Mercurial > sdl-ios-xcode
diff docs/html/sdlsurface.html @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 55f1f1b3e27d |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/html/sdlsurface.html Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,614 @@ +<HTML +><HEAD +><TITLE +>SDL_Surface</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.61 +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="Video" +HREF="video.html"><LINK +REL="PREVIOUS" +TITLE="SDL_PixelFormat" +HREF="sdlpixelformat.html"><LINK +REL="NEXT" +TITLE="SDL_VideoInfo" +HREF="sdlvideoinfo.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlpixelformat.html" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="sdlvideoinfo.html" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLSURFACE" +>SDL_Surface</A +></H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN2762" +></A +><H2 +>Name</H2 +>SDL_Surface -- Graphical Surface Structure</DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2765" +></A +><H2 +>Structure Definition</H2 +><PRE +CLASS="PROGRAMLISTING" +>typedef struct SDL_Surface { + Uint32 flags; /* Read-only */ + SDL_PixelFormat *format; /* Read-only */ + int w, h; /* Read-only */ + Uint16 pitch; /* Read-only */ + void *pixels; /* Read-write */ + int offset; /* Private */ + + /* Hardware-specific surface info */ + struct private_hwdata *hwdata; + + /* clipping information */ + SDL_Rect clip_rect; /* Read-only */ + Uint32 unused1; /* for binary compatibility */ + Uint32 unused2; /* for binary compatibility */ + + /* info for fast blit mapping to other surfaces */ + struct SDL_BlitMap *map; /* Private */ + + /* format version, bumped at every change to invalidate blit maps */ + unsigned int format_version; /* Private */ + + /* Reference count -- used when freeing surface */ + int refcount; /* Read-mostly */ +} SDL_Surface;</PRE +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2768" +></A +><H2 +>Structure Data</H2 +><DIV +CLASS="INFORMALTABLE" +><A +NAME="AEN2770" +></A +><P +></P +><TABLE +BORDER="0" +CLASS="CALSTABLE" +><TBODY +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>flags</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface flags</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>format</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Pixel <A +HREF="sdlpixelformat.html" +>format</A +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>w, h</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Width and height of the surface</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>pitch</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Length of a surface scanline in bytes</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>pixels</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Pointer to the actual pixel data</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>clip_minx, clip_maxx</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>X clip coords</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>clip_rect</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>surface clip <A +HREF="sdlrect.html" +>rectangle</A +></TD +></TR +></TBODY +></TABLE +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2803" +></A +><H2 +>Description</H2 +><P +><SPAN +CLASS="STRUCTNAME" +>SDL_Surface</SPAN +>'s represent areas of "graphical" +memory, memory that can be drawn to. The video framebuffer is returned +as a <SPAN +CLASS="STRUCTNAME" +>SDL_Surface</SPAN +> by +<A +HREF="sdlsetvideomode.html" +><TT +CLASS="FUNCTION" +>SDL_SetVideoMode</TT +></A +> +and <A +HREF="sdlgetvideosurface.html" +><TT +CLASS="FUNCTION" +>SDL_GetVideoSurface</TT +></A +>. +Most of the fields should be pretty obvious. +<TT +CLASS="STRUCTFIELD" +><I +>w</I +></TT +> and <TT +CLASS="STRUCTFIELD" +><I +>h</I +></TT +> are the +width and height of the surface in pixels. +<TT +CLASS="STRUCTFIELD" +><I +>pixels</I +></TT +> is a pointer to the actual pixel data, +the surface should be <A +HREF="sdllocksurface.html" +>locked</A +> +before accessing this field. The <TT +CLASS="STRUCTFIELD" +><I +>clip_rect</I +></TT +> field +is the clipping rectangle as set by +<A +HREF="sdlsetcliprect.html" +><TT +CLASS="FUNCTION" +>SDL_SetClipRect</TT +></A +>.</P +><P +>The following are supported in the +<TT +CLASS="STRUCTFIELD" +><I +>flags</I +></TT +> field.</P +><DIV +CLASS="INFORMALTABLE" +><A +NAME="AEN2821" +></A +><P +></P +><TABLE +BORDER="1" +CLASS="CALSTABLE" +><TBODY +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_SWSURFACE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface is stored in system memory</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_HWSURFACE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface is stored in video memory</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_ASYNCBLIT</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface uses asynchronous blits if possible</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_ANYFORMAT</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Allows any pixel-format (Display surface)</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_HWPALETTE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface has exclusive palette</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_DOUBLEBUF</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface is double buffered (Display surface)</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_FULLSCREEN</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface is full screen (Display Surface)</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_OPENGL</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface has an OpenGL context (Display Surface)</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_OPENGLBLIT</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface supports OpenGL blitting (Display Surface)</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_RESIZABLE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface is resizable (Display Surface)</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_HWACCEL</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface blit uses hardware acceleration</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_SRCOLORKEY</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface use colorkey blitting</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_RLEACCEL</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Colorkey blitting is accelerated with RLE</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_SRCALPHA</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface blit uses alpha blending</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_PREALLOC</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Surface uses preallocated memory</TD +></TR +></TBODY +></TABLE +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2884" +></A +><H2 +>See Also</H2 +><P +><A +HREF="sdlpixelformat.html" +><SPAN +CLASS="STRUCTNAME" +>SDL_PixelFormat</SPAN +></A +></P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlpixelformat.html" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="sdlvideoinfo.html" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_PixelFormat</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="video.html" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL_VideoInfo</TD +></TR +></TABLE +></DIV +></BODY +></HTML +> \ No newline at end of file