Mercurial > sdl-ios-xcode
diff src/audio/dsp/SDL_dspaudio.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | cf2af46e9e2a |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/audio/dsp/SDL_dspaudio.c Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,450 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +/* Allow access to a raw mixing buffer */ + +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <errno.h> +#include <unistd.h> +#include <fcntl.h> +#include <signal.h> +#include <sys/time.h> +#include <sys/ioctl.h> +#include <sys/stat.h> +#ifdef linux +#include <linux/soundcard.h> +#endif +#ifdef __bsdi__ +#include <sys/soundcard.h> +#endif +#ifdef __FreeBSD__ +#include <machine/soundcard.h> +#endif +#ifdef __USLC__ +#include <sys/soundcard.h> +#endif + +#include "SDL_audio.h" +#include "SDL_error.h" +#include "SDL_audiomem.h" +#include "SDL_audio_c.h" +#include "SDL_timer.h" +#include "SDL_audiodev_c.h" +#include "SDL_dspaudio.h" + +/* The tag name used by DSP audio */ +#define DSP_DRIVER_NAME "dsp" + +/* Open the audio device for playback, and don't block if busy */ +/*#define USE_BLOCKING_WRITES*/ +#ifdef USE_BLOCKING_WRITES +#define OPEN_FLAGS O_WRONLY +#else +#define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) +#endif + +/* Audio driver functions */ +static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec); +static void DSP_WaitAudio(_THIS); +static void DSP_PlayAudio(_THIS); +static Uint8 *DSP_GetAudioBuf(_THIS); +static void DSP_CloseAudio(_THIS); + +/* Audio driver bootstrap functions */ + +static int Audio_Available(void) +{ + int fd; + int available; + + available = 0; + fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); + if ( fd >= 0 ) { + available = 1; + close(fd); + } + return(available); +} + +static void Audio_DeleteDevice(SDL_AudioDevice *device) +{ + free(device->hidden); + free(device); +} + +static SDL_AudioDevice *Audio_CreateDevice(int devindex) +{ + SDL_AudioDevice *this; + + /* Initialize all variables that we clean on shutdown */ + this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); + if ( this ) { + memset(this, 0, (sizeof *this)); + this->hidden = (struct SDL_PrivateAudioData *) + malloc((sizeof *this->hidden)); + } + if ( (this == NULL) || (this->hidden == NULL) ) { + SDL_OutOfMemory(); + if ( this ) { + free(this); + } + return(0); + } + memset(this->hidden, 0, (sizeof *this->hidden)); + audio_fd = -1; + + /* Set the function pointers */ + this->OpenAudio = DSP_OpenAudio; + this->WaitAudio = DSP_WaitAudio; + this->PlayAudio = DSP_PlayAudio; + this->GetAudioBuf = DSP_GetAudioBuf; + this->CloseAudio = DSP_CloseAudio; + + this->free = Audio_DeleteDevice; + + return this; +} + +AudioBootStrap DSP_bootstrap = { + DSP_DRIVER_NAME, "OSS /dev/dsp standard audio", + Audio_Available, Audio_CreateDevice +}; + +/* This function waits until it is possible to write a full sound buffer */ +static void DSP_WaitAudio(_THIS) +{ +#ifndef USE_BLOCKING_WRITES /* Not necessary because of blocking writes */ + fd_set fdset; + + /* Check to see if the thread-parent process is still alive */ + { static int cnt = 0; + /* Note that this only works with thread implementations + that use a different process id for each thread. + */ + if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ + if ( kill(parent, 0) < 0 ) { + this->enabled = 0; + } + } + } + + /* See if we need to use timed audio synchronization */ + if ( frame_ticks ) { + /* Use timer for general audio synchronization */ + Sint32 ticks; + + ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; + if ( ticks > 0 ) { + SDL_Delay(ticks); + } + } else { + /* Use select() for audio synchronization */ + struct timeval timeout; + FD_ZERO(&fdset); + FD_SET(audio_fd, &fdset); + timeout.tv_sec = 10; + timeout.tv_usec = 0; +#ifdef DEBUG_AUDIO + fprintf(stderr, "Waiting for audio to get ready\n"); +#endif + if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) { + const char *message = + "Audio timeout - buggy audio driver? (disabled)"; + /* In general we should never print to the screen, + but in this case we have no other way of letting + the user know what happened. + */ + fprintf(stderr, "SDL: %s\n", message); + this->enabled = 0; + /* Don't try to close - may hang */ + audio_fd = -1; +#ifdef DEBUG_AUDIO + fprintf(stderr, "Done disabling audio\n"); +#endif + } +#ifdef DEBUG_AUDIO + fprintf(stderr, "Ready!\n"); +#endif + } +#endif /* !USE_BLOCKING_WRITES */ +} + +static void DSP_PlayAudio(_THIS) +{ + int written; + + /* Write the audio data, checking for EAGAIN on broken audio drivers */ + do { + written = write(audio_fd, mixbuf, mixlen); + if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) { + SDL_Delay(1); /* Let a little CPU time go by */ + } + } while ( (written < 0) && + ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) ); + + /* If timer synchronization is enabled, set the next write frame */ + if ( frame_ticks ) { + next_frame += frame_ticks; + } + + /* If we couldn't write, assume fatal error for now */ + if ( written < 0 ) { + this->enabled = 0; + } +#ifdef DEBUG_AUDIO + fprintf(stderr, "Wrote %d bytes of audio data\n", written); +#endif +} + +static Uint8 *DSP_GetAudioBuf(_THIS) +{ + return(mixbuf); +} + +static void DSP_CloseAudio(_THIS) +{ + if ( mixbuf != NULL ) { + SDL_FreeAudioMem(mixbuf); + mixbuf = NULL; + } + if ( audio_fd >= 0 ) { + close(audio_fd); + audio_fd = -1; + } +} + +static int DSP_ReopenAudio(_THIS, const char *audiodev, int format, + SDL_AudioSpec *spec) +{ + int frag_spec; + int value; + + /* Close and then reopen the audio device */ + close(audio_fd); + audio_fd = open(audiodev, O_WRONLY, 0); + if ( audio_fd < 0 ) { + SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); + return(-1); + } + + /* Calculate the final parameters for this audio specification */ + SDL_CalculateAudioSpec(spec); + + /* Determine the power of two of the fragment size */ + for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec ); + if ( (0x01<<frag_spec) != spec->size ) { + SDL_SetError("Fragment size must be a power of two"); + return(-1); + } + frag_spec |= 0x00020000; /* two fragments, for low latency */ + + /* Set the audio buffering parameters */ +#ifdef DEBUG_AUDIO + fprintf(stderr, "Requesting %d fragments of size %d\n", + (frag_spec >> 16), 1<<(frag_spec&0xFFFF)); +#endif + if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) { + fprintf(stderr, "Warning: Couldn't set audio fragment size\n"); + } +#ifdef DEBUG_AUDIO + { audio_buf_info info; + ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info); + fprintf(stderr, "fragments = %d\n", info.fragments); + fprintf(stderr, "fragstotal = %d\n", info.fragstotal); + fprintf(stderr, "fragsize = %d\n", info.fragsize); + fprintf(stderr, "bytes = %d\n", info.bytes); + } +#endif + + /* Set the audio format */ + value = format; + if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || + (value != format) ) { + SDL_SetError("Couldn't set audio format"); + return(-1); + } + + /* Set the number of channels of output */ + value = spec->channels; +#ifdef SNDCTL_DSP_CHANNELS + if ( ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0 ) { +#endif + value = (spec->channels > 1); + ioctl(audio_fd, SNDCTL_DSP_STEREO, &value); + value = (value ? 2 : 1); +#ifdef SNDCTL_DSP_CHANNELS + } +#endif + if ( value != spec->channels ) { + SDL_SetError("Couldn't set audio channels"); + return(-1); + } + + /* Set the DSP frequency */ + value = spec->freq; + if ( ioctl(audio_fd, SOUND_PCM_WRITE_RATE, &value) < 0 ) { + SDL_SetError("Couldn't set audio frequency"); + return(-1); + } + spec->freq = value; + + /* We successfully re-opened the audio */ + return(0); +} + +static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec) +{ + char audiodev[1024]; + int format; + int value; + Uint16 test_format; + + /* Reset the timer synchronization flag */ + frame_ticks = 0.0; + + /* Open the audio device */ + audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); + if ( audio_fd < 0 ) { + SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); + return(-1); + } + mixbuf = NULL; + + /* Get a list of supported hardware formats */ + if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) { + SDL_SetError("Couldn't get audio format list"); + return(-1); + } + + /* Try for a closest match on audio format */ + format = 0; + for ( test_format = SDL_FirstAudioFormat(spec->format); + ! format && test_format; ) { +#ifdef DEBUG_AUDIO + fprintf(stderr, "Trying format 0x%4.4x\n", test_format); +#endif + switch ( test_format ) { + case AUDIO_U8: + if ( value & AFMT_U8 ) { + format = AFMT_U8; + } + break; + case AUDIO_S8: + if ( value & AFMT_S8 ) { + format = AFMT_S8; + } + break; + case AUDIO_S16LSB: + if ( value & AFMT_S16_LE ) { + format = AFMT_S16_LE; + } + break; + case AUDIO_S16MSB: + if ( value & AFMT_S16_BE ) { + format = AFMT_S16_BE; + } + break; + case AUDIO_U16LSB: + if ( value & AFMT_U16_LE ) { + format = AFMT_U16_LE; + } + break; + case AUDIO_U16MSB: + if ( value & AFMT_U16_BE ) { + format = AFMT_U16_BE; + } + break; + default: + break; + } + if ( ! format ) { + test_format = SDL_NextAudioFormat(); + } + } + if ( format == 0 ) { + SDL_SetError("Couldn't find any hardware audio formats"); + return(-1); + } + spec->format = test_format; + + /* Set the audio format */ + value = format; + if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || + (value != format) ) { + SDL_SetError("Couldn't set audio format"); + return(-1); + } + + /* Set the number of channels of output */ + value = spec->channels; +#ifdef SNDCTL_DSP_CHANNELS + if ( ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0 ) { +#endif + value = (spec->channels > 1); + ioctl(audio_fd, SNDCTL_DSP_STEREO, &value); + value = (value ? 2 : 1); +#ifdef SNDCTL_DSP_CHANNELS + } +#endif + spec->channels = value; + + /* Because some drivers don't allow setting the buffer size + after setting the format, we must re-open the audio device + once we know what format and channels are supported + */ + if ( DSP_ReopenAudio(this, audiodev, format, spec) < 0 ) { + /* Error is set by DSP_ReopenAudio() */ + return(-1); + } + + /* Allocate mixing buffer */ + mixlen = spec->size; + mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); + if ( mixbuf == NULL ) { + return(-1); + } + memset(mixbuf, spec->silence, spec->size); + +#ifndef USE_BLOCKING_WRITES + /* Check to see if we need to use select() workaround */ + { char *workaround; + workaround = getenv("SDL_DSP_NOSELECT"); + if ( workaround ) { + frame_ticks = (float)(spec->samples*1000)/spec->freq; + next_frame = SDL_GetTicks()+frame_ticks; + } + } +#endif /* !USE_BLOCKING_WRITES */ + + /* Get the parent process id (we're the parent of the audio thread) */ + parent = getpid(); + + /* We're ready to rock and roll. :-) */ + return(0); +}