Mercurial > sdl-ios-xcode
diff src/events/SDL_events_c.h @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | e8157fcb3114 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/events/SDL_events_c.h Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,78 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +/* Useful functions and variables from SDL_events.c */ +#include "SDL_events.h" + +/* Start and stop the event processing loop */ +extern int SDL_StartEventLoop(Uint32 flags); +extern void SDL_StopEventLoop(void); +extern void SDL_QuitInterrupt(void); + +extern void SDL_Lock_EventThread(); +extern void SDL_Unlock_EventThread(); +extern Uint32 SDL_EventThreadID(void); + +/* Event handler init routines */ +extern int SDL_AppActiveInit(void); +extern int SDL_KeyboardInit(void); +extern int SDL_MouseInit(void); +extern int SDL_QuitInit(void); + +/* The event filter function */ +extern SDL_EventFilter SDL_EventOK; + +/* The array of event processing states */ +extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; + +/* Internal event queueing functions + (from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c) + */ +extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state); +extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, + Sint16 x, Sint16 y); +extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y); +extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key); +extern int SDL_PrivateResize(int w, int h); +extern int SDL_PrivateExpose(void); +extern int SDL_PrivateQuit(void); +extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message); + +/* Used by the activity event handler to remove mouse focus */ +extern void SDL_MouseFocus(int focus); + +/* Used by the activity event handler to remove keyboard focus */ +extern void SDL_ResetKeyboard(void); + +/* Used by the event loop to queue pending keyboard repeat events */ +extern void SDL_CheckKeyRepeat(void); + +/* Used by the OS keyboard code to detect whether or not to do UNICODE */ +#ifndef DEFAULT_UNICODE_TRANSLATION +#define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */ +#endif +extern int SDL_TranslateUNICODE;