Mercurial > sdl-ios-xcode
diff docs/man3/SDL_GetRelativeMouseState.3 @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/man3/SDL_GetRelativeMouseState.3 Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,15 @@ +.TH "SDL_GetRelativeMouseState" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference" +.SH "NAME" +SDL_GetRelativeMouseState\- Retrieve the current state of the mouse +.SH "SYNOPSIS" +.PP +\fB#include "SDL\&.h" +.sp +\fBUint8 \fBSDL_GetRelativeMouseState\fP\fR(\fBint *x, int *y\fR); +.SH "DESCRIPTION" +.PP +The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the change in the mouse position since the last call to \fBSDL_GetRelativeMouseState\fP or since event initialization\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&. +.SH "SEE ALSO" +.PP +\fI\fBSDL_GetMouseState\fP\fR +...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03