Mercurial > sdl-ios-xcode
diff docs/html/sdlsetcolorkey.html @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/html/sdlsetcolorkey.html Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,313 @@ +<HTML +><HEAD +><TITLE +>SDL_SetColorKey</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.61 +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="Video" +HREF="video.html"><LINK +REL="PREVIOUS" +TITLE="SDL_SaveBMP" +HREF="sdlsavebmp.html"><LINK +REL="NEXT" +TITLE="SDL_SetAlpha" +HREF="sdlsetalpha.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlsavebmp.html" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="sdlsetalpha.html" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLSETCOLORKEY" +>SDL_SetColorKey</A +></H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN1561" +></A +><H2 +>Name</H2 +>SDL_SetColorKey -- Sets the color key (transparent pixel) in a blittable surface and +RLE acceleration.</DIV +><DIV +CLASS="REFSYNOPSISDIV" +><A +NAME="AEN1564" +></A +><H2 +>Synopsis</H2 +><DIV +CLASS="FUNCSYNOPSIS" +><A +NAME="AEN1565" +></A +><P +></P +><PRE +CLASS="FUNCSYNOPSISINFO" +>#include "SDL.h"</PRE +><P +><CODE +><CODE +CLASS="FUNCDEF" +>int <B +CLASS="FSFUNC" +>SDL_SetColorKey</B +></CODE +>(SDL_Surface *surface, Uint32 flag, Uint32 key);</CODE +></P +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN1571" +></A +><H2 +>Description</H2 +><P +> Sets the color key (transparent pixel) in a blittable surface and enables or + disables RLE blit acceleration.</P +><P +>RLE acceleration can substantially speed up blitting of images with large +horizontal runs of transparent pixels (i.e., pixels that match the +<TT +CLASS="PARAMETER" +><I +>key</I +></TT +> value). The <TT +CLASS="PARAMETER" +><I +>key</I +></TT +> must be of the same pixel format as the <TT +CLASS="PARAMETER" +><I +>surface</I +></TT +>, <A +HREF="sdlmaprgb.html" +><TT +CLASS="FUNCTION" +>SDL_MapRGB</TT +></A +> is often useful for obtaining an acceptable value.</P +><P +>If <TT +CLASS="PARAMETER" +><I +>flag</I +></TT +> is <TT +CLASS="LITERAL" +>SDL_SRCCOLORKEY</TT +> then +<TT +CLASS="PARAMETER" +><I +>key</I +></TT +> is the transparent pixel value in the source image of a +blit.</P +><P +>If <TT +CLASS="PARAMETER" +><I +>flag</I +></TT +> is OR'd with +<TT +CLASS="LITERAL" +>SDL_RLEACCEL</TT +> then the surface will be draw using RLE +acceleration when drawn with +<A +HREF="sdlblitsurface.html" +>SDL_BlitSurface</A +>. The surface will +actually be encoded for RLE acceleration the first time +<A +HREF="sdlblitsurface.html" +>SDL_BlitSurface</A +> or +<A +HREF="sdldisplayformat.html" +>SDL_DisplayFormat</A +> is called on the +surface.</P +><P +>If <TT +CLASS="PARAMETER" +><I +>flag</I +></TT +> is 0, this function clears +any current color key.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN1592" +></A +><H2 +>Return Value</H2 +><P +>This function returns <SPAN +CLASS="RETURNVALUE" +>0</SPAN +>, or +<SPAN +CLASS="RETURNVALUE" +>-1</SPAN +> if there was an error.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN1597" +></A +><H2 +>See Also</H2 +><P +><A +HREF="sdlblitsurface.html" +><TT +CLASS="FUNCTION" +>SDL_BlitSurface</TT +></A +>, +<A +HREF="sdldisplayformat.html" +><TT +CLASS="FUNCTION" +>SDL_DisplayFormat</TT +></A +>, +<A +HREF="sdlmaprgb.html" +><TT +CLASS="FUNCTION" +>SDL_MapRGB</TT +></A +>, +<A +HREF="sdlsetalpha.html" +><TT +CLASS="FUNCTION" +>SDL_SetAlpha</TT +></A +></P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlsavebmp.html" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="sdlsetalpha.html" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_SaveBMP</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="video.html" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL_SetAlpha</TD +></TR +></TABLE +></DIV +></BODY +></HTML +> \ No newline at end of file