diff docs/man3/SDL_GLattr.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/docs/man3/SDL_GLattr.3	Thu Apr 26 16:45:43 2001 +0000
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+.TH "SDL_GLattr" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" 
+.SH "NAME"
+SDL_GLattr\- SDL GL Attributes
+.SH "ATTRIBUTES"
+.TP 20
+\fBSDL_GL_RED_SIZE\fP
+Size of the framebuffer red component, in bits
+.TP 20
+\fBSDL_GL_GREEN_SIZE\fP
+Size of the framebuffer green component, in bits
+.TP 20
+\fBSDL_GL_BLUE_SIZE\fP
+Size of the framebuffer blue component, in bits
+.TP 20
+\fBSDL_GL_ALPHA_SIZE\fP
+Size of the framebuffer alpha component, in bits
+.TP 20
+\fBSDL_GL_DOUBLEBUFFER\fP
+0 or 1, enable or disable double buffering
+.TP 20
+\fBSDL_GL_BUFFER_SIZE\fP
+Size of the framebuffer, in bits
+.TP 20
+\fBSDL_GL_DEPTH_SIZE\fP
+Size of the depth buffer, in bits
+.TP 20
+\fBSDL_GL_STENCIL_SIZE\fP
+Size of the stencil buffer, in bits
+.TP 20
+\fBSDL_GL_ACCUM_RED_SIZE\fP
+Size of the accumulation buffer red component, in bits
+.TP 20
+\fBSDL_GL_ACCUM_GREEN_SIZE\fP
+Size of the accumulation buffer green component, in bits
+.TP 20
+\fBSDL_GL_ACCUM_BLUE_SIZE\fP
+Size of the accumulation buffer blue component, in bits
+.TP 20
+\fBSDL_GL_ACCUM_ALPHA_SIZE\fP
+Size of the accumulation buffer alpha component, in bits
+.SH "DESCRIPTION"
+.PP
+While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&.
+.SH "SEE ALSO"
+.PP
+\fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR
+...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04