Mercurial > sdl-ios-xcode
diff docs/man3/SDL_GL_LoadLibrary.3 @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/man3/SDL_GL_LoadLibrary.3 Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,15 @@ +.TH "SDL_GL_LoadLibrary" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" +.SH "NAME" +SDL_GL_LoadLibrary\- Specify an OpenGL library +.SH "SYNOPSIS" +.PP +\fB#include "SDL\&.h" +.sp +\fBint \fBSDL_GL_LoadLibrary\fP\fR(\fBconst char *path\fR); +.SH "DESCRIPTION" +.PP +If you wish, you may load the OpenGL library at runtime, this must be done before \fI\fBSDL_SetVideoMode\fP\fR is called\&. The \fBpath\fR of the GL library is passed to \fBSDL_GL_LoadLibrary\fP and it returns \fB0\fR on success, or \fB-1\fR on an error\&. You must then use \fI\fBSDL_GL_GetProcAddress\fP\fR to retrieve function pointers to GL functions\&. +.SH "SEE ALSO" +.PP +\fI\fBSDL_GL_GetProcAddress\fP\fR +...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04