diff include/SDL_thread.h @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children b8688cfdc232
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/include/SDL_thread.h	Thu Apr 26 16:45:43 2001 +0000
@@ -0,0 +1,79 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@devolution.com
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id$";
+#endif
+
+#ifndef _SDL_thread_h
+#define _SDL_thread_h
+
+/* Header for the SDL thread management routines 
+
+	These are independent of the other SDL routines.
+*/
+
+#include "SDL_main.h"
+#include "SDL_types.h"
+
+/* Thread synchronization primitives */
+#include "SDL_mutex.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* The SDL thread structure, defined in SDL_thread.c */
+struct SDL_Thread;
+typedef struct SDL_Thread SDL_Thread;
+
+/* Create a thread */
+extern DECLSPEC SDL_Thread * SDL_CreateThread(int (*fn)(void *), void *data);
+
+/* Get the 32-bit thread identifier for the current thread */
+extern DECLSPEC Uint32 SDL_ThreadID(void);
+
+/* Get the 32-bit thread identifier for the specified thread,
+   equivalent to SDL_ThreadID() if the specified thread is NULL.
+ */
+extern DECLSPEC Uint32 SDL_GetThreadID(SDL_Thread *thread);
+
+/* Wait for a thread to finish.
+   The return code for the thread function is placed in the area
+   pointed to by 'status', if 'status' is not NULL.
+ */
+extern DECLSPEC void SDL_WaitThread(SDL_Thread *thread, int *status);
+
+/* Forcefully kill a thread without worrying about its state */
+extern DECLSPEC void SDL_KillThread(SDL_Thread *thread);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_thread_h */