diff docs/html/sdlinitsubsystem.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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+<HTML
+><HEAD
+><TITLE
+>SDL_InitSubSystem</TITLE
+><META
+NAME="GENERATOR"
+CONTENT="Modular DocBook HTML Stylesheet Version 1.61
+"><LINK
+REL="HOME"
+TITLE="SDL Library Documentation"
+HREF="index.html"><LINK
+REL="UP"
+TITLE="General"
+HREF="general.html"><LINK
+REL="PREVIOUS"
+TITLE="SDL_Init"
+HREF="sdlinit.html"><LINK
+REL="NEXT"
+TITLE="SDL_QuitSubSystem"
+HREF="sdlquitsubsystem.html"></HEAD
+><BODY
+CLASS="REFENTRY"
+BGCOLOR="#FFF8DC"
+TEXT="#000000"
+LINK="#0000ee"
+VLINK="#551a8b"
+ALINK="#ff0000"
+><DIV
+CLASS="NAVHEADER"
+><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TH
+COLSPAN="3"
+ALIGN="center"
+>SDL Library Documentation</TH
+></TR
+><TR
+><TD
+WIDTH="10%"
+ALIGN="left"
+VALIGN="bottom"
+><A
+HREF="sdlinit.html"
+>Prev</A
+></TD
+><TD
+WIDTH="80%"
+ALIGN="center"
+VALIGN="bottom"
+></TD
+><TD
+WIDTH="10%"
+ALIGN="right"
+VALIGN="bottom"
+><A
+HREF="sdlquitsubsystem.html"
+>Next</A
+></TD
+></TR
+></TABLE
+><HR
+ALIGN="LEFT"
+WIDTH="100%"></DIV
+><H1
+><A
+NAME="SDLINITSUBSYSTEM"
+>SDL_InitSubSystem</A
+></H1
+><DIV
+CLASS="REFNAMEDIV"
+><A
+NAME="AEN471"
+></A
+><H2
+>Name</H2
+>SDL_InitSubSystem&nbsp;--&nbsp;Initialize subsystems</DIV
+><DIV
+CLASS="REFSYNOPSISDIV"
+><A
+NAME="AEN474"
+></A
+><H2
+>Synopsis</H2
+><DIV
+CLASS="FUNCSYNOPSIS"
+><A
+NAME="AEN475"
+></A
+><P
+></P
+><PRE
+CLASS="FUNCSYNOPSISINFO"
+>#include "SDL.h"</PRE
+><P
+><CODE
+><CODE
+CLASS="FUNCDEF"
+>int <B
+CLASS="FSFUNC"
+>SDL_InitSubSystem</B
+></CODE
+>(Uint32 flags);</CODE
+></P
+><P
+></P
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN481"
+></A
+><H2
+>Description</H2
+><P
+>After SDL has been initialized with <A
+HREF="sdlinit.html"
+><TT
+CLASS="FUNCTION"
+>SDL_Init</TT
+></A
+> you may initialize uninitialized subsystems with <TT
+CLASS="FUNCTION"
+>SDL_InitSubSystem</TT
+>. The <TT
+CLASS="PARAMETER"
+><I
+>flags</I
+></TT
+> parameter is the same as that used in <A
+HREF="sdlinit.html"
+><TT
+CLASS="FUNCTION"
+>SDL_Init</TT
+></A
+>.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN490"
+></A
+><H2
+>Examples</H2
+><PRE
+CLASS="PROGRAMLISTING"
+>/* Seperating Joystick and Video initialization. */
+SDL_Init(SDL_INIT_VIDEO);
+.
+.
+SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN);
+.
+/* Do Some Video stuff */
+.
+.
+/* Initialize the joystick subsystem */
+SDL_InitSubSystem(SDL_INIT_JOYSTICK);
+
+/* Do some stuff with video and joystick */
+.
+.
+.
+/* Shut them both down */
+SDL_Quit();</PRE
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN493"
+></A
+><H2
+>Return Value</H2
+><P
+>Returns <SPAN
+CLASS="RETURNVALUE"
+>-1</SPAN
+> on an error or <SPAN
+CLASS="RETURNVALUE"
+>0</SPAN
+> on success.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN498"
+></A
+><H2
+>See Also</H2
+><P
+><A
+HREF="sdlinit.html"
+><TT
+CLASS="FUNCTION"
+>SDL_Init</TT
+></A
+>,
+<A
+HREF="sdlquit.html"
+><TT
+CLASS="FUNCTION"
+>SDL_Quit</TT
+></A
+>,
+<A
+HREF="sdlquitsubsystem.html"
+><TT
+CLASS="FUNCTION"
+>SDL_QuitSubSystem</TT
+></A
+></P
+></DIV
+><DIV
+CLASS="NAVFOOTER"
+><HR
+ALIGN="LEFT"
+WIDTH="100%"><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+><A
+HREF="sdlinit.html"
+>Prev</A
+></TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="index.html"
+>Home</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+><A
+HREF="sdlquitsubsystem.html"
+>Next</A
+></TD
+></TR
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+>SDL_Init</TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="general.html"
+>Up</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+>SDL_QuitSubSystem</TD
+></TR
+></TABLE
+></DIV
+></BODY
+></HTML
+>
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