diff docs/html/sdlsetvideomode.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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+++ b/docs/html/sdlsetvideomode.html	Thu Apr 26 16:45:43 2001 +0000
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+<HTML
+><HEAD
+><TITLE
+>SDL_SetVideoMode</TITLE
+><META
+NAME="GENERATOR"
+CONTENT="Modular DocBook HTML Stylesheet Version 1.61
+"><LINK
+REL="HOME"
+TITLE="SDL Library Documentation"
+HREF="index.html"><LINK
+REL="UP"
+TITLE="Video"
+HREF="video.html"><LINK
+REL="PREVIOUS"
+TITLE="SDL_VideoModeOK"
+HREF="sdlvideomodeok.html"><LINK
+REL="NEXT"
+TITLE="SDL_UpdateRect"
+HREF="sdlupdaterect.html"></HEAD
+><BODY
+CLASS="REFENTRY"
+BGCOLOR="#FFF8DC"
+TEXT="#000000"
+LINK="#0000ee"
+VLINK="#551a8b"
+ALINK="#ff0000"
+><DIV
+CLASS="NAVHEADER"
+><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TH
+COLSPAN="3"
+ALIGN="center"
+>SDL Library Documentation</TH
+></TR
+><TR
+><TD
+WIDTH="10%"
+ALIGN="left"
+VALIGN="bottom"
+><A
+HREF="sdlvideomodeok.html"
+>Prev</A
+></TD
+><TD
+WIDTH="80%"
+ALIGN="center"
+VALIGN="bottom"
+></TD
+><TD
+WIDTH="10%"
+ALIGN="right"
+VALIGN="bottom"
+><A
+HREF="sdlupdaterect.html"
+>Next</A
+></TD
+></TR
+></TABLE
+><HR
+ALIGN="LEFT"
+WIDTH="100%"></DIV
+><H1
+><A
+NAME="SDLSETVIDEOMODE"
+>SDL_SetVideoMode</A
+></H1
+><DIV
+CLASS="REFNAMEDIV"
+><A
+NAME="AEN795"
+></A
+><H2
+>Name</H2
+>SDL_SetVideoMode&nbsp;--&nbsp;Set up a video mode with the specified width, height and bits-per-pixel.</DIV
+><DIV
+CLASS="REFSYNOPSISDIV"
+><A
+NAME="AEN798"
+></A
+><H2
+>Synopsis</H2
+><DIV
+CLASS="FUNCSYNOPSIS"
+><A
+NAME="AEN799"
+></A
+><P
+></P
+><PRE
+CLASS="FUNCSYNOPSISINFO"
+>#include "SDL.h"</PRE
+><P
+><CODE
+><CODE
+CLASS="FUNCDEF"
+>SDL_Surface *<B
+CLASS="FSFUNC"
+>SDL_SetVideoMode</B
+></CODE
+>(int width, int height, int bpp, Uint32 flags);</CODE
+></P
+><P
+></P
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN805"
+></A
+><H2
+>Description</H2
+><P
+>Set up a video mode with the specified width, height and bits-per-pixel.</P
+><P
+>If <TT
+CLASS="PARAMETER"
+><I
+>bpp</I
+></TT
+> is 0, it is treated as the 
+current display bits per pixel.</P
+><P
+>The <TT
+CLASS="PARAMETER"
+><I
+>flags</I
+></TT
+> parameter is the same as the <TT
+CLASS="STRUCTFIELD"
+><I
+>flags</I
+></TT
+> field of the <A
+HREF="sdlsurface.html"
+><SPAN
+CLASS="STRUCTNAME"
+>SDL_Surface</SPAN
+></A
+> structure. OR'd combinations of the following values are valid.</P
+><DIV
+CLASS="INFORMALTABLE"
+><A
+NAME="AEN815"
+></A
+><P
+></P
+><TABLE
+BORDER="1"
+CLASS="CALSTABLE"
+><TBODY
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>SDL_SWSURFACE</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Create the video surface in system memory</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>SDL_HWSURFACE</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Create the video surface in video memory</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>SDL_ASYNCBLIT</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Enables the use of asynchronous to the display surface. This will usually slow down blitting on single CPU machines, but may provide a speed increase on SMP systems.</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>SDL_ANYFORMAT</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Normally, if a video surface of the requested depth (<TT
+CLASS="PARAMETER"
+><I
+>bpp</I
+></TT
+>) is not available, SDL will emulate one with a shadow surface. Passing <TT
+CLASS="LITERAL"
+>SDL_ANYFORMAT</TT
+> prevents this and causes SDL to use the video surface, regardless of its depth.</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>SDL_HWPALETTE</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Give SDL exclusive palette access. Without this flag you may not always get the the colors you request with <A
