Mercurial > sdl-ios-xcode
diff docs/man3/SDL_CreateRGBSurfaceFrom.3 @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/man3/SDL_CreateRGBSurfaceFrom.3 Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,19 @@ +.TH "SDL_CreateRGBSurfaceFrom" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" +.SH "NAME" +SDL_CreateRGBSurfaceFrom\- Create an SDL_Surface from pixel data +.SH "SYNOPSIS" +.PP +\fB#include "SDL\&.h" +.sp +\fBSDL_Surface *\fBSDL_CreateRGBSurfaceFrom\fP\fR(\fBvoid *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask\fR); +.SH "DESCRIPTION" +.PP +Creates an SDL_Surface from the provided pixel data\&. +.PP +The data stored in \fBpixels\fR is assumed to be of the \fBdepth\fR specified in the parameter list\&. The pixel data is not copied into the \fBSDL_Surface\fR structure so it should no be freed until the surface has been freed with a called to \fISDL_FreeSurface\fR\&. \fBpitch\fR is the length of each scanline in bytes\&. +.PP +See \fI\fBSDL_CreateRGBSurface\fP\fR for a more detailed description of the other parameters\&. +.SH "SEE ALSO" +.PP +\fI\fBSDL_CreateRGBSurface\fP\fR, \fI\fBSDL_FreeSurface\fP\fR +...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04