Mercurial > sdl-ios-xcode
diff docs/man3/SDL_GLattr.3 @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 55f1f1b3e27d |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/man3/SDL_GLattr.3 Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,47 @@ +.TH "SDL_GLattr" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" +.SH "NAME" +SDL_GLattr\- SDL GL Attributes +.SH "ATTRIBUTES" +.TP 20 +\fBSDL_GL_RED_SIZE\fP +Size of the framebuffer red component, in bits +.TP 20 +\fBSDL_GL_GREEN_SIZE\fP +Size of the framebuffer green component, in bits +.TP 20 +\fBSDL_GL_BLUE_SIZE\fP +Size of the framebuffer blue component, in bits +.TP 20 +\fBSDL_GL_ALPHA_SIZE\fP +Size of the framebuffer alpha component, in bits +.TP 20 +\fBSDL_GL_DOUBLEBUFFER\fP +0 or 1, enable or disable double buffering +.TP 20 +\fBSDL_GL_BUFFER_SIZE\fP +Size of the framebuffer, in bits +.TP 20 +\fBSDL_GL_DEPTH_SIZE\fP +Size of the depth buffer, in bits +.TP 20 +\fBSDL_GL_STENCIL_SIZE\fP +Size of the stencil buffer, in bits +.TP 20 +\fBSDL_GL_ACCUM_RED_SIZE\fP +Size of the accumulation buffer red component, in bits +.TP 20 +\fBSDL_GL_ACCUM_GREEN_SIZE\fP +Size of the accumulation buffer green component, in bits +.TP 20 +\fBSDL_GL_ACCUM_BLUE_SIZE\fP +Size of the accumulation buffer blue component, in bits +.TP 20 +\fBSDL_GL_ACCUM_ALPHA_SIZE\fP +Size of the accumulation buffer alpha component, in bits +.SH "DESCRIPTION" +.PP +While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&. +.SH "SEE ALSO" +.PP +\fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR +...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04