Mercurial > sdl-ios-xcode
diff src/audio/amigaos/SDL_audio.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/audio/amigaos/SDL_audio.c Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,532 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +/* Allow access to a raw mixing buffer */ +#include <stdlib.h> +#include <stdio.h> +#include <signal.h> +#include <string.h> + +#include "SDL.h" +#include "SDL_audio.h" +#include "SDL_timer.h" +#include "SDL_error.h" +#include "SDL_audio_c.h" +#include "SDL_audiomem.h" +#include "SDL_sysaudio.h" + + +/* Available audio drivers */ +static AudioBootStrap *bootstrap[] = { +#ifdef unix + &AUDIO_bootstrap, +#endif +#ifdef linux + &DMA_bootstrap, +#endif +#ifdef ESD_SUPPORT + &ESD_bootstrap, +#endif +#ifdef ENABLE_DIRECTX + &DSOUND_bootstrap, +#endif +#ifdef ENABLE_WINDIB + &WAVEOUT_bootstrap, +#endif +#ifdef __BEOS__ + &BAUDIO_bootstrap, +#endif +#ifdef macintosh + &AUDIO_bootstrap, +#endif +#ifdef _AIX + &Paud_bootstrap, +#endif +#ifdef ENABLE_CYBERGRAPHICS + &AHI_bootstrap, +#endif + NULL +}; +SDL_AudioDevice *current_audio = NULL; + +/* Various local functions */ +int SDL_AudioInit(const char *driver_name); +void SDL_AudioQuit(void); + +struct SignalSemaphore AudioSem; + +/* The general mixing thread function */ +int RunAudio(void *audiop) +{ + SDL_AudioDevice *audio = (SDL_AudioDevice *)audiop; + Uint8 *stream; + int stream_len; + void *udata; + void (*fill)(void *userdata,Uint8 *stream, int len); + int silence,started=0; + + D(bug("Task audio started audio struct:<%lx>...\n",audiop)); + + D(bug("Before Openaudio...")); + if(audio->OpenAudio(audio, &audio->spec)==-1) + { + return(-1); + } + + D(bug("OpenAudio...OK\n")); + + /* Perform any thread setup */ + if ( audio->ThreadInit ) { + audio->ThreadInit(audio); + } + audio->threadid = SDL_ThreadID(); + + /* Set up the mixing function */ + fill = audio->spec.callback; + udata = audio->spec.userdata; + if ( audio->convert.needed ) { + if ( audio->convert.src_format == AUDIO_U8 ) { + silence = 0x80; + D(bug("*** Silence 0x80 ***\n")); + } else { + silence = 0; + } + stream_len = audio->convert.len; + } else { + silence = audio->spec.silence; + stream_len = audio->spec.size; + } + stream = audio->fake_stream; + + ObtainSemaphore(&AudioSem); + ReleaseSemaphore(&AudioSem); + + D(bug("Enering audio loop...\n")); + + D(if(audio->convert.needed)bug("*** Conversion needed.\n")); + + /* Loop, filling the audio buffers */ + while ( audio->enabled ) + { + /* Wait for new current buffer to finish playing */ + + if ( stream == audio->fake_stream ) + SDL_Delay((audio->spec.samples*1000)/audio->spec.freq); + else + { + if(started>1) + { +// D(bug("Waiting audio...\n")); + audio->WaitAudio(audio); + } + } + + ObtainSemaphore(&AudioSem); + + /* Fill the current buffer with sound */ + if ( audio->convert.needed ) { + stream = audio->convert.buf; + } else { + stream = audio->GetAudioBuf(audio); + } + + if(stream!=audio->fake_stream) + memset(stream, silence, stream_len); + + if ( ! audio->paused ) { + ObtainSemaphore(&audio->mixer_lock); + (*fill)(udata, stream, stream_len); + ReleaseSemaphore(&audio->mixer_lock); + } + + /* Convert the audio if necessary */ + if ( audio->convert.needed ) { + SDL_ConvertAudio(&audio->convert); + stream = audio->GetAudioBuf(audio); + memcpy(stream, audio->convert.buf,audio->convert.len_cvt); + } + + if(stream!=audio->fake_stream) + { +// D(bug("Playing stream at %lx\n",stream)); + + audio->PlayAudio(audio); + started++; + } + ReleaseSemaphore(&AudioSem); + + } + D(bug("Out of subtask loop...\n")); + + /* Wait for the audio to drain.. */ + if ( audio->WaitDone ) { + audio->WaitDone(audio); + } + + D(bug("WaitAudio...Done\n")); + + audio->CloseAudio(audio); + + D(bug("CloseAudio..Done, subtask exiting...