diff docs/man3/SDL_LoadWAV.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/docs/man3/SDL_LoadWAV.3	Thu Apr 26 16:45:43 2001 +0000
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+.TH "SDL_LoadWAV" "3" "Mon 12 Mar 2001, 01:02" "SDL" "SDL API Reference" 
+.SH "NAME"
+SDL_LoadWAV\- Load a WAVE file
+.SH "SYNOPSIS"
+.PP
+\fB#include "SDL\&.h"
+.sp
+\fBSDL_AudioSpec *\fBSDL_LoadWAV\fP\fR(\fBconst char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len\fR);
+.SH "DESCRIPTION"
+.PP
+\fBSDL_LoadWAV\fP This function loads a WAVE \fBfile\fR into memory\&.
+.PP
+If this function succeeds, it returns the given \fI\fBSDL_AudioSpec\fP\fR, filled with the audio data format of the wave data, and sets \fBaudio_buf\fR to a \fBmalloc\fP\&'d buffer containing the audio data, and sets \fBaudio_len\fR to the length of that audio buffer, in bytes\&. You need to free the audio buffer with \fI\fBSDL_FreeWAV\fP\fR when you are done with it\&.
+.PP
+This function returns \fBNULL\fP and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt\&. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported\&.
+.SH "EXAMPLE"
+.PP
+.nf
+\f(CWSDL_AudioSpec wav_spec;
+Uint32 wav_length;
+Uint8 *wav_buffer;
+
+/* Load the WAV */
+if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){
+  fprintf(stderr, "Could not open test\&.wav: %s
+", SDL_GetError());
+  exit(-1);
+}
+\&.
+\&.
+\&.
+/* Do stuff with the WAV */
+\&.
+\&.
+/* Free It */
+SDL_FreeWAV(wav_buffer);\fR
+.fi
+.PP
+.SH "SEE ALSO"
+.PP
+\fI\fBSDL_AudioSpec\fR\fR, \fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_FreeWAV\fP\fR
+...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:02