diff src/timer/SDL_timer_c.h @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children e8157fcb3114
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/timer/SDL_timer_c.h	Thu Apr 26 16:45:43 2001 +0000
@@ -0,0 +1,52 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    5635-34 Springhouse Dr.
+    Pleasanton, CA 94588 (USA)
+    slouken@devolution.com
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+/* Useful functions and variables from SDL_timer.c */
+#include "SDL_timer.h"
+
+#define ROUND_RESOLUTION(X)	\
+	(((X+TIMER_RESOLUTION-1)/TIMER_RESOLUTION)*TIMER_RESOLUTION)
+
+extern int SDL_timer_started;
+extern int SDL_timer_running;
+
+/* Data to handle a single periodic alarm */
+extern Uint32 SDL_alarm_interval;
+extern SDL_TimerCallback SDL_alarm_callback;
+
+/* Set whether or not the timer should use a thread.
+   This should be called while the timer subsystem is running.
+*/
+extern int SDL_SetTimerThreaded(int value);
+
+extern int SDL_TimerInit(void);
+extern void SDL_TimerQuit(void);
+
+/* This function is called from the SDL event thread if it is available */
+extern void SDL_ThreadedTimerCheck(void);