\n")); + + return(0); +} + +int SDL_AudioInit(const char *driver_name) +{ + SDL_AudioDevice *audio; + int i = 0, idx; + + /* Check to make sure we don't overwrite 'current_audio' */ + if ( current_audio != NULL ) { + SDL_AudioQuit(); + } + + /* Select the proper audio driver */ + audio = NULL; + idx = 0; + + InitSemaphore(&AudioSem); + + if ( audio == NULL ) { + if ( driver_name != NULL ) { + if ( strrchr(driver_name, ':') != NULL ) { + idx = atoi(strrchr(driver_name, ':')+1); + } + for ( i=0; bootstrap[i]; ++i ) { + if (strncmp(bootstrap[i]->name, driver_name, + strlen(bootstrap[i]->name)) == 0) { + if ( bootstrap[i]->available() ) { + audio=bootstrap[i]->create(idx); + break; + } + } + } + } else { + for ( i=0; bootstrap[i]; ++i ) { + if ( bootstrap[i]->available() ) { + audio = bootstrap[i]->create(idx); + if ( audio != NULL ) { + break; + } + } + } + } + if ( audio == NULL ) { + SDL_SetError("No available audio device"); +#if 0 /* Don't fail SDL_Init() if audio isn't available. + SDL_OpenAudio() will handle it at that point. *sigh* + */ + return(-1); +#endif + } + } + current_audio = audio; + if ( current_audio ) { + current_audio->name = bootstrap[i]->name; + } + return(0); +} + +char *SDL_AudioDriverName(char *namebuf, int maxlen) +{ + if ( current_audio != NULL ) { + strncpy(namebuf, current_audio->name, maxlen-1); + namebuf[maxlen-1] = '\0'; + return(namebuf); + } + return(NULL); +} + +int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained) +{ + SDL_AudioDevice *audio; + + /* Start up the audio driver, if necessary */ + if ( ! current_audio ) { + if ( (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) || + (current_audio == NULL) ) { + return(-1); + } + } + audio = current_audio; + + D(bug("Chiamata SDL_OpenAudio...\n")); + + /* Verify some parameters */ + if ( desired->callback == NULL ) { + SDL_SetError("SDL_OpenAudio() passed a NULL callback"); + return(-1); + } + switch ( desired->channels ) { + case 1: /* Mono */ + case 2: /* Stereo */ + break; + default: + SDL_SetError("1 (mono) and 2 (stereo) channels supported"); + return(-1); + } + + /* Create a semaphore for locking the sound buffers */ + InitSemaphore(&audio->mixer_lock); + + /* Calculate the silence and size of the audio specification */ + SDL_CalculateAudioSpec(desired); + + /* Open the audio subsystem */ + memcpy(&audio->spec, desired, sizeof(audio->spec)); + audio->convert.needed = 0; + audio->enabled = 1; + audio->paused = 1; + + ObtainSemaphore(&AudioSem); + + audio->thread = SDL_CreateThread(RunAudio, audio); + + if ( audio->thread == NULL ) { + ReleaseSemaphore(&AudioSem); + SDL_CloseAudio(); + SDL_SetError("Couldn't create audio thread"); + return(-1); + } + + /* If the audio driver changes the buffer size, accept it */ + if ( audio->spec.samples != desired->samples ) { + desired->samples = audio->spec.samples; + SDL_CalculateAudioSpec(desired); + } + + /* Allocate a fake audio memory buffer */ + audio->fake_stream = SDL_AllocAudioMem(audio->spec.size); + if ( audio->fake_stream == NULL ) { + ReleaseSemaphore(&AudioSem); + SDL_CloseAudio(); + SDL_OutOfMemory(); + return(-1); + } + + /* See if we need to do any conversion */ + if ( memcmp(desired, &audio->spec, sizeof(audio->spec)) == 0 ) { + /* Just copy over the desired audio specification */ + if ( obtained != NULL ) { + memcpy(obtained, &audio->spec, sizeof(audio->spec)); + } + } else { + /* Copy over the audio specification if possible */ + if ( obtained != NULL ) { + memcpy(obtained, &audio->spec, sizeof(audio->spec)); + } else { + /* Build an audio conversion block */ + D(bug("Need conversion:\n desired: C:%ld F:%ld T:%lx\navailable: C:%ld F:%ld T:%lx\n", + desired->channels, desired->freq, desired->format, + audio->spec.channels,audio->spec.freq,audio->spec.format)); + + Forbid(); + +// Magari poi lo sostiutisco con un semaforo. + + if ( SDL_BuildAudioCVT(&audio->convert, + desired->format, desired->channels, + desired->freq, + audio->spec.format, audio->spec.channels, + audio->spec.freq) < 0 ) { + ReleaseSemaphore(&AudioSem); + SDL_CloseAudio(); + return(-1); + } + if ( audio->convert.needed ) { + audio->convert.len = desired->size; + audio->convert.buf =(Uint8 *)SDL_AllocAudioMem( + audio->convert.len*audio->convert.len_mult); + if ( audio->convert.buf == NULL ) { + ReleaseSemaphore(&AudioSem); + SDL_CloseAudio(); + SDL_OutOfMemory(); + return(-1); + } + } + } + } + + ReleaseSemaphore(&AudioSem); + + D(bug("SDL_OpenAudio USCITA...