Mercurial > sdl-ios-xcode
diff src/audio/windib/SDL_dibaudio.h @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | e8157fcb3114 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/audio/windib/SDL_dibaudio.h Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,53 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +#ifndef _SDL_lowaudio_h +#define _SDL_lowaudio_h + +#include "SDL_sysaudio.h" + +/* Hidden "this" pointer for the video functions */ +#define _THIS SDL_AudioDevice *this + +#define NUM_BUFFERS 2 /* -- Don't lower this! */ + +struct SDL_PrivateAudioData { + HWAVEOUT sound; + HANDLE audio_sem; + Uint8 *mixbuf; /* The raw allocated mixing buffer */ + WAVEHDR wavebuf[NUM_BUFFERS]; /* Wave audio fragments */ + int next_buffer; +}; + +/* Old variable names */ +#define sound (this->hidden->sound) +#define audio_sem (this->hidden->audio_sem) +#define mixbuf (this->hidden->mixbuf) +#define wavebuf (this->hidden->wavebuf) +#define next_buffer (this->hidden->next_buffer) + +#endif /* _SDL_lowaudio_h */