Mercurial > sdl-ios-xcode
diff docs/html/sdloverlay.html @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/html/sdloverlay.html Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,354 @@ +<HTML +><HEAD +><TITLE +>SDL_Overlay</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.61 +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="Video" +HREF="video.html"><LINK +REL="PREVIOUS" +TITLE="SDL_VideoInfo" +HREF="sdlvideoinfo.html"><LINK +REL="NEXT" +TITLE="Window Management" +HREF="wm.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlvideoinfo.html" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="wm.html" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLOVERLAY" +>SDL_Overlay</A +></H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN2967" +></A +><H2 +>Name</H2 +>SDL_Overlay -- YUV video overlay</DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2970" +></A +><H2 +>Structure Definition</H2 +><PRE +CLASS="PROGRAMLISTING" +>typedef struct{ + Uint32 format; + int w, h; + int planes; + Uint16 *pitches; + Uint8 **pixels; + Uint32 hw_overlay:1; +} SDL_Overlay;</PRE +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2973" +></A +><H2 +>Structure Data</H2 +><DIV +CLASS="INFORMALTABLE" +><A +NAME="AEN2975" +></A +><P +></P +><TABLE +BORDER="0" +CLASS="CALSTABLE" +><TBODY +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>format</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Overlay format (see below)</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>w, h</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Width and height of overlay</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>planes</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Number of planes in the overlay. Usually either 1 or 3</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>pitches</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>An array of pitches, one for each plane. Pitch is the length of a row in bytes.</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>pixels</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>An array of pointers to teh data of each plane. The overlay should be locked before these pointers are used.</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>hw_overlay</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>This will be set to 1 if the overlay is hardware accelerated.</TD +></TR +></TBODY +></TABLE +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN3002" +></A +><H2 +>Description</H2 +><P +>A <SPAN +CLASS="STRUCTNAME" +>SDL_Overlay</SPAN +> is similar to a <A +HREF="sdlsurface.html" +><SPAN +CLASS="STRUCTNAME" +>SDL_Surface</SPAN +></A +> except it stores a YUV overlay. All the fields are read only, except for <TT +CLASS="STRUCTFIELD" +><I +>pixels</I +></TT +> which should be <A +HREF="sdllockyuvoverlay.html" +>locked</A +> before use. The <TT +CLASS="STRUCTFIELD" +><I +>format</I +></TT +> field stores the format of the overlay which is one of the following: +<PRE +CLASS="PROGRAMLISTING" +>#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U */ +#define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V */ +#define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 */ +#define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 */ +#define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 */</PRE +> +More information on YUV formats can be found at <A +HREF="http://www.webartz.com/fourcc/indexyuv.htm" +TARGET="_top" +>http://www.webartz.com/fourcc/indexyuv.htm</A +>.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN3013" +></A +><H2 +>See Also</H2 +><P +><A +HREF="sdlcreateyuvoverlay.html" +><TT +CLASS="FUNCTION" +>SDL_CreateYUVOverlay</TT +></A +>, +<A +HREF="sdllockyuvoverlay.html" +><TT +CLASS="FUNCTION" +>SDL_LockYUVOverlay</TT +></A +>, +<A +HREF="sdlunlockyuvoverlay.html" +><TT +CLASS="FUNCTION" +>SDL_UnlockYUVOverlay</TT +></A +>, +<A +HREF="sdlfreeyuvoverlay.html" +><TT +CLASS="FUNCTION" +>SDL_FreeYUVOverlay</TT +></A +></P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlvideoinfo.html" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="wm.html" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_VideoInfo</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="video.html" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>Window Management</TD +></TR +></TABLE +></DIV +></BODY +></HTML +> \ No newline at end of file