Mercurial > sdl-ios-xcode
diff src/audio/arts/SDL_artsaudio.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | e8157fcb3114 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/audio/arts/SDL_artsaudio.c Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,247 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +/* Allow access to a raw mixing buffer */ + +#include <sys/types.h> +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <errno.h> +#include <signal.h> +#include <unistd.h> + +#include "SDL_audio.h" +#include "SDL_error.h" +#include "SDL_audiomem.h" +#include "SDL_audio_c.h" +#include "SDL_timer.h" +#include "SDL_audiodev_c.h" +#include "SDL_artsaudio.h" + +/* The tag name used by artsc audio */ +#define ARTSC_DRIVER_NAME "artsc" + +/* Audio driver functions */ +static int ARTSC_OpenAudio(_THIS, SDL_AudioSpec *spec); +static void ARTSC_WaitAudio(_THIS); +static void ARTSC_PlayAudio(_THIS); +static Uint8 *ARTSC_GetAudioBuf(_THIS); +static void ARTSC_CloseAudio(_THIS); + +/* Audio driver bootstrap functions */ + +static int Audio_Available(void) +{ + if(arts_init()) + return 0; + else + return 1; +} + +static void Audio_DeleteDevice(SDL_AudioDevice *device) +{ + free(device->hidden); + free(device); +} + +static SDL_AudioDevice *Audio_CreateDevice(int devindex) +{ + SDL_AudioDevice *this; + + /* Initialize all variables that we clean on shutdown */ + this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); + if ( this ) { + memset(this, 0, (sizeof *this)); + this->hidden = (struct SDL_PrivateAudioData *) + malloc((sizeof *this->hidden)); + } + if ( (this == NULL) || (this->hidden == NULL) ) { + SDL_OutOfMemory(); + if ( this ) { + free(this); + } + return(0); + } + memset(this->hidden, 0, (sizeof *this->hidden)); + stream = 0; + + /* Set the function pointers */ + this->OpenAudio = ARTSC_OpenAudio; + this->WaitAudio = ARTSC_WaitAudio; + this->PlayAudio = ARTSC_PlayAudio; + this->GetAudioBuf = ARTSC_GetAudioBuf; + this->CloseAudio = ARTSC_CloseAudio; + + this->free = Audio_DeleteDevice; + + return this; +} + +AudioBootStrap ARTSC_bootstrap = { + ARTSC_DRIVER_NAME, "Analog Realtime Synthesizer", + Audio_Available, Audio_CreateDevice +}; + +/* This function waits until it is possible to write a full sound buffer */ +static void ARTSC_WaitAudio(_THIS) +{ + Sint32 ticks; + + /* Check to see if the thread-parent process is still alive */ + { static int cnt = 0; + /* Note that this only works with thread implementations + that use a different process id for each thread. + */ + if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ + if ( kill(parent, 0) < 0 ) { + this->enabled = 0; + } + } + } + + /* Use timer for general audio synchronization */ + ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; + if ( ticks > 0 ) { + SDL_Delay(ticks); + } +} + +static void ARTSC_PlayAudio(_THIS) +{ + int written; + + /* Write the audio data */ + written = arts_write(stream, mixbuf, mixlen); + + /* If timer synchronization is enabled, set the next write frame */ + if ( frame_ticks ) { + next_frame += frame_ticks; + } + + /* If we couldn't write, assume fatal error for now */ + if ( written < 0 ) { + this->enabled = 0; + } +#ifdef DEBUG_AUDIO + fprintf(stderr, "Wrote %d bytes of audio data\n", written); +#endif +} + +static Uint8 *ARTSC_GetAudioBuf(_THIS) +{ + return(mixbuf); +} + +static void ARTSC_CloseAudio(_THIS) +{ + if ( mixbuf != NULL ) { + SDL_FreeAudioMem(mixbuf); + mixbuf = NULL; + } + if ( stream ) { + arts_close_stream(stream); + stream = 0; + } +} + +static int ARTSC_OpenAudio(_THIS, SDL_AudioSpec *spec) +{ + int bits, frag_spec; + Uint16 test_format, format; + + /* Reset the timer synchronization flag */ + frame_ticks = 0.0; + + mixbuf = NULL; + + /* Try for a closest match on audio format */ + format = 0; + bits = 0; + for ( test_format = SDL_FirstAudioFormat(spec->format); + ! format && test_format; ) { +#ifdef DEBUG_AUDIO + fprintf(stderr, "Trying format 0x%4.4x\n", test_format); +#endif + switch ( test_format ) { + case AUDIO_U8: + bits = 8; + format = 1; + break; + case AUDIO_S16LSB: + bits = 16; + format = 1; + break; + default: + format = 0; + break; + } + if ( ! format ) { + test_format = SDL_NextAudioFormat(); + } + } + if ( format == 0 ) { + SDL_SetError("Couldn't find any hardware audio formats"); + return(-1); + } + spec->format = test_format; + + stream = arts_play_stream(spec->freq, bits, spec->channels, "SDL"); + + /* Calculate the final parameters for this audio specification */ + SDL_CalculateAudioSpec(spec); + + /* Determine the power of two of the fragment size */ + for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec ); + if ( (0x01<<frag_spec) != spec->size ) { + SDL_SetError("Fragment size must be a power of two"); + return(-1); + } + frag_spec |= 0x00020000; /* two fragments, for low latency */ + +#ifdef ARTS_P_PACKET_SETTINGS + arts_stream_set(stream, ARTS_P_PACKET_SETTINGS, frag_spec); +#else + arts_stream_set(stream, ARTS_P_PACKET_SIZE, frag_spec&0xffff); + arts_stream_set(stream, ARTS_P_PACKET_COUNT, frag_spec>>16); +#endif + spec->size = arts_stream_get(stream, ARTS_P_PACKET_SIZE); + + /* Allocate mixing buffer */ + mixlen = spec->size; + mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); + if ( mixbuf == NULL ) { + return(-1); + } + memset(mixbuf, spec->silence, spec->size); + + /* Get the parent process id (we're the parent of the audio thread) */ + parent = getpid(); + + /* We're ready to rock and roll. :-) */ + return(0); +}