Mercurial > sdl-ios-xcode
diff docs/html/sdlmaprgba.html @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/html/sdlmaprgba.html Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,234 @@ +<HTML +><HEAD +><TITLE +>SDL_MapRGBA</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.61 +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="Video" +HREF="video.html"><LINK +REL="PREVIOUS" +TITLE="SDL_MapRGB" +HREF="sdlmaprgb.html"><LINK +REL="NEXT" +TITLE="SDL_GetRGB" +HREF="sdlgetrgb.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlmaprgb.html" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="sdlgetrgb.html" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLMAPRGBA" +>SDL_MapRGBA</A +></H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN1230" +></A +><H2 +>Name</H2 +>SDL_MapRGBA -- Map a RGBA color value to a pixel format.</DIV +><DIV +CLASS="REFSYNOPSISDIV" +><A +NAME="AEN1233" +></A +><H2 +>Synopsis</H2 +><DIV +CLASS="FUNCSYNOPSIS" +><A +NAME="AEN1234" +></A +><P +></P +><PRE +CLASS="FUNCSYNOPSISINFO" +>#include "SDL.h"</PRE +><P +><CODE +><CODE +CLASS="FUNCDEF" +>Uint32 <B +CLASS="FSFUNC" +>SDL_MapRGBA</B +></CODE +>(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b, Uint8 a);</CODE +></P +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN1240" +></A +><H2 +>Description</H2 +><P +>Maps the RGBA color value to the specified pixel format and returns the +pixel value as a 32-bit int.</P +><P +>If the format has a palette (8-bit) the index of the closest matching +color in the palette will be returned.</P +><P +>If the specified pixel format has no alpha component the alpha value +will be ignored (as it will be in formats with a palette).</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN1245" +></A +><H2 +>Return Value</H2 +><P +>A pixel value best approximating the given RGBA color value for a given +pixel format. If the pixel format bpp (color depth) is less than 32-bpp +then the unused upper bits of the return value can safely be ignored +(e.g., with a 16-bpp format the return value can be assigned to a +<SPAN +CLASS="TYPE" +>Uint16</SPAN +>, and similarly a <SPAN +CLASS="TYPE" +>Uint8</SPAN +> for an 8-bpp +format).</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN1250" +></A +><H2 +>See Also</H2 +><P +><A +HREF="sdlgetrgb.html" +>SDL_GetRGB</A +>, +<A +HREF="sdlgetrgba.html" +>SDL_GetRGBA</A +>, +<A +HREF="sdlmaprgb.html" +>SDL_MapRGB</A +>, +<A +HREF="sdlpixelformat.html" +>SDL_PixelFormat</A +></P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlmaprgb.html" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="sdlgetrgb.html" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_MapRGB</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="video.html" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL_GetRGB</TD +></TR +></TABLE +></DIV +></BODY +></HTML +> \ No newline at end of file