Mercurial > sdl-ios-xcode
diff docs/man3/SDL_AudioSpec.3 @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/man3/SDL_AudioSpec.3 Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,70 @@ +.TH "SDL_AudioSpec" "3" "Mon 12 Mar 2001, 01:02" "SDL" "SDL API Reference" +.SH "NAME" +SDL_AudioSpec\- Audio Specification Structure +.SH "STRUCTURE DEFINITION" +.PP +.nf +\f(CWtypedef struct{ + int freq; + Uint16 format; + Uint8 channels; + Uint8 silence; + Uint16 samples; + Uint32 size; + void (*callback)(void *userdata, Uint8 *stream, int len); + void *userdata; +} SDL_AudioSpec;\fR +.fi +.PP +.SH "STRUCTURE DATA" +.TP 20 +\fBfreq\fR +Audio frequency in samples per second +.TP 20 +\fBformat\fR +Audio data format +.TP 20 +\fBchannels\fR +Number of channels: 1 mono, 2 stereo +.TP 20 +\fBsilence\fR +Audio buffer silence value (calculated) +.TP 20 +\fBsamples\fR +Audio buffer size in samples +.TP 20 +\fBsize\fR +Audio buffer size in bytes (calculated) +.TP 20 +\fBcallback(\&.\&.)\fR +Callback function for filling the audio buffer +.TP 20 +\fBuserdata\fR +Pointer the user data which is passed to the callback function +.SH "DESCRIPTION" +.PP +The \fBSDL_AudioSpec\fR structure is used to describe the format of some audio data\&. This structure is used by \fI\fBSDL_OpenAudio\fP\fR and \fI\fBSDL_LoadWAV\fP\fR\&. While all fields are used by \fBSDL_OpenAudio\fP only \fBfreq\fR, \fBformat\fR, \fBsamples\fR and \fBchannels\fR are used by \fBSDL_LoadWAV\fP\&. We will detail these common members here\&. +.TP 20 +\fBfreq\fR +The number of samples sent to the sound device every second\&. Common values are 11025, 22050 and 44100\&. The higher the better\&. +.TP 20 +\fBformat\fR +Specifies the size and type of each sample element +.IP "\fBAUDIO_U8\fP" 10Unsigned 8-bit samples +.IP "\fBAUDIO_S8\fP" 10Signed 8-bit samples +.IP "\fBAUDIO_U16\fP or \fBAUDIO_U16LSB\fP" 10Unsigned 16-bit little-endian samples +.IP "\fBAUDIO_S16\fP or \fBAUDIO_S16LSB\fP" 10Signed 16-bit little-endian samples +.IP "\fBAUDIO_U16MSB\fP" 10Unsigned 16-bit big-endian samples +.IP "\fBAUDIO_S16MSB\fP" 10Signed 16-bit big-endian samples +.IP "\fBAUDIO_U16SYS\fP" 10Either \fBAUDIO_U16LSB\fP or \fBAUDIO_U16MSB\fP depending on you systems endianness +.IP "\fBAUDIO_S16SYS\fP" 10Either \fBAUDIO_S16LSB\fP or \fBAUDIO_S16MSB\fP depending on you systems endianness +.TP 20 +\fBchannels\fR +The number of seperate sound channels\&. 1 is mono (single channel), 2 is stereo (dual channel)\&. +.TP 20 +\fBsamples\fR +When used with \fI\fBSDL_OpenAudio\fP\fR this refers to the size of the audio buffer in samples\&. A sample a chunk of audio data of the size specified in \fBformat\fR mulitplied by the number of channels\&. When the \fBSDL_AudioSpec\fR is used with \fI\fBSDL_LoadWAV\fP\fR \fBsamples\fR is set to 4096\&. +.SH "SEE ALSO" +.PP +\fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_LoadWAV\fP\fR +...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:02