Mercurial > sdl-ios-xcode
diff docs/html/sdlmousemotionevent.html @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/html/sdlmousemotionevent.html Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,357 @@ +<HTML +><HEAD +><TITLE +>SDL_MouseMotionEvent</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.61 +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="SDL Event Structures." +HREF="eventstructures.html"><LINK +REL="PREVIOUS" +TITLE="SDL_KeyboardEvent" +HREF="sdlkeyboardevent.html"><LINK +REL="NEXT" +TITLE="SDL_MouseButtonEvent" +HREF="sdlmousebuttonevent.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlkeyboardevent.html" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="sdlmousebuttonevent.html" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLMOUSEMOTIONEVENT" +>SDL_MouseMotionEvent</A +></H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN3571" +></A +><H2 +>Name</H2 +>SDL_MouseMotionEvent -- Mouse motion event structure</DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN3574" +></A +><H2 +>Structure Definition</H2 +><PRE +CLASS="PROGRAMLISTING" +>typedef struct{ + Uint8 type; + Uint8 state; + Uint16 x, y; + Sint16 xrel, yrel; +} SDL_MouseMotionEvent;</PRE +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN3577" +></A +><H2 +>Structure Data</H2 +><DIV +CLASS="INFORMALTABLE" +><A +NAME="AEN3579" +></A +><P +></P +><TABLE +BORDER="0" +CLASS="CALSTABLE" +><TBODY +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>type</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_MOUSEMOTION</TT +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>state</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>The current button state</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>x</I +></TT +>, <TT +CLASS="STRUCTFIELD" +><I +>y</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>The X/Y coordinates of the mouse</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>xrel</I +></TT +>, <TT +CLASS="STRUCTFIELD" +><I +>yrel</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Relative motion in the X/Y direction</TD +></TR +></TBODY +></TABLE +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN3601" +></A +><H2 +>Description</H2 +><P +><SPAN +CLASS="STRUCTNAME" +>SDL_MouseMotionEvent</SPAN +> is a member of the <A +HREF="sdlevent.html" +><SPAN +CLASS="STRUCTNAME" +>SDL_Event</SPAN +></A +> union and is used when an event of type <TT +CLASS="LITERAL" +>SDL_MOUSEMOTION</TT +> is reported.</P +><P +>Simply put, a <TT +CLASS="LITERAL" +>SDL_MOUSEMOTION</TT +> type event occurs when a user moves the mouse within the application window or when <A +HREF="sdlwarpmouse.html" +><TT +CLASS="FUNCTION" +>SDL_WarpMouse</TT +></A +> is called. Both the absolute (<TT +CLASS="STRUCTFIELD" +><I +>x</I +></TT +> and <TT +CLASS="STRUCTFIELD" +><I +>y</I +></TT +>) and relative (<TT +CLASS="STRUCTFIELD" +><I +>xrel</I +></TT +> and <TT +CLASS="STRUCTFIELD" +><I +>yrel</I +></TT +>) coordinates are reported along with the current button states (<TT +CLASS="STRUCTFIELD" +><I +>state</I +></TT +>). The button state can be interpreted using the <TT +CLASS="LITERAL" +>SDL_BUTTON</TT +> macro (see <A +HREF="sdlgetmousestate.html" +><TT +CLASS="FUNCTION" +>SDL_GetMouseState</TT +></A +>).</P +><P +>If the cursor is hidden (<A +HREF="sdlshowcursor.html" +><TT +CLASS="FUNCTION" +>SDL_ShowCursor</TT +>(0)</A +>) and the input is grabbed (<A +HREF="sdlwmgrabinput.html" +><TT +CLASS="FUNCTION" +>SDL_WM_GrabInput</TT +>(SDL_GRAB_ON)</A +>), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is currently only implemented on Windows and Linux/Unix-a-likes.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN3625" +></A +><H2 +>See Also</H2 +><P +><A +HREF="sdlevent.html" +><SPAN +CLASS="STRUCTNAME" +>SDL_Event</SPAN +></A +>, +<A +HREF="sdlmousebuttonevent.html" +><SPAN +CLASS="STRUCTNAME" +>SDL_MouseButtonEvent</SPAN +></A +></P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlkeyboardevent.html" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="sdlmousebuttonevent.html" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_KeyboardEvent</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="eventstructures.html" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL_MouseButtonEvent</TD +></TR +></TABLE +></DIV +></BODY +></HTML +> \ No newline at end of file