Mercurial > sdl-ios-xcode
diff docs/man3/SDL_Color.3 @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 55f1f1b3e27d |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/man3/SDL_Color.3 Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,34 @@ +.TH "SDL_Color" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" +.SH "NAME" +SDL_Color\- Format independent color description +.SH "STRUCTURE DEFINITION" +.PP +.nf +\f(CWtypedef struct{ + Uint8 r; + Uint8 g; + Uint8 b; + Uint8 unused; +} SDL_Color;\fR +.fi +.PP +.SH "STRUCTURE DATA" +.TP 20 +\fBr\fR +Red intensity +.TP 20 +\fBg\fR +Green intensity +.TP 20 +\fBb\fR +Blue intensity +.TP 20 +\fBunused\fR +Unused +.SH "DESCRIPTION" +.PP +\fBSDL_Color\fR describes a color in a format independent way\&. You can convert a \fBSDL_Color\fR to a pixel value for a certain pixel format using \fI\fBSDL_MapRGB\fP\fR\&. +.SH "SEE ALSO" +.PP +\fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_SetColors\fP\fR, \fI\fBSDL_Palette\fP\fR +...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04