diff docs/html/sdlmaprgb.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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+++ b/docs/html/sdlmaprgb.html	Thu Apr 26 16:45:43 2001 +0000
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+<HTML
+><HEAD
+><TITLE
+>SDL_MapRGB</TITLE
+><META
+NAME="GENERATOR"
+CONTENT="Modular DocBook HTML Stylesheet Version 1.61
+"><LINK
+REL="HOME"
+TITLE="SDL Library Documentation"
+HREF="index.html"><LINK
+REL="UP"
+TITLE="Video"
+HREF="video.html"><LINK
+REL="PREVIOUS"
+TITLE="SDL_SetGammaRamp"
+HREF="sdlsetgammaramp.html"><LINK
+REL="NEXT"
+TITLE="SDL_MapRGBA"
+HREF="sdlmaprgba.html"></HEAD
+><BODY
+CLASS="REFENTRY"
+BGCOLOR="#FFF8DC"
+TEXT="#000000"
+LINK="#0000ee"
+VLINK="#551a8b"
+ALINK="#ff0000"
+><DIV
+CLASS="NAVHEADER"
+><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TH
+COLSPAN="3"
+ALIGN="center"
+>SDL Library Documentation</TH
+></TR
+><TR
+><TD
+WIDTH="10%"
+ALIGN="left"
+VALIGN="bottom"
+><A
+HREF="sdlsetgammaramp.html"
+>Prev</A
+></TD
+><TD
+WIDTH="80%"
+ALIGN="center"
+VALIGN="bottom"
+></TD
+><TD
+WIDTH="10%"
+ALIGN="right"
+VALIGN="bottom"
+><A
+HREF="sdlmaprgba.html"
+>Next</A
+></TD
+></TR
+></TABLE
+><HR
+ALIGN="LEFT"
+WIDTH="100%"></DIV
+><H1
+><A
+NAME="SDLMAPRGB"
+>SDL_MapRGB</A
+></H1
+><DIV
+CLASS="REFNAMEDIV"
+><A
+NAME="AEN1195"
+></A
+><H2
+>Name</H2
+>SDL_MapRGB&nbsp;--&nbsp;Map a RGB color value to a pixel format.</DIV
+><DIV
+CLASS="REFSYNOPSISDIV"
+><A
+NAME="AEN1198"
+></A
+><H2
+>Synopsis</H2
+><DIV
+CLASS="FUNCSYNOPSIS"
+><A
+NAME="AEN1199"
+></A
+><P
+></P
+><PRE
+CLASS="FUNCSYNOPSISINFO"
+>#include "SDL.h"</PRE
+><P
+><CODE
+><CODE
+CLASS="FUNCDEF"
+>Uint32 <B
+CLASS="FSFUNC"
+>SDL_MapRGB</B
+></CODE
+>(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b);</CODE
+></P
+><P
+></P
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN1205"
+></A
+><H2
+>Description</H2
+><P
+>Maps the RGB color value to the specified pixel format and returns the
+pixel value as a 32-bit int.</P
+><P
+>If the format has a palette (8-bit) the index of the closest matching
+color in the palette will be returned.</P
+><P
+>If the specified pixel format has an alpha component it will be returned
+as all 1 bits (fully opaque).</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN1210"
+></A
+><H2
+>Return Value</H2
+><P
+>A pixel value best approximating the given RGB color value for a given
+pixel format. If the pixel format bpp (color depth) is less than 32-bpp
+then the unused upper bits of the return value can safely be ignored
+(e.g., with a 16-bpp format the return value can be assigned to a
+<SPAN
+CLASS="TYPE"
+>Uint16</SPAN
+>, and similarly a <SPAN
+CLASS="TYPE"
+>Uint8</SPAN
+> for an 8-bpp
+format).</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN1215"
+></A
+><H2
+>See Also</H2
+><P
+><A
+HREF="sdlgetrgb.html"
+><TT
+CLASS="FUNCTION"
+>SDL_GetRGB</TT
+></A
+>,
+<A
+HREF="sdlgetrgba.html"
+><TT
+CLASS="FUNCTION"
+>SDL_GetRGBA</TT
+></A
+>,
+<A
+HREF="sdlmaprgba.html"
+><TT
+CLASS="FUNCTION"
+>SDL_MapRGBA</TT
+></A
+>,
+<A
+HREF="sdlpixelformat.html"
+><SPAN
+CLASS="STRUCTNAME"
+>SDL_PixelFormat</SPAN
+></A
+></P
+></DIV
+><DIV
+CLASS="NAVFOOTER"
+><HR
+ALIGN="LEFT"
+WIDTH="100%"><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+><A
+HREF="sdlsetgammaramp.html"
+>Prev</A
+></TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="index.html"
+>Home</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+><A
+HREF="sdlmaprgba.html"
+>Next</A
+></TD
+></TR
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+>SDL_SetGammaRamp</TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="video.html"
+>Up</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+>SDL_MapRGBA</TD
+></TR
+></TABLE
+></DIV
+></BODY
+></HTML
+>
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