+HREF="sdlsetcolors.html"
+><TT
+CLASS="FUNCTION"
+>SDL_SetColors</TT
+></A
+>.</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>SDL_DOUBLEBUF</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Enable double buffering. Calling <A
+HREF="sdlflip.html"
+><TT
+CLASS="FUNCTION"
+>SDL_Flip</TT
+></A
+> will flip the buffers and update the screen. If double buffering could not be enabled then <TT
+CLASS="FUNCTION"
+>SDL_Flip</TT
+> will just perform a <A
+HREF="sdlupdaterect.html"
+><TT
+CLASS="FUNCTION"
+>SDL_UpdateRect</TT
+></A
+> on the entire screen.</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>SDL_FULLSCREEN</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>SDL will attempt to use a fullscreen mode</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>SDL_OPENGL</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Create an OpenGL rendering context. You should have previously set OpenGL video attributes with <A
+HREF="sdlglsetattribute.html"
+><TT
+CLASS="FUNCTION"
+>SDL_GL_SetAttribute</TT
+></A
+>.</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>SDL_OPENGLBLIT</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Create an OpenGL rendering context, like above, but allow normal blitting operations.</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>SDL_RESIZABLE</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Create a resizable window. When the window is resized by the user a <A
+HREF="sdlresizeevent.html"
+><TT
+CLASS="LITERAL"
+>SDL_VIDEORESIZE</TT
+></A
+> event is generated and <TT
+CLASS="FUNCTION"
+>SDL_SetVideoMode</TT
+> can be called again with the new size.</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>SDL_NOFRAME</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>If possible, <TT
+CLASS="LITERAL"
+>SDL_NOFRAME</TT
+> causes SDL to create a window with no title bar or frame decoration. Fullscreen modes automatically have this flag set.</TD
+></TR
+></TBODY
+></TABLE
+><P
+></P
+></DIV
+><DIV
+CLASS="NOTE"
+><BLOCKQUOTE
+CLASS="NOTE"
+><P
+><B
+>Note: </B
+>Whatever <TT
+CLASS="PARAMETER"
+><I
+>flags</I
+></TT
+> <TT
+CLASS="FUNCTION"
+>SDL_SetVideoMode</TT
+> could satisfy are set in the <TT
+CLASS="STRUCTFIELD"
+><I
+>flags</I
+></TT
+> member of the returned surface.</P
+></BLOCKQUOTE
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN882"
+></A
+><H2
+>Return Value</H2
+><P
+>The framebuffer surface, or <SPAN
+CLASS="RETURNVALUE"
+>NULL</SPAN
+> if it fails.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN886"
+></A
+><H2
+>See Also</H2
+><P
+><A
+HREF="sdllocksurface.html"
+><TT
+CLASS="FUNCTION"
+>SDL_LockSurface</TT
+></A
+>,
+<A
+HREF="sdlsetcolors.html"
+><TT
+CLASS="FUNCTION"
+>SDL_SetColors</TT
+></A
+>,
+<A
+HREF="sdlflip.html"
+><TT
+CLASS="FUNCTION"
+>SDL_Flip</TT
+></A
+>,
+<A
+HREF="sdlsurface.html"
+><SPAN
+CLASS="STRUCTNAME"
+>SDL_Surface</SPAN
+></A
+></P
+></DIV
+><DIV
+CLASS="NAVFOOTER"
+><HR
+ALIGN="LEFT"
+WIDTH="100%"><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+><A
+HREF="sdlvideomodeok.html"
+>Prev</A
+></TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="index.html"
+>Home</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+><A
+HREF="sdlupdaterect.html"
+>Next</A
+></TD
+></TR
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+>SDL_VideoModeOK</TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="video.html"
+>Up</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+>SDL_UpdateRect</TD
+></TR
+></TABLE
+></DIV
+></BODY
+></HTML
+>
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