Mercurial > sdl-ios-xcode
diff docs/man3/SDL_SetPalette.3 @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/man3/SDL_SetPalette.3 Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,59 @@ +.TH "SDL_SetPalette" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" +.SH "NAME" +SDL_SetPalette\- Sets the colors in the palette of an 8-bit surface\&. +.SH "SYNOPSIS" +.PP +\fB#include "SDL\&.h" +.sp +\fBint \fBSDL_SetPalette\fP\fR(\fBSDL_Surface *surface, int flags, int SDL_Color *colors, int firstcolor, int ncolors\fR); +.SH "DESCRIPTION" +.PP +Sets a portion of the palette for the given 8-bit surface\&. +.PP +Palettized (8-bit) screen surfaces with the \fBSDL_HWPALETTE\fP flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display)\&. \fISDL_BlitSurface\fR always uses the logical palette when blitting surfaces (if it has to convert between surface pixel formats)\&. Because of this, it is often useful to modify only one or the other palette to achieve various special color effects (e\&.g\&., screen fading, color flashes, screen dimming)\&. +.PP +This function can modify either the logical or physical palette by specifing \fBSDL_LOGPAL\fP or \fBSDL_PHYSPAL\fPthe in the \fBflags\fR parameter\&. +.PP +When \fBsurface\fR is the surface associated with the current display, the display colormap will be updated with the requested colors\&. If \fBSDL_HWPALETTE\fP was set in \fISDL_SetVideoMode\fR flags, \fBSDL_SetPalette\fP will always return \fB1\fR, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation\&. +.PP +The color components of a \fI\fBSDL_Color\fR\fR structure are 8-bits in size, giving you a total of 256^3=16777216 colors\&. +.SH "RETURN VALUE" +.PP +If \fBsurface\fR is not a palettized surface, this function does nothing, returning \fB0\fR\&. If all of the colors were set as passed to \fBSDL_SetPalette\fP, it will return \fB1\fR\&. If not all the color entries were set exactly as given, it will return \fB0\fR, and you should look at the surface palette to determine the actual color palette\&. +.SH "EXAMPLE" +.PP +.nf +\f(CW /* Create a display surface with a grayscale palette */ + SDL_Surface *screen; + SDL_Color colors[256]; + int i; + \&. + \&. + \&. + /* Fill colors with color information */ + for(i=0;i<256;i++){ + colors[i]\&.r=i; + colors[i]\&.g=i; + colors[i]\&.b=i; + } + + /* Create display */ + screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE); + if(!screen){ + printf("Couldn\&'t set video mode: %s +", SDL_GetError()); + exit(-1); + } + + /* Set palette */ + SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256); + \&. + \&. + \&. + \&.\fR +.fi +.PP +.SH "SEE ALSO" +.PP +\fISDL_SetColors\fR, \fISDL_SetVideoMode\fR, \fISDL_Surface\fR, \fISDL_Color\fR +...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04