diff docs/html/sdlvideoinfo.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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+<HTML
+><HEAD
+><TITLE
+>SDL_VideoInfo</TITLE
+><META
+NAME="GENERATOR"
+CONTENT="Modular DocBook HTML Stylesheet Version 1.61
+"><LINK
+REL="HOME"
+TITLE="SDL Library Documentation"
+HREF="index.html"><LINK
+REL="UP"
+TITLE="Video"
+HREF="video.html"><LINK
+REL="PREVIOUS"
+TITLE="SDL_Surface"
+HREF="sdlsurface.html"><LINK
+REL="NEXT"
+TITLE="SDL_Overlay"
+HREF="sdloverlay.html"></HEAD
+><BODY
+CLASS="REFENTRY"
+BGCOLOR="#FFF8DC"
+TEXT="#000000"
+LINK="#0000ee"
+VLINK="#551a8b"
+ALINK="#ff0000"
+><DIV
+CLASS="NAVHEADER"
+><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TH
+COLSPAN="3"
+ALIGN="center"
+>SDL Library Documentation</TH
+></TR
+><TR
+><TD
+WIDTH="10%"
+ALIGN="left"
+VALIGN="bottom"
+><A
+HREF="sdlsurface.html"
+>Prev</A
+></TD
+><TD
+WIDTH="80%"
+ALIGN="center"
+VALIGN="bottom"
+></TD
+><TD
+WIDTH="10%"
+ALIGN="right"
+VALIGN="bottom"
+><A
+HREF="sdloverlay.html"
+>Next</A
+></TD
+></TR
+></TABLE
+><HR
+ALIGN="LEFT"
+WIDTH="100%"></DIV
+><H1
+><A
+NAME="SDLVIDEOINFO"
+>SDL_VideoInfo</A
+></H1
+><DIV
+CLASS="REFNAMEDIV"
+><A
+NAME="AEN2893"
+></A
+><H2
+>Name</H2
+>SDL_VideoInfo&nbsp;--&nbsp;Video Target information</DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN2896"
+></A
+><H2
+>Structure Definition</H2
+><PRE
+CLASS="PROGRAMLISTING"
+>typedef struct{
+  Uint32 hw_available:1;
+  Uint32 wm_available:1;
+  Uint32 blit_hw:1;
+  Uint32 blit_hw_CC:1;
+  Uint32 blit_hw_A:1;
+  Uint32 blit_sw:1;
+  Uint32 blit_sw_CC:1;
+  Uint32 blit_sw_A:1;
+  Uint32 blit_fill;
+  Uint32 video_mem;
+  SDL_PixelFormat *vfmt;
+} SDL_VideoInfo;</PRE
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN2899"
+></A
+><H2
+>Structure Data</H2
+><DIV
+CLASS="INFORMALTABLE"
+><A
+NAME="AEN2901"
+></A
+><P
+></P
+><TABLE
+BORDER="0"
+CLASS="CALSTABLE"
+><TBODY
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="STRUCTFIELD"
+><I
+>hw_available</I
+></TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Is it possible to create hardware surfaces?</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="STRUCTFIELD"
+><I
+>wm_available</I
+></TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Is there a window manager available</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="STRUCTFIELD"
+><I
+>blit_hw</I
+></TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Are hardware to hardware blits accelerated?</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="STRUCTFIELD"
+><I
+>blit_hw_CC</I
+></TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Are hardware to hardware colorkey blits accelerated?</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="STRUCTFIELD"
+><I
+>blit_hw_A</I
+></TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Are hardware to hardware alpha blits accelerated?</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="STRUCTFIELD"
+><I
+>blit_sw</I
+></TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Are software to hardware blits accelerated?</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="STRUCTFIELD"
+><I
+>blit_sw_CC</I
+></TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Are software to hardware colorkey blits accelerated?</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="STRUCTFIELD"
+><I
+>blit_sw_A</I
+></TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Are software to hardware alpha blits accelerated?</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="STRUCTFIELD"
+><I
+>blit_fill</I
+></TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Are color fills accelerated?</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="STRUCTFIELD"
+><I
+>video_mem</I
+></TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Total amount of video memory in Kilobytes</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="STRUCTFIELD"
+><I
+>vfmt</I
+></TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><A
+HREF="sdlpixelformat.html"
+>Pixel format</A
+> of the video device</TD
+></TR
+></TBODY
+></TABLE
+><P
+></P
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN2949"
+></A
+><H2
+>Description</H2
+><P
+>This (read-only) structure is returned by <A
+HREF="sdlgetvideoinfo.html"
+><TT
+CLASS="FUNCTION"
+>SDL_GetVideoInfo</TT
+></A
+>. It contains information on either the 'best' available mode  (if called before <A
+HREF="sdlsetvideomode.html"
+><TT
+CLASS="FUNCTION"
+>SDL_SetVideoMode</TT
+></A
+>) or the current video mode.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN2956"
+></A
+><H2
+>See Also</H2
+><P
+><A
+HREF="sdlpixelformat.html"
+><SPAN
+CLASS="STRUCTNAME"
+>SDL_PixelFormat</SPAN
+></A
+>,
+<A
+HREF="sdlgetvideoinfo.html"
+><TT
+CLASS="FUNCTION"
+>SDL_GetVideoInfo</TT
+></A
+></P
+></DIV
+><DIV
+CLASS="NAVFOOTER"
+><HR
+ALIGN="LEFT"
+WIDTH="100%"><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+><A
+HREF="sdlsurface.html"
+>Prev</A
+></TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="index.html"
+>Home</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+><A
+HREF="sdloverlay.html"
+>Next</A
+></TD
+></TR
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+>SDL_Surface</TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="video.html"
+>Up</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+>SDL_Overlay</TD
+></TR
+></TABLE
+></DIV
+></BODY
+></HTML
+>
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