diff docs/html/sdlglloadlibrary.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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+++ b/docs/html/sdlglloadlibrary.html	Thu Apr 26 16:45:43 2001 +0000
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+<HTML
+><HEAD
+><TITLE
+>SDL_GL_LoadLibrary</TITLE
+><META
+NAME="GENERATOR"
+CONTENT="Modular DocBook HTML Stylesheet Version 1.61
+"><LINK
+REL="HOME"
+TITLE="SDL Library Documentation"
+HREF="index.html"><LINK
+REL="UP"
+TITLE="Video"
+HREF="video.html"><LINK
+REL="PREVIOUS"
+TITLE="SDL_ShowCursor"
+HREF="sdlshowcursor.html"><LINK
+REL="NEXT"
+TITLE="SDL_GL_GetProcAddress"
+HREF="sdlglgetprocaddress.html"></HEAD
+><BODY
+CLASS="REFENTRY"
+BGCOLOR="#FFF8DC"
+TEXT="#000000"
+LINK="#0000ee"
+VLINK="#551a8b"
+ALINK="#ff0000"
+><DIV
+CLASS="NAVHEADER"
+><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TH
+COLSPAN="3"
+ALIGN="center"
+>SDL Library Documentation</TH
+></TR
+><TR
+><TD
+WIDTH="10%"
+ALIGN="left"
+VALIGN="bottom"
+><A
+HREF="sdlshowcursor.html"
+>Prev</A
+></TD
+><TD
+WIDTH="80%"
+ALIGN="center"
+VALIGN="bottom"
+></TD
+><TD
+WIDTH="10%"
+ALIGN="right"
+VALIGN="bottom"
+><A
+HREF="sdlglgetprocaddress.html"
+>Next</A
+></TD
+></TR
+></TABLE
+><HR
+ALIGN="LEFT"
+WIDTH="100%"></DIV
+><H1
+><A
+NAME="SDLGLLOADLIBRARY"
+>SDL_GL_LoadLibrary</A
+></H1
+><DIV
+CLASS="REFNAMEDIV"
+><A
+NAME="AEN2150"
+></A
+><H2
+>Name</H2
+>SDL_GL_LoadLibrary&nbsp;--&nbsp;Specify an OpenGL library</DIV
+><DIV
+CLASS="REFSYNOPSISDIV"
+><A
+NAME="AEN2153"
+></A
+><H2
+>Synopsis</H2
+><DIV
+CLASS="FUNCSYNOPSIS"
+><A
+NAME="AEN2154"
+></A
+><P
+></P
+><PRE
+CLASS="FUNCSYNOPSISINFO"
+>#include "SDL.h"</PRE
+><P
+><CODE
+><CODE
+CLASS="FUNCDEF"
+>int <B
+CLASS="FSFUNC"
+>SDL_GL_LoadLibrary</B
+></CODE
+>(const char *path);</CODE
+></P
+><P
+></P
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN2160"
+></A
+><H2
+>Description</H2
+><P
+>If you wish, you may load the OpenGL library at runtime, this must be done before <A
+HREF="sdlsetvideomode.html"
+><TT
+CLASS="FUNCTION"
+>SDL_SetVideoMode</TT
+></A
+> is called. The <TT
+CLASS="PARAMETER"
+><I
+>path</I
+></TT
+> of the GL library is passed to <TT
+CLASS="FUNCTION"
+>SDL_GL_LoadLibrary</TT
+> and it returns <SPAN
+CLASS="RETURNVALUE"
+>0</SPAN
+> on success, or <SPAN
+CLASS="RETURNVALUE"
+>-1</SPAN
+> on an error. You must then use <A
+HREF="sdlglgetprocaddress.html"
+><TT
+CLASS="FUNCTION"
+>SDL_GL_GetProcAddress</TT
+></A
+> to retrieve function pointers to GL functions.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN2171"
+></A
+><H2
+>See Also</H2
+><P
+><A
+HREF="sdlglgetprocaddress.html"
+><TT
+CLASS="FUNCTION"
+>SDL_GL_GetProcAddress</TT
+></A
+></P
+></DIV
+><DIV
+CLASS="NAVFOOTER"
+><HR
+ALIGN="LEFT"
+WIDTH="100%"><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+><A
+HREF="sdlshowcursor.html"
+>Prev</A
+></TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="index.html"
+>Home</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+><A
+HREF="sdlglgetprocaddress.html"
+>Next</A
+></TD
+></TR
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+>SDL_ShowCