diff docs/html/sdlsetalpha.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children 55f1f1b3e27d
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/docs/html/sdlsetalpha.html	Thu Apr 26 16:45:43 2001 +0000
@@ -0,0 +1,440 @@
+<HTML
+><HEAD
+><TITLE
+>SDL_SetAlpha</TITLE
+><META
+NAME="GENERATOR"
+CONTENT="Modular DocBook HTML Stylesheet Version 1.61
+"><LINK
+REL="HOME"
+TITLE="SDL Library Documentation"
+HREF="index.html"><LINK
+REL="UP"
+TITLE="Video"
+HREF="video.html"><LINK
+REL="PREVIOUS"
+TITLE="SDL_SetColorKey"
+HREF="sdlsetcolorkey.html"><LINK
+REL="NEXT"
+TITLE="SDL_SetClipRect"
+HREF="sdlsetcliprect.html"></HEAD
+><BODY
+CLASS="REFENTRY"
+BGCOLOR="#FFF8DC"
+TEXT="#000000"
+LINK="#0000ee"
+VLINK="#551a8b"
+ALINK="#ff0000"
+><DIV
+CLASS="NAVHEADER"
+><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TH
+COLSPAN="3"
+ALIGN="center"
+>SDL Library Documentation</TH
+></TR
+><TR
+><TD
+WIDTH="10%"
+ALIGN="left"
+VALIGN="bottom"
+><A
+HREF="sdlsetcolorkey.html"
+>Prev</A
+></TD
+><TD
+WIDTH="80%"
+ALIGN="center"
+VALIGN="bottom"
+></TD
+><TD
+WIDTH="10%"
+ALIGN="right"
+VALIGN="bottom"
+><A
+HREF="sdlsetcliprect.html"
+>Next</A
+></TD
+></TR
+></TABLE
+><HR
+ALIGN="LEFT"
+WIDTH="100%"></DIV
+><H1
+><A
+NAME="SDLSETALPHA"
+>SDL_SetAlpha</A
+></H1
+><DIV
+CLASS="REFNAMEDIV"
+><A
+NAME="AEN1612"
+></A
+><H2
+>Name</H2
+>SDL_SetAlpha&nbsp;--&nbsp;Adjust the alpha properties of a surface</DIV
+><DIV
+CLASS="REFSYNOPSISDIV"
+><A
+NAME="AEN1615"
+></A
+><H2
+>Synopsis</H2
+><DIV
+CLASS="FUNCSYNOPSIS"
+><A
+NAME="AEN1616"
+></A
+><P
+></P
+><PRE
+CLASS="FUNCSYNOPSISINFO"
+>#include "SDL.h"</PRE
+><P
+><CODE
+><CODE
+CLASS="FUNCDEF"
+>int <B
+CLASS="FSFUNC"
+>SDL_SetAlpha</B
+></CODE
+>(SDL_Surface *surface, Uint32 flag, Uint8 alpha);</CODE
+></P
+><P
+></P
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN1622"
+></A
+><H2
+>Description</H2
+><DIV
+CLASS="NOTE"
+><BLOCKQUOTE
+CLASS="NOTE"
+><P
+><B
+>Note: </B
+>This function and the semantics of SDL alpha blending have changed since version 1.1.4. Up until version 1.1.5, an alpha value of 0 was considered opaque and a value of 255 was considered transparent. This has now been inverted: 0 (<TT
+CLASS="LITERAL"
+>SDL_ALPHA_TRANSPARENT</TT
+>) is now considered transparent and 255 (<TT
+CLASS="LITERAL"
+>SDL_ALPHA_OPAQUE</TT
+>) is now considered opaque.</P
+></BLOCKQUOTE
+></DIV
+><P
+><TT
+CLASS="FUNCTION"
+>SDL_SetAlpha</TT
+> is used for setting the per-surface alpha and/or enabling and disabling per-pixel alpha blending.</P
+><P
+>The <TT
+CLASS="PARAMETER"
+><I
+>surface</I
+></TT
+> parameter specifies which surface whose alpha attributes you wish to adjust. <TT
+CLASS="PARAMETER"
+><I
+>flags</I
+></TT
+> is used to specify whether alpha blending should be used (<TT
+CLASS="LITERAL"
+>SDL_SRCALPHA</TT
+>) and whether the surface should use RLE acceleration for blitting (<TT
+CLASS="LITERAL"
+>SDL_RLEACCEL</TT
+>). <TT
+CLASS="PARAMETER"
+><I
+>flags</I
+></TT
+> can be an OR'd combination of these two options, one of these options or 0. If <TT
+CLASS="LITERAL"
+>SDL_SRCALPHA</TT
+> is not passed as a flag then all alpha information is ignored when blitting the surface. The <TT
+CLASS="PARAMETER"
+><I
+>alpha</I
+></TT
+> parameter is the per-surface alpha value, a surface need not have an alpha channel to use per-surface alpha and blitting can still be accelerated with <TT
+CLASS="LITERAL"
+>SDL_RLEACCEL</TT
+>. Setting the per-surface alpha value to 0 disables per-surface alpha blending.</P
+><DIV
+CLASS="NOTE"
+><BLOCKQUOTE
+CLASS="NOTE"
+><P
+><B
+>Note: </B
+>The per-surface alpha value of 128 is considered a special case and is optimised, so it's much faster than other per-surface values.</P
+></BLOCKQUOTE
+></DIV
+><P
+>Alpha effects surface blitting in the following ways:</P
+><DIV
+CLASS="INFORMALTABLE"
+><A
+NAME="AEN1642"
+></A
+><P
+></P
+><TABLE
+BORDER="0"
+CLASS="CALSTABLE"
+><TBODY
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>RGBA-&#62;RGB with <TT
+CLASS="LITERAL"
+>SDL_SRCALPHA</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>The source is alpha-blended with the destination, using the alpha channel. <TT
+CLASS="LITERAL"
+>SDL_SRCCOLORKEY</TT
+> and the per-surface alpha are ignored.</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>RGBA-&#62;RGB without <TT
+CLASS="LITERAL"
+>SDL_SRCALPHA</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>The RGB data is copied from the source. The source alpha channel and the per-surface alpha value are ignored.</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>RGB-&#62;RGBA with <TT
+CLASS="LITERAL"
+>SDL_SRCALPHA</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>The source is alpha-blended with the destination using the per-surface alpha value. If <TT
+CLASS="LITERAL"
+>SDL_SRCCOLORKEY</TT
+>literal&#62; is set, only the pixels not matching the colorkey value are copied.</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>RGB-&#62;RGBA without <TT
+CLASS="LITERAL"
+>SDL_SRCALPHA</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>The RGB data is copied from the source and the destination alpha is zero to opaque. If <TT
+CLASS="LITERAL"
+>SDL_SRCCOLORKEY</TT
+> is set, only the pixels not matching the colorkey value are copied.</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>RGBA-&#62;RGBA with <TT
+CLASS="LITERAL"
+>SDL_SRCALPHA</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>The source is alpha-blended with the destination using the source alpha channel. The alpha channel in the destination surface is left untouched. <TT
+CLASS="LITERAL"
+>SDL_SRCCOLORKEY</TT
+> is ignored.</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>RGBA-&#62;RGBA without <TT
+CLASS="LITERAL"
+>SDL_SRCALPHA</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>The RGBA data is copied to the destination surface. If <TT
+CLASS="LITERAL"
+>SDL_SRCCOLORKEY</TT
+> is set, only the pixels not matching the colorkey value are copied.</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>RGB-&#62;RGB with <TT
+CLASS="LITERAL"
+>SDL_SRCALPHA</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>The source is alpha-blended with the destination using the per-surface alpha value. If <TT
+CLASS="LITERAL"
+>SDL_SRCCOLORKEY</TT
+> is set, only the pixels not matching the colorkey value are copied.</P
+></TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>RGB-&#62;RGB without <TT
+CLASS="LITERAL"
+>SDL_SRCALPHA</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><P
+>The RGB data is copied from the source. If <TT
+CLASS="LITERAL"
+>SDL_SRCCOLORKEY</TT
+> is set, only the pixels not matching the colorkey value are copied.</P
+></TD
+></TR
+></TBODY
+></TABLE
+><P
+></P
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN1692"
+></A
+><H2
+>See Also</H2
+><P
+><A
+HREF="sdlmaprgba.html"
+><TT
+CLASS="FUNCTION"
+>SDL_MapRGBA</TT
+></A
+>,
+<A
+HREF="sdlgetrgba.html"
+><TT
+CLASS="FUNCTION"
+>SDL_GetRGBA</TT
+></A
+>,
+<A
+HREF="sdldisplayformatalpha.html"
+><TT
+CLASS="FUNCTION"
+>SDL_DisplayFormatAlpha</TT
+></A
+>,
+<A
+HREF="sdlblitsurface.html"
+><TT
+CLASS="FUNCTION"
+>SDL_BlitSurface</TT
+></A
+></P
+></DIV
+><DIV
+CLASS="NAVFOOTER"
+><HR
+ALIGN="LEFT"
+WIDTH="100%"><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+><A
+HREF="sdlsetcolorkey.html"
+>Prev</A
+></TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="index.html"
+>Home</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+><A
+HREF="sdlsetcliprect.html"
+>Next</A
+></TD
+></TR
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+>SDL_SetColorKey</TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="video.html"
+>Up</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+>SDL_SetClipRect</TD
+></TR
+></TABLE
+></DIV
+></BODY
+></HTML
+>
\ No newline at end of file