diff src/audio/baudio/SDL_beaudio.cc @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children dabc453ce7f7
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/audio/baudio/SDL_beaudio.cc	Thu Apr 26 16:45:43 2001 +0000
@@ -0,0 +1,211 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@devolution.com
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+/* Allow access to the audio stream on BeOS */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <SoundPlayer.h>
+
+#include "SDL_BeApp.h"
+
+extern "C" {
+
+#include "SDL_audio.h"
+#include "SDL_audio_c.h"
+#include "SDL_sysaudio.h"
+#include "SDL_systhread_c.h"
+#include "SDL_beaudio.h"
+
+
+/* Audio driver functions */
+static int BE_OpenAudio(_THIS, SDL_AudioSpec *spec);
+static void BE_WaitAudio(_THIS);
+static void BE_PlayAudio(_THIS);
+static Uint8 *BE_GetAudioBuf(_THIS);
+static void BE_CloseAudio(_THIS);
+
+/* Audio driver bootstrap functions */
+
+static int Audio_Available(void)
+{
+	return(1);
+}
+
+static void Audio_DeleteDevice(SDL_AudioDevice *device)
+{
+	free(device->hidden);
+	free(device);
+}
+
+static SDL_AudioDevice *Audio_CreateDevice(int devindex)
+{
+	SDL_AudioDevice *device;
+
+	/* Initialize all variables that we clean on shutdown */
+	device = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
+	if ( device ) {
+		memset(device, 0, (sizeof *device));
+		device->hidden = (struct SDL_PrivateAudioData *)
+				malloc((sizeof *device->hidden));
+	}
+	if ( (device == NULL) || (device->hidden == NULL) ) {
+		SDL_OutOfMemory();
+		if ( device ) {
+			free(device);
+		}
+		return(0);
+	}
+	memset(device->hidden, 0, (sizeof *device->hidden));
+
+	/* Set the function pointers */
+	device->OpenAudio = BE_OpenAudio;
+	device->WaitAudio = BE_WaitAudio;
+	device->PlayAudio = BE_PlayAudio;
+	device->GetAudioBuf = BE_GetAudioBuf;
+	device->CloseAudio = BE_CloseAudio;
+
+	device->free = Audio_DeleteDevice;
+
+	return device;
+}
+
+AudioBootStrap BAUDIO_bootstrap = {
+	"baudio", "BeOS BSoundPlayer",
+	Audio_Available, Audio_CreateDevice
+};
+
+/* The BeOS callback for handling the audio buffer */
+static void FillSound(void *device, void *stream, size_t len, 
+					const media_raw_audio_format &format)
+{
+	SDL_AudioDevice *audio = (SDL_AudioDevice *)device;
+
+	/* Silence the buffer, since it's ours */
+	memset(stream, audio->spec.silence, len);
+
+	/* Only do soemthing if audio is enabled */
+	if ( ! audio->enabled )
+		return;
+
+	if ( ! audio->paused ) {
+		if ( audio->convert.needed ) {
+			SDL_mutexP(audio->mixer_lock);
+			(*audio->spec.callback)(audio->spec.userdata,
+				(Uint8 *)audio->convert.buf,audio->convert.len);
+			SDL_mutexV(audio->mixer_lock);
+			SDL_ConvertAudio(&audio->convert);
+			memcpy(stream,audio->convert.buf,audio->convert.len_cvt);
+		} else {
+			SDL_mutexP(audio->mixer_lock);
+			(*audio->spec.callback)(audio->spec.userdata,
+						(Uint8 *)stream, len);
+			SDL_mutexV(audio->mixer_lock);
+		}
+	}
+	return;
+}
+
+/* Dummy functions -- we don't use thread-based audio */
+void BE_WaitAudio(_THIS)
+{
+	return;
+}
+void BE_PlayAudio(_THIS)
+{
+	return;
+}
+Uint8 *BE_GetAudioBuf(_THIS)
+{
+	return(NULL);
+}
+
+void BE_CloseAudio(_THIS)
+{
+	if ( audio_obj ) {
+		audio_obj->Stop();
+		delete audio_obj;
+		audio_obj = NULL;
+	}
+
+	/* Quit the Be Application, if there's nothing left to do */
+	SDL_QuitBeApp();
+}
+
+int BE_OpenAudio(_THIS, SDL_AudioSpec *spec)
+{
+	media_raw_audio_format format;
+
+	/* Initialize the Be Application, if it's not already started */
+	if ( SDL_InitBeApp() < 0 ) {
+		return(-1);
+	}
+
+	/* Parse the audio format and fill the Be raw audio format */
+	format.frame_rate = (float)spec->freq;
+	format.channel_count = spec->channels;
+	switch (spec->format&~0x1000) {
+		case AUDIO_S8:
+			/* Signed 8-bit audio unsupported, convert to U8 */
+			spec->format = AUDIO_U8;
+		case AUDIO_U8:
+			format.format = media_raw_audio_format::B_AUDIO_UCHAR;
+			format.byte_order = 0;
+			break;
+		case AUDIO_U16:
+			/* Unsigned 16-bit audio unsupported, convert to S16 */
+			spec->format ^= 0x8000;
+		case AUDIO_S16:
+			format.format = media_raw_audio_format::B_AUDIO_SHORT;
+			if ( spec->format & 0x1000 ) {
+				format.byte_order = 1; /* Big endian */
+			} else {
+				format.byte_order = 2; /* Little endian */
+			}
+			break;
+	}
+	format.buffer_size = spec->samples;
+	
+	/* Calculate the final parameters for this audio specification */
+	SDL_CalculateAudioSpec(spec);
+
+	/* Subscribe to the audio stream (creates a new thread) */
+	{ sigset_t omask;
+		SDL_MaskSignals(&omask);
+		audio_obj = new BSoundPlayer(&format, "SDL Audio", FillSound,
+		                                                 NULL, _this);
+		SDL_UnmaskSignals(&omask);
+	}
+	audio_obj->Start();
+	audio_obj->SetHasData(true);
+
+	/* We're running! */
+	return(1);
+}
+
+};	/* Extern C */