Mercurial > sdl-ios-xcode
diff docs/html/sdlglsetattribute.html @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/html/sdlglsetattribute.html Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,278 @@ +<HTML +><HEAD +><TITLE +>SDL_GL_SetAttribute</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.61 +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="Video" +HREF="video.html"><LINK +REL="PREVIOUS" +TITLE="SDL_GL_GetAttribute" +HREF="sdlglgetattribute.html"><LINK +REL="NEXT" +TITLE="SDL_GL_SwapBuffers" +HREF="sdlglswapbuffers.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlglgetattribute.html" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="sdlglswapbuffers.html" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLGLSETATTRIBUTE" +>SDL_GL_SetAttribute</A +></H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN2244" +></A +><H2 +>Name</H2 +>SDL_GL_SetAttribute -- Set a special SDL/OpenGL attribute</DIV +><DIV +CLASS="REFSYNOPSISDIV" +><A +NAME="AEN2247" +></A +><H2 +>Synopsis</H2 +><DIV +CLASS="FUNCSYNOPSIS" +><A +NAME="AEN2248" +></A +><P +></P +><PRE +CLASS="FUNCSYNOPSISINFO" +>#include "SDL.h"</PRE +><P +><CODE +><CODE +CLASS="FUNCDEF" +>int <B +CLASS="FSFUNC" +>SDL_GL_SetAttribute</B +></CODE +>(SDL_GLattr attr, int value);</CODE +></P +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2254" +></A +><H2 +>Description</H2 +><P +>Sets the OpenGL <A +HREF="sdlglattr.html" +>attribute</A +> <TT +CLASS="PARAMETER" +><I +>attr</I +></TT +> to <TT +CLASS="PARAMETER" +><I +>value</I +></TT +>. The attributes you set don't take effect until after a call to <A +HREF="sdlsetvideomode.html" +><TT +CLASS="FUNCTION" +>SDL_SetVideoMode</TT +></A +>. You should use <A +HREF="sdlglgetattribute.html" +><TT +CLASS="FUNCTION" +>SDL_GL_GetAttribute</TT +></A +> to check the values after a <TT +CLASS="FUNCTION" +>SDL_SetVideoMode</TT +> call.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2265" +></A +><H2 +>Return Value</H2 +><P +>Returns <SPAN +CLASS="RETURNVALUE" +>0</SPAN +> on success, or <SPAN +CLASS="RETURNVALUE" +>-1</SPAN +> on error.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2270" +></A +><H2 +>Example</H2 +><PRE +CLASS="PROGRAMLISTING" +>SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 ); +SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 ); +SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 ); +SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); +SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); +if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) { + fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError()); + SDL_Quit(); + return; +}</PRE +><DIV +CLASS="NOTE" +><BLOCKQUOTE +CLASS="NOTE" +><P +><B +>Note: </B +>The <TT +CLASS="LITERAL" +>SDL_DOUBLEBUF</TT +> flag is not required to enable double buffering when setting an OpenGL video mode. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute.</P +></BLOCKQUOTE +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2276" +></A +><H2 +>See Also</H2 +><P +><A +HREF="sdlglgetattribute.html" +><TT +CLASS="FUNCTION" +>SDL_GL_GetAttribute</TT +></A +>, +<A +HREF="sdlglattr.html" +>GL Attributes</A +></P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlglgetattribute.html" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="sdlglswapbuffers.html" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_GL_GetAttribute</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="video.html" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL_GL_SwapBuffers</TD +></TR +></TABLE +></DIV +></BODY +></HTML +> \ No newline at end of file