diff src/events/SDL_quit.c @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children e8157fcb3114
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/events/SDL_quit.c	Thu Apr 26 16:45:43 2001 +0000
@@ -0,0 +1,84 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@devolution.com
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+/* General quit handling code for SDL */
+
+#include <stdio.h>
+#ifndef NO_SIGNAL_H
+#include <signal.h>
+#endif
+
+#include "SDL_events.h"
+#include "SDL_events_c.h"
+
+
+#ifndef NO_SIGNAL_H
+static void SDL_HandleSIG(int sig)
+{
+	/* Reset the signal handler */
+	signal(sig, SDL_HandleSIG);
+
+	/* Signal a quit interrupt */
+	SDL_PrivateQuit();
+}
+#endif /* NO_SIGNAL_H */
+
+/* Public functions */
+int SDL_QuitInit(void)
+{
+#ifndef NO_SIGNAL_H
+	void (*ohandler)(int);
+
+	/* Both SIGINT and SIGTERM are translated into quit interrupts */
+	ohandler = signal(SIGINT,  SDL_HandleSIG);
+	if ( ohandler != SIG_DFL )
+		signal(SIGINT, ohandler);
+	ohandler = signal(SIGTERM, SDL_HandleSIG);
+	if ( ohandler != SIG_DFL )
+		signal(SIGTERM, ohandler);
+#endif /* NO_SIGNAL_H */
+
+	/* That's it! */
+	return(0);
+}
+
+/* This function returns 1 if it's okay to close the application window */
+int SDL_PrivateQuit(void)
+{
+	int posted;
+
+	posted = 0;
+	if ( SDL_ProcessEvents[SDL_QUIT] == SDL_ENABLE ) {
+		SDL_Event event;
+		event.type = SDL_QUIT;
+		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
+			posted = 1;
+			SDL_PushEvent(&event);
+		}
+	}
+	return(posted);
+}