\n")); + + return(0); +} + +SDL_audiostatus SDL_GetAudioStatus(void) +{ + SDL_AudioDevice *audio = current_audio; + SDL_audiostatus status; + + status = SDL_AUDIO_STOPPED; + if ( audio && audio->enabled ) { + if ( audio->paused ) { + status = SDL_AUDIO_PAUSED; + } else { + status = SDL_AUDIO_PLAYING; + } + } + return(status); +} + +void SDL_PauseAudio (int pause_on) +{ + SDL_AudioDevice *audio = current_audio; + + if ( audio ) { + audio->paused = pause_on; + } +} + +void SDL_LockAudio (void) +{ + SDL_AudioDevice *audio = current_audio; + + /* Obtain a lock on the mixing buffers */ + if ( audio ) { + if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { + return; + } + ObtainSemaphore(&audio->mixer_lock); + } +} + +void SDL_UnlockAudio (void) +{ + SDL_AudioDevice *audio = current_audio; + + /* Release lock on the mixing buffers */ + if ( audio ) { + if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { + return; + } + ReleaseSemaphore(&audio->mixer_lock); + } +} + +void SDL_CloseAudio (void) +{ + SDL_AudioDevice *audio = current_audio; + + if ( audio ) { + if(audio->enabled) + { + audio->enabled = 0; + + if ( audio->thread != NULL ) { + D(bug("Waiting audio thread...\n")); + SDL_WaitThread(audio->thread, NULL); + D(bug("...audio replied\n")); + } + } + + if ( audio->fake_stream != NULL ) { + SDL_FreeAudioMem(audio->fake_stream); + audio->fake_stream=NULL; + } + if ( audio->convert.needed && current_audio->convert.buf!=NULL) { + SDL_FreeAudioMem(audio->convert.buf); + current_audio->convert.buf=NULL; + } + } + SDL_QuitSubSystem(SDL_INIT_AUDIO); +} + +void SDL_AudioQuit(void) +{ + if ( current_audio ) { + if(current_audio->enabled) + { + D(bug("Closing audio in AudioQuit...\n")); + current_audio->enabled = 0; + + if ( current_audio->thread != NULL ) { + D(bug("Waiting audio thread...\n")); + SDL_WaitThread(current_audio->thread, NULL); + D(bug("...audio replied\n")); + } + } + if ( current_audio->fake_stream != NULL ) { + SDL_FreeAudioMem(current_audio->fake_stream); + } + if ( current_audio->convert.needed && + current_audio->convert.buf) { + SDL_FreeAudioMem(current_audio->convert.buf); + } + + current_audio->free(current_audio); + current_audio = NULL; + } +} + +#define NUM_FORMATS 6 +static int format_idx; +static int format_idx_sub; +static Uint16 format_list[NUM_FORMATS][NUM_FORMATS] = { + { AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, + { AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, + { AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8 }, + { AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8 }, + { AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8, AUDIO_S8 }, + { AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8, AUDIO_S8 }, +}; + +Uint16 SDL_FirstAudioFormat(Uint16 format) +{ + for ( format_idx=0; format_idx < NUM_FORMATS; ++format_idx ) { + if ( format_list[format_idx][0] == format ) { + break; + } + } + format_idx_sub = 0; + return(SDL_NextAudioFormat()); +} + +Uint16 SDL_NextAudioFormat(void) +{ + if ( (format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS) ) { + return(0); + } + return(format_list[format_idx][format_idx_sub++]); +} + +void SDL_CalculateAudioSpec(SDL_AudioSpec *spec) +{ + switch (spec->format) { + case AUDIO_U8: + spec->silence = 0x80; + break; + default: + spec->silence = 0x00; + break; + } + spec->size = (spec->format&0xFF)/8; + spec->size *= spec->channels; + spec->size *= spec->samples; +}