Mercurial > sdl-ios-xcode
diff docs/html/sdlinitsubsystem.html @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/html/sdlinitsubsystem.html Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,275 @@ +<HTML +><HEAD +><TITLE +>SDL_InitSubSystem</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.61 +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="General" +HREF="general.html"><LINK +REL="PREVIOUS" +TITLE="SDL_Init" +HREF="sdlinit.html"><LINK +REL="NEXT" +TITLE="SDL_QuitSubSystem" +HREF="sdlquitsubsystem.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlinit.html" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="sdlquitsubsystem.html" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLINITSUBSYSTEM" +>SDL_InitSubSystem</A +></H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN471" +></A +><H2 +>Name</H2 +>SDL_InitSubSystem -- Initialize subsystems</DIV +><DIV +CLASS="REFSYNOPSISDIV" +><A +NAME="AEN474" +></A +><H2 +>Synopsis</H2 +><DIV +CLASS="FUNCSYNOPSIS" +><A +NAME="AEN475" +></A +><P +></P +><PRE +CLASS="FUNCSYNOPSISINFO" +>#include "SDL.h"</PRE +><P +><CODE +><CODE +CLASS="FUNCDEF" +>int <B +CLASS="FSFUNC" +>SDL_InitSubSystem</B +></CODE +>(Uint32 flags);</CODE +></P +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN481" +></A +><H2 +>Description</H2 +><P +>After SDL has been initialized with <A +HREF="sdlinit.html" +><TT +CLASS="FUNCTION" +>SDL_Init</TT +></A +> you may initialize uninitialized subsystems with <TT +CLASS="FUNCTION" +>SDL_InitSubSystem</TT +>. The <TT +CLASS="PARAMETER" +><I +>flags</I +></TT +> parameter is the same as that used in <A +HREF="sdlinit.html" +><TT +CLASS="FUNCTION" +>SDL_Init</TT +></A +>.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN490" +></A +><H2 +>Examples</H2 +><PRE +CLASS="PROGRAMLISTING" +>/* Seperating Joystick and Video initialization. */ +SDL_Init(SDL_INIT_VIDEO); +. +. +SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN); +. +/* Do Some Video stuff */ +. +. +/* Initialize the joystick subsystem */ +SDL_InitSubSystem(SDL_INIT_JOYSTICK); + +/* Do some stuff with video and joystick */ +. +. +. +/* Shut them both down */ +SDL_Quit();</PRE +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN493" +></A +><H2 +>Return Value</H2 +><P +>Returns <SPAN +CLASS="RETURNVALUE" +>-1</SPAN +> on an error or <SPAN +CLASS="RETURNVALUE" +>0</SPAN +> on success.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN498" +></A +><H2 +>See Also</H2 +><P +><A +HREF="sdlinit.html" +><TT +CLASS="FUNCTION" +>SDL_Init</TT +></A +>, +<A +HREF="sdlquit.html" +><TT +CLASS="FUNCTION" +>SDL_Quit</TT +></A +>, +<A +HREF="sdlquitsubsystem.html" +><TT +CLASS="FUNCTION" +>SDL_QuitSubSystem</TT +></A +></P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlinit.html" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="sdlquitsubsystem.html" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_Init</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="general.html" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL_QuitSubSystem</TD +></TR +></TABLE +></DIV +></BODY +></HTML +> \ No newline at end of file