diff docs/man3/SDL_MouseMotionEvent.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/docs/man3/SDL_MouseMotionEvent.3	Thu Apr 26 16:45:43 2001 +0000
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+.TH "SDL_MouseMotionEvent" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference" 
+.SH "NAME"
+SDL_MouseMotionEvent\- Mouse motion event structure
+.SH "STRUCTURE DEFINITION"
+.PP
+.nf
+\f(CWtypedef struct{
+  Uint8 type;
+  Uint8 state;
+  Uint16 x, y;
+  Sint16 xrel, yrel;
+} SDL_MouseMotionEvent;\fR
+.fi
+.PP
+.SH "STRUCTURE DATA"
+.TP 20
+\fBtype\fR
+\fBSDL_MOUSEMOTION\fP
+.TP 20
+\fBstate\fR
+The current button state
+.TP 20
+\fBx\fR, \fBy\fR
+The X/Y coordinates of the mouse
+.TP 20
+\fBxrel\fR, \fByrel\fR
+Relative motion in the X/Y direction
+.SH "DESCRIPTION"
+.PP
+\fBSDL_MouseMotionEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_MOUSEMOTION\fP is reported\&.
+.PP
+Simply put, a \fBSDL_MOUSEMOTION\fP type event occurs when a user moves the mouse within the application window or when \fI\fBSDL_WarpMouse\fP\fR is called\&. Both the absolute (\fBx\fR and \fBy\fR) and relative (\fBxrel\fR and \fByrel\fR) coordinates are reported along with the current button states (\fBstate\fR)\&. The button state can be interpreted using the \fBSDL_BUTTON\fP macro (see \fI\fBSDL_GetMouseState\fP\fR)\&.
+.PP
+If the cursor is hidden (\fI\fBSDL_ShowCursor\fP(0)\fR) and the input is grabbed (\fI\fBSDL_WM_GrabInput\fP(SDL_GRAB_ON)\fR), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen\&. This is currently only implemented on Windows and Linux/Unix-a-likes\&.
+.SH "SEE ALSO"
+.PP
+\fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseButtonEvent\fR\fR
+...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03