diff docs/man3/SDL_CreateRGBSurfaceFrom.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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+++ b/docs/man3/SDL_CreateRGBSurfaceFrom.3	Thu Apr 26 16:45:43 2001 +0000
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+.TH "SDL_CreateRGBSurfaceFrom" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" 
+.SH "NAME"
+SDL_CreateRGBSurfaceFrom\- Create an SDL_Surface from pixel data
+.SH "SYNOPSIS"
+.PP
+\fB#include "SDL\&.h"
+.sp
+\fBSDL_Surface *\fBSDL_CreateRGBSurfaceFrom\fP\fR(\fBvoid *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask\fR);
+.SH "DESCRIPTION"
+.PP
+Creates an SDL_Surface from the provided pixel data\&.
+.PP
+The data stored in \fBpixels\fR is assumed to be of the \fBdepth\fR specified in the parameter list\&. The pixel data is not copied into the \fBSDL_Surface\fR structure so it should no be freed until the surface has been freed with a called to \fISDL_FreeSurface\fR\&. \fBpitch\fR is the length of each scanline in bytes\&. 
+.PP
+See \fI\fBSDL_CreateRGBSurface\fP\fR for a more detailed description of the other parameters\&.
+.SH "SEE ALSO"
+.PP
+\fI\fBSDL_CreateRGBSurface\fP\fR, \fI\fBSDL_FreeSurface\fP\fR
+...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04