + +#undef RLEBLIT + } + +done: + /* Unlock the destination if necessary */ + if ( dst->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) { + SDL_VideoDevice *video = current_video; + SDL_VideoDevice *this = current_video; + video->UnlockHWSurface(this, dst); + } + return(0); +} + +#undef OPAQUE_BLIT + +/* + * Per-pixel blitting macros for translucent pixels: + * These use the same techniques as the per-surface blitting macros + */ + +/* + * For 32bpp pixels, we have made sure the alpha is stored in the top + * 8 bits, so proceed as usual + */ +#define BLIT_TRANSL_888(src, dst) \ + do { \ + Uint32 s = src; \ + Uint32 d = dst; \ + unsigned alpha = s >> 24; \ + Uint32 s1 = s & 0xff00ff; \ + Uint32 d1 = d & 0xff00ff; \ + d1 = (d1 + ((s1 - d1) * alpha >> 8)) & 0xff00ff; \ + s &= 0xff00; \ + d &= 0xff00; \ + d = (d + ((s - d) * alpha >> 8)) & 0xff00; \ + dst = d1 | d; \ + } while(0) + +/* + * For 16bpp pixels, we have stored the 5 most significant alpha bits in + * bits 5-10. As before, we can process all 3 RGB components at the same time. + */ +#define BLIT_TRANSL_565(src, dst) \ + do { \ + Uint32 s = src; \ + Uint32 d = dst; \ + unsigned alpha = (s & 0x3e0) >> 5; \ + s &= 0x07e0f81f; \ + d = (d | d << 16) & 0x07e0f81f; \ + d += (s - d) * alpha >> 5; \ + d &= 0x07e0f81f; \ + dst = d | d >> 16; \ + } while(0) + +#define BLIT_TRANSL_555(src, dst) \ + do { \ + Uint32 s = src; \ + Uint32 d = dst; \ + unsigned alpha = (s & 0x3e0) >> 5; \ + s &= 0x03e07c1f; \ + d = (d | d << 16) & 0x03e07c1f; \ + d += (s - d) * alpha >> 5; \ + d &= 0x03e07c1f; \ + dst = d | d >> 16; \ + } while(0) + +/* used to save the destination format in the encoding. Designed to be + macro-compatible with SDL_PixelFormat but without the unneeded fields */ +typedef struct { + Uint8 BytesPerPixel; + Uint8 Rloss; + Uint8 Gloss; + Uint8 Bloss; + Uint8 Rshift; + Uint8 Gshift; + Uint8 Bshift; + Uint8 Ashift; + Uint32 Rmask; + Uint32 Gmask; + Uint32 Bmask; + Uint32 Amask; +} RLEDestFormat; + +/* blit a pixel-alpha RLE surface clipped at the right and/or left edges */ +static void RLEAlphaClipBlit(int w, Uint8 *srcbuf, SDL_Surface *dst, + Uint8 *dstbuf, SDL_Rect *srcrect) +{ + SDL_PixelFormat *df = dst->format; + /* + * clipped blitter: Ptype is the destination pixel type, + * Ctype the translucent count type, and do_blend the macro + * to blend one pixel. + */ +#define RLEALPHACLIPBLIT(Ptype, Ctype, do_blend) \ + do { \ + int linecount = srcrect->h; \ + int left = srcrect->x; \ + int right = left + srcrect->w; \ + dstbuf -= left * sizeof(Ptype); \ + do { \ + int ofs = 0; \ + /* blit opaque pixels on one line */ \ + do { \ + unsigned run; \ + ofs += ((Ctype *)srcbuf)[0]; \ + run = ((Ctype *)srcbuf)[1]; \ + srcbuf += 2 * sizeof(Ctype); \ + if(run) { \ + /* clip to left and right borders */ \ + int cofs = ofs; \ + int crun = run; \ + if(left - cofs > 0) { \ + crun -= left - cofs; \ + cofs = left; \ + } \ + if(crun > right - cofs) \ + crun = right - cofs; \ + if(crun > 0) \ + SDL_memcpy(dstbuf + cofs * sizeof(Ptype), \ + srcbuf + (cofs - ofs) * sizeof(Ptype), \ + (unsigned)crun * sizeof(Ptype)); \ + srcbuf += run * sizeof(Ptype); \ + ofs += run; \ + } else if(!ofs) \ + return; \ + } while(ofs < w); \ + /* skip padding if necessary */ \ + if(sizeof(Ptype) == 2) \ + srcbuf += (unsigned long)srcbuf & 2; \ + /* blit translucent pixels on the same line */ \ + ofs = 0; \ + do { \ + unsigned run; \ + ofs += ((Uint16 *)srcbuf)[0]; \ + run = ((Uint16 *)srcbuf)[1]; \ + srcbuf += 4; \ + if(run) { \ + /* clip to left and right borders */ \ + int cofs = ofs; \ + int crun = run; \ + if(left - cofs > 0) { \ + crun -= left - cofs; \ + cofs = left; \ + } \ + if(crun > right - cofs) \ + crun = right - cofs; \ + if(crun > 0) { \ + Ptype *dst = (Ptype *)dstbuf + cofs; \ + Uint32 *src = (Uint32 *)srcbuf + (cofs - ofs); \ + int i; \ + for(i = 0; i < crun; i++) \ + do_blend(src[i], dst[i]); \ + } \ + srcbuf += run * 4; \ + ofs += run; \ + } \ + } while(ofs < w); \ + dstbuf += dst->pitch; \ + } while(--linecount); \ + } while(0) + + switch(df->BytesPerPixel) { + case 2: + if(df->Gmask == 0x07e0 || df->Rmask == 0x07e0 + || df->Bmask == 0x07e0) + RLEALPHACLIPBLIT(Uint16, Uint8, BLIT_TRANSL_565); + else + RLEALPHACLIPBLIT(Uint16, Uint8, BLIT_TRANSL_555); + break; + case 4: + RLEALPHACLIPBLIT(Uint32, Uint16, BLIT_TRANSL_888); + break; + } +} + +/* blit a pixel-alpha RLE surface */ +int SDL_RLEAlphaBlit(SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect) +{ + int x, y; + int w = src->w; + Uint8 *srcbuf, *dstbuf; + SDL_PixelFormat *df = dst->format; + + /* Lock the destination if necessary */ + if(dst->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT)) { + SDL_VideoDevice *video = current_video; + SDL_VideoDevice *this = current_video; + if(video->LockHWSurface(this, dst) < 0) { + return -1; + } + } + + x = dstrect->x; + y = dstrect->y; + dstbuf = (Uint8 *)dst->pixels + dst->offset + + y * dst->pitch + x * df->BytesPerPixel; + srcbuf = (Uint8 *)src->map->sw_data->aux_data + sizeof(RLEDestFormat); + + { + /* skip lines at the top if necessary */ + int vskip = srcrect->y; + if(vskip) { + int ofs; + if(df->BytesPerPixel == 2) { + /* the 16/32 interleaved format */ + do { + /* skip opaque line */ + ofs = 0; + do { + int run; + ofs += srcbuf[0]; + run = srcbuf[1]; + srcbuf += 2; + if(run) { + srcbuf += 2 * run; + ofs += run; + } else if(!ofs) + goto done; + } while(ofs < w); + + /* skip padding */ + srcbuf += (unsigned long)srcbuf & 2; + + /* skip translucent line */ + ofs = 0; + do { + int run; + ofs += ((Uint16 *)srcbuf)[0]; + run = ((Uint16 *)srcbuf)[1]; + srcbuf += 4 * (run + 1); + ofs += run; + } while(ofs < w); + } while(--vskip); + } else { + /* the 32/32 interleaved format */ + vskip <<= 1; /* opaque and translucent have same format */ + do { + ofs = 0; + do { + int run; + ofs += ((Uint16 *)srcbuf)[0]; + run = ((Uint16 *)srcbuf)[1]; + srcbuf += 4; + if(run) { + srcbuf += 4 * run; + ofs += run; + } else if(!ofs) + goto done; + } while(ofs < w); + } while(--vskip); + } + } + } + + /* if left or right edge clipping needed, call clip blit */ + if(srcrect->x || srcrect->w != src->w) { + RLEAlphaClipBlit(w, srcbuf, dst, dstbuf, srcrect); + } else { + + /* + * non-clipped blitter. Ptype is the destination pixel type, + * Ctype the translucent count type, and do_blend the + * macro to blend one pixel. + */ +#define RLEALPHABLIT(Ptype, Ctype, do_blend) \ + do { \ + int linecount = srcrect->h; \ + do { \ + int ofs = 0; \ + /* blit opaque pixels on one line */ \ + do { \ + unsigned run; \ + ofs += ((Ctype *)srcbuf)[0]; \ + run = ((Ctype *)srcbuf)[1]; \ + srcbuf += 2 * sizeof(Ctype); \ + if(run) { \ + SDL_memcpy(dstbuf + ofs * sizeof(Ptype), srcbuf, \ + run * sizeof(Ptype)); \ + srcbuf += run * sizeof(Ptype); \ + ofs += run; \ + } else if(!ofs) \ + goto done; \ + } while(ofs < w); \ + /* skip padding if necessary */ \ + if(sizeof(Ptype) == 2) \ + srcbuf += (unsigned long)srcbuf & 2; \ + /* blit translucent pixels on the same line */ \ + ofs = 0; \ + do { \ + unsigned run; \ + ofs += ((Uint16 *)srcbuf)[0]; \ + run = ((Uint16 *)srcbuf)[1]; \ + srcbuf += 4; \ + if(run) { \ + Ptype *dst = (Ptype *)dstbuf + ofs; \ + unsigned i; \ + for(i = 0; i < run; i++) { \ + Uint32 src = *(Uint32 *)srcbuf; \ + do_blend(src, *dst); \ + srcbuf += 4; \ + dst++; \ + } \ + ofs += run; \ + } \ + } while(ofs < w); \ + dstbuf += dst->pitch; \ + } while(--linecount); \ + } while(0) + + switch(df->BytesPerPixel) { + case 2: + if(df->Gmask == 0x07e0 || df->Rmask == 0x07e0 + || df->Bmask == 0x07e0) + RLEALPHABLIT(Uint16, Uint8, BLIT_TRANSL_565); + else + RLEALPHABLIT(Uint16, Uint8, BLIT_TRANSL_555); + break; + case 4: + RLEALPHABLIT(Uint32, Uint16, BLIT_TRANSL_888); + break; + } + } + + done: + /* Unlock the destination if necessary */ + if(dst->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT)) { + SDL_VideoDevice *video = current_video; + SDL_VideoDevice *this = current_video; + video->UnlockHWSurface(this, dst); + } + return 0; +} + +/* + * Auxiliary functions: + * The encoding functions take 32bpp rgb + a, and + * return the number of bytes copied to the destination. + * The decoding functions copy to 32bpp rgb + a, and + * return the number of bytes copied from the source. + * These are only used in the encoder and un-RLE code and are therefore not + * highly optimised. + */ + +/* encode 32bpp rgb + a into 16bpp rgb, losing alpha */ +static int copy_opaque_16(void *dst, Uint32 *src, int n, + SDL_PixelFormat *sfmt, SDL_PixelFormat *dfmt) +{ + int i; + Uint16 *d = dst; + for(i = 0; i < n; i++) { + unsigned r, g, b; + RGB_FROM_PIXEL(*src, sfmt, r, g, b); + PIXEL_FROM_RGB(*d, dfmt, r, g, b); + src++; + d++; + } + return n * 2; +} + +/* decode opaque pixels from 16bpp to 32bpp rgb + a */ +static int uncopy_opaque_16(Uint32 *dst, void *src, int n, + RLEDestFormat *sfmt, SDL_PixelFormat *dfmt) +{ + int i; + Uint16 *s = src; + unsigned alpha = dfmt->Amask ? 255 : 0; + for(i = 0; i < n; i++) { + unsigned r, g, b; + RGB_FROM_PIXEL(*s, sfmt, r, g, b); + PIXEL_FROM_RGBA(*dst, dfmt, r, g, b, alpha); + s++; + dst++; + } + return n * 2; +} + + + +/* encode 32bpp rgb + a into 32bpp G0RAB format for blitting into 565 */ +static int copy_transl_565(void *dst, Uint32 *src, int n, + SDL_PixelFormat *sfmt, SDL_PixelFormat *dfmt) +{ + int i; + Uint32 *d = dst; + for(i = 0; i < n; i++) { + unsigned r, g, b, a; + Uint16 pix; + RGBA_FROM_8888(*src, sfmt, r, g, b, a); + PIXEL_FROM_RGB(pix, dfmt, r, g, b); + *d = ((pix & 0x7e0) << 16) | (pix & 0xf81f) | ((a << 2) & 0x7e0); + src++; + d++; + } + return n * 4; +} + +/* encode 32bpp rgb + a into 32bpp G0RAB format for blitting into 555 */ +static int copy_transl_555(void *dst, Uint32 *src, int n, + SDL_PixelFormat *sfmt, SDL_PixelFormat *dfmt) +{ + int i; + Uint32 *d = dst; + for(i = 0; i < n; i++) { + unsigned r, g, b, a; + Uint16 pix; + RGBA_FROM_8888(*src, sfmt, r, g, b, a); + PIXEL_FROM_RGB(pix, dfmt, r, g, b); + *d = ((pix & 0x3e0) << 16) | (pix & 0xfc1f) | ((a << 2) & 0x3e0); + src++; + d++; + } + return n * 4; +} + +/* decode translucent pixels from 32bpp GORAB to 32bpp rgb + a */ +static int uncopy_transl_16(Uint32 *dst, void *src, int n, + RLEDestFormat *sfmt, SDL_PixelFormat *dfmt) +{ + int i; + Uint32 *s = src; + for(i = 0; i < n; i++) { + unsigned r, g, b, a; + Uint32 pix = *s++; + a = (pix & 0x3e0) >> 2; + pix = (pix & ~0x3e0) | pix >> 16; + RGB_FROM_PIXEL(pix, sfmt, r, g, b); + PIXEL_FROM_RGBA(*dst, dfmt, r, g, b, a); + dst++; + } + return n * 4; +} + +/* encode 32bpp rgba into 32bpp rgba, keeping alpha (dual purpose) */ +static int copy_32(void *dst, Uint32 *src, int n, + SDL_PixelFormat *sfmt, SDL_PixelFormat *dfmt) +{ + int i; + Uint32 *d = dst; + for(i = 0; i < n; i++) { + unsigned r, g, b, a; + Uint32 pixel; + RGBA_FROM_8888(*src, sfmt, r, g, b, a); + PIXEL_FROM_RGB(pixel, dfmt, r, g, b); + *d++ = pixel | a << 24; + src++; + } + return n * 4; +} + +/* decode 32bpp rgba into 32bpp rgba, keeping alpha (dual purpose) */ +static int uncopy_32(Uint32 *dst, void *src, int n, + RLEDestFormat *sfmt, SDL_PixelFormat *dfmt) +{ + int i; + Uint32 *s = src; + for(i = 0; i < n; i++) { + unsigned r, g, b, a; + Uint32 pixel = *s++; + RGB_FROM_PIXEL(pixel, sfmt, r, g, b); + a = pixel >> 24; + PIXEL_FROM_RGBA(*dst, dfmt, r, g, b, a); + dst++; + } + return n * 4; +} + +#define ISOPAQUE(pixel, fmt) ((((pixel) & fmt->Amask) >> fmt->Ashift) == 255) + +#define ISTRANSL(pixel, fmt) \ + ((unsigned)((((pixel) & fmt->Amask) >> fmt->Ashift) - 1U) < 254U) + +/* convert surface to be quickly alpha-blittable onto dest, if possible */ +static int RLEAlphaSurface(SDL_Surface *surface) +{ + SDL_Surface *dest; + SDL_PixelFormat *df; + int maxsize = 0; + int max_opaque_run; + int max_transl_run = 65535; + unsigned masksum; + Uint8 *rlebuf, *dst; + int (*copy_opaque)(void *, Uint32 *, int, + SDL_PixelFormat *, SDL_PixelFormat *); + int (*copy_transl)(void *, Uint32 *, int, + SDL_PixelFormat *, SDL_PixelFormat *); + + dest = surface->map->dst; + if(!dest) + return -1; + df = dest->format; + if(surface->format->BitsPerPixel != 32) + return -1; /* only 32bpp source supported */ + + /* find out whether the destination is one we support, + and determine the max size of the encoded result */ + masksum = df->Rmask | df->Gmask | df->Bmask; + switch(df->BytesPerPixel) { + case 2: + /* 16bpp: only support 565 and 555 formats */ + switch(masksum) { + case 0xffff: + if(df->Gmask == 0x07e0 + || df->Rmask == 0x07e0 || df->Bmask == 0x07e0) { + copy_opaque = copy_opaque_16; + copy_transl = copy_transl_565; + } else + return -1; + break; + case 0x7fff: + if(df->Gmask == 0x03e0 + || df->Rmask == 0x03e0 || df->Bmask == 0x03e0) { + copy_opaque = copy_opaque_16; + copy_transl = copy_transl_555; + } else + return -1; + break; + default: + return -1; + } + max_opaque_run = 255; /* runs stored as bytes */ + + /* worst case is alternating opaque and translucent pixels, + with room for alignment padding between lines */ + maxsize = surface->h * (2 + (4 + 2) * (surface->w + 1)) + 2; + break; + case 4: + if(masksum != 0x00ffffff) + return -1; /* requires unused high byte */ + copy_opaque = copy_32; + copy_transl = copy_32; + max_opaque_run = 255; /* runs stored as short ints */ + + /* worst case is alternating opaque and translucent pixels */ + maxsize = surface->h * 2 * 4 * (surface->w + 1) + 4; + break; + default: + return -1; /* anything else unsupported right now */ + } + + maxsize += sizeof(RLEDestFormat); + rlebuf = (Uint8 *)malloc(maxsize); + if(!rlebuf) { + SDL_OutOfMemory(); + return -1; + } + { + /* save the destination format so we can undo the encoding later */ + RLEDestFormat *r = (RLEDestFormat *)rlebuf; + r->BytesPerPixel = df->BytesPerPixel; + r->Rloss = df->Rloss; + r->Gloss = df->Gloss; + r->Bloss = df->Bloss; + r->Rshift = df->Rshift; + r->Gshift = df->Gshift; + r->Bshift = df->Bshift; + r->Ashift = df->Ashift; + r->Rmask = df->Rmask; + r->Gmask = df->Gmask; + r->Bmask = df->Bmask; + r->Amask = df->Amask; + } + dst = rlebuf + sizeof(RLEDestFormat); + + /* Do the actual encoding */ + { + int x, y; + int h = surface->h, w = surface->w; + SDL_PixelFormat *sf = surface->format; + Uint32 *src = (Uint32 *)((Uint8 *)surface->pixels + surface->offset); + Uint8 *lastline = dst; /* end of last non-blank line */ + + /* opaque counts are 8 or 16 bits, depending on target depth */ +#define ADD_OPAQUE_COUNTS(n, m) \ + if(df->BytesPerPixel == 4) { \ + ((Uint16 *)dst)[0] = n; \ + ((Uint16 *)dst)[1] = m; \ + dst += 4; \ + } else { \ + dst[0] = n; \ + dst[1] = m; \ + dst += 2; \ + } + + /* translucent counts are always 16 bit */ +#define ADD_TRANSL_COUNTS(n, m) \ + (((Uint16 *)dst)[0] = n, ((Uint16 *)dst)[1] = m, dst += 4) + + for(y = 0; y < h; y++) { + int runstart, skipstart; + int blankline = 0; + /* First encode all opaque pixels of a scan line */ + x = 0; + do { + int run, skip, len; + skipstart = x; + while(x < w && !ISOPAQUE(src[x], sf)) + x++; + runstart = x; + while(x < w && ISOPAQUE(src[x], sf)) + x++; + skip = runstart - skipstart; + if(skip == w) + blankline = 1; + run = x - runstart; + while(skip > max_opaque_run) { + ADD_OPAQUE_COUNTS(max_opaque_run, 0); + skip -= max_opaque_run; + } + len = MIN(run, max_opaque_run); + ADD_OPAQUE_COUNTS(skip, len); + dst += copy_opaque(dst, src + runstart, len, sf, df); + runstart += len; + run -= len; + while(run) { + len = MIN(run, max_opaque_run); + ADD_OPAQUE_COUNTS(0, len); + dst += copy_opaque(dst, src + runstart, len, sf, df); + runstart += len; + run -= len; + } + } while(x < w); + + /* Make sure the next output address is 32-bit aligned */ + dst += (unsigned long)dst & 2; + + /* Next, encode all translucent pixels of the same scan line */ + x = 0; + do { + int run, skip, len; + skipstart = x; + while(x < w && !ISTRANSL(src[x], sf)) + x++; + runstart = x; + while(x < w && ISTRANSL(src[x], sf)) + x++; + skip = runstart - skipstart; + blankline &= (skip == w); + run = x - runstart; + while(skip > max_transl_run) { + ADD_TRANSL_COUNTS(max_transl_run, 0); + skip -= max_transl_run; + } + len = MIN(run, max_transl_run); + ADD_TRANSL_COUNTS(skip, len); + dst += copy_transl(dst, src + runstart, len, sf, df); + runstart += len; + run -= len; + while(run) { + len = MIN(run, max_transl_run); + ADD_TRANSL_COUNTS(0, len); + dst += copy_transl(dst, src + runstart, len, sf, df); + runstart += len; + run -= len; + } + if(!blankline) + lastline = dst; + } while(x < w); + + src += surface->pitch >> 2; + } + dst = lastline; /* back up past trailing blank lines */ + ADD_OPAQUE_COUNTS(0, 0); + } + +#undef ADD_OPAQUE_COUNTS +#undef ADD_TRANSL_COUNTS + + /* Now that we have it encoded, release the original pixels */ + if((surface->flags & SDL_PREALLOC) != SDL_PREALLOC + && (surface->flags & SDL_HWSURFACE) != SDL_HWSURFACE) { + free( surface->pixels ); + surface->pixels = NULL; + } + + /* realloc the buffer to release unused memory */ + { + Uint8 *p = realloc(rlebuf, dst - rlebuf); + if(!p) + p = rlebuf; + surface->map->sw_data->aux_data = p; + } + + return 0; +} + +static Uint32 getpix_8(Uint8 *srcbuf) +{ + return *srcbuf; +} + +static Uint32 getpix_16(Uint8 *srcbuf) +{ + return *(Uint16 *)srcbuf; +} + +static Uint32 getpix_24(Uint8 *srcbuf) +{ + if(SDL_BYTEORDER == SDL_LIL_ENDIAN) + return srcbuf[0] + (srcbuf[1] << 8) + (srcbuf[2] << 16); + else + return (srcbuf[0] << 16) + (srcbuf[1] << 8) + srcbuf[2]; +} + +static Uint32 getpix_32(Uint8 *srcbuf) +{ + return *(Uint32 *)srcbuf; +} + +typedef Uint32 (*getpix_func)(Uint8 *); + +static getpix_func getpixes[4] = { + getpix_8, getpix_16, getpix_24, getpix_32 +}; + +static int RLEColorkeySurface(SDL_Surface *surface) +{ + Uint8 *rlebuf, *dst; + int maxn; + int y; + Uint8 *srcbuf, *curbuf, *lastline; + int maxsize = 0; + int skip, run; + int bpp = surface->format->BytesPerPixel; + getpix_func getpix; + Uint32 ckey, rgbmask; + int w, h; + + /* calculate the worst case size for the compressed surface */ + switch(bpp) { + case 1: + /* worst case is alternating opaque and transparent pixels, + starting with an opaque pixel */ + maxsize = surface->h * 3 * (surface->w / 2 + 1) + 2; + break; + case 2: + case 3: + /* worst case is solid runs, at most 255 pixels wide */ + maxsize = surface->h * (2 * (surface->w / 255 + 1) + + surface->w * bpp) + 2; + break; + case 4: + /* worst case is solid runs, at most 65535 pixels wide */ + maxsize = surface->h * (4 * (surface->w / 65535 + 1) + + surface->w * 4) + 4; + break; + } + + rlebuf = (Uint8 *)malloc(maxsize); + if ( rlebuf == NULL ) { + SDL_OutOfMemory(); + return(-1); + } + + /* Set up the conversion */ + srcbuf = (Uint8 *)surface->pixels+surface->offset; + curbuf = srcbuf; + maxn = bpp == 4 ? 65535 : 255; + skip = run = 0; + dst = rlebuf; + rgbmask = ~surface->format->Amask; + ckey = surface->format->colorkey & rgbmask; + lastline = dst; + getpix = getpixes[bpp - 1]; + w = surface->w; + h = surface->h; + +#define ADD_COUNTS(n, m) \ + if(bpp == 4) { \ + ((Uint16 *)dst)[0] = n; \ + ((Uint16 *)dst)[1] = m; \ + dst += 4; \ + } else { \ + dst[0] = n; \ + dst[1] = m; \ + dst += 2; \ + } + + for(y = 0; y < h; y++) { + int x = 0; + int blankline = 0; + do { + int run, skip, len; + int runstart; + int skipstart = x; + + /* find run of transparent, then opaque pixels */ + while(x < w && (getpix(srcbuf + x * bpp) & rgbmask) == ckey) + x++; + runstart = x; + while(x < w && (getpix(srcbuf + x * bpp) & rgbmask) != ckey) + x++; + skip = runstart - skipstart; + if(skip == w) + blankline = 1; + run = x - runstart; + + /* encode segment */ + while(skip > maxn) { + ADD_COUNTS(maxn, 0); + skip -= maxn; + } + len = MIN(run, maxn); + ADD_COUNTS(skip, len); + memcpy(dst, srcbuf + runstart * bpp, len * bpp); + dst += len * bpp; + run -= len; + runstart += len; + while(run) { + len = MIN(run, maxn); + ADD_COUNTS(0, len); + memcpy(dst, srcbuf + runstart * bpp, len * bpp); + dst += len * bpp; + runstart += len; + run -= len; + } + if(!blankline) + lastline = dst; + } while(x < w); + + srcbuf += surface->pitch; + } + dst = lastline; /* back up bast trailing blank lines */ + ADD_COUNTS(0, 0); + +#undef ADD_COUNTS + + /* Now that we have it encoded, release the original pixels */ + if((surface->flags & SDL_PREALLOC) != SDL_PREALLOC + && (surface->flags & SDL_HWSURFACE) != SDL_HWSURFACE) { + free( surface->pixels ); + surface->pixels = NULL; + } + + /* realloc the buffer to release unused memory */ + { + /* If realloc returns NULL, the original block is left intact */ + Uint8 *p = realloc(rlebuf, dst - rlebuf); + if(!p) + p = rlebuf; + surface->map->sw_data->aux_data = p; + } + + return(0); +} + +int SDL_RLESurface(SDL_Surface *surface) +{ + int retcode; + + /* Clear any previous RLE conversion */ + if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { + SDL_UnRLESurface(surface, 1); + } + + /* We don't support RLE encoding of bitmaps */ + if ( surface->format->BitsPerPixel < 8 ) { + return(-1); + } + + /* Lock the surface if it's in hardware */ + if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) { + SDL_VideoDevice *video = current_video; + SDL_VideoDevice *this = current_video; + if ( video->LockHWSurface(this, surface) < 0 ) { + return(-1); + } + } + + /* Encode */ + if((surface->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) { + retcode = RLEColorkeySurface(surface); + } else { + if((surface->flags & SDL_SRCALPHA) == SDL_SRCALPHA + && surface->format->Amask != 0) + retcode = RLEAlphaSurface(surface); + else + retcode = -1; /* no RLE for per-surface alpha sans ckey */ + } + + /* Unlock the surface if it's in hardware */ + if ( surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT) ) { + SDL_VideoDevice *video = current_video; + SDL_VideoDevice *this = current_video; + video->UnlockHWSurface(this, surface); + } + + if(retcode < 0) + return -1; + + /* The surface is now accelerated */ + surface->flags |= SDL_RLEACCEL; + + return(0); +} + +/* + * Un-RLE a surface with pixel alpha + * This may not give back exactly the image before RLE-encoding; all + * completely transparent pixels will be lost, and colour and alpha depth + * may have been reduced (when encoding for 16bpp targets). + */ +static void UnRLEAlpha(SDL_Surface *surface) +{ + Uint8 *srcbuf; + Uint32 *dst; + SDL_PixelFormat *sf = surface->format; + RLEDestFormat *df = surface->map->sw_data->aux_data; + int (*uncopy_opaque)(Uint32 *, void *, int, + RLEDestFormat *, SDL_PixelFormat *); + int (*uncopy_transl)(Uint32 *, void *, int, + RLEDestFormat *, SDL_PixelFormat *); + int w = surface->w; + int bpp = df->BytesPerPixel; + + if(bpp == 2) { + uncopy_opaque = uncopy_opaque_16; + uncopy_transl = uncopy_transl_16; + } else { + uncopy_opaque = uncopy_transl = uncopy_32; + } + + surface->pixels = malloc(surface->h * surface->pitch); + /* fill background with transparent pixels */ + memset(surface->pixels, 0, surface->h * surface->pitch); + + dst = surface->pixels; + srcbuf = (Uint8 *)(df + 1); + for(;;) { + /* copy opaque pixels */ + int ofs = 0; + do { + unsigned run; + if(bpp == 2) { + ofs += srcbuf[0]; + run = srcbuf[1]; + srcbuf += 2; + } else { + ofs += ((Uint16 *)srcbuf)[0]; + run = ((Uint16 *)srcbuf)[1]; + srcbuf += 4; + } + if(run) { + srcbuf += uncopy_opaque(dst + ofs, srcbuf, run, df, sf); + ofs += run; + } else if(!ofs) + return; + } while(ofs < w); + + /* skip padding if needed */ + if(bpp == 2) + srcbuf += (unsigned long)srcbuf & 2; + + /* copy translucent pixels */ + ofs = 0; + do { + unsigned run; + ofs += ((Uint16 *)srcbuf)[0]; + run = ((Uint16 *)srcbuf)[1]; + srcbuf += 4; + if(run) { + srcbuf += uncopy_transl(dst + ofs, srcbuf, run, df, sf); + ofs += run; + } + } while(ofs < w); + dst += surface->pitch >> 2; + } +} + +void SDL_UnRLESurface(SDL_Surface *surface, int recode) +{ + if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { + surface->flags &= ~SDL_RLEACCEL; + + if(recode && (surface->flags & SDL_PREALLOC) != SDL_PREALLOC + && (surface->flags & SDL_HWSURFACE) != SDL_HWSURFACE) { + if((surface->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) { + SDL_Rect full; + unsigned alpha_flag; + + /* re-create the original surface */ + surface->pixels = malloc(surface->h * surface->pitch); + + /* fill it with the background colour */ + SDL_FillRect(surface, NULL, surface->format->colorkey); + + /* now render the encoded surface */ + full.x = full.y = 0; + full.w = surface->w; + full.h = surface->h; + alpha_flag = surface->flags & SDL_SRCALPHA; + surface->flags &= ~SDL_SRCALPHA; /* opaque blit */ + SDL_RLEBlit(surface, &full, surface, &full); + surface->flags |= alpha_flag; + } else + UnRLEAlpha(surface); + } + + if ( surface->map && surface->map->sw_data->aux_data ) { + free(surface->map->sw_data->aux_data); + surface->map->sw_data->aux_data = NULL; + } + } +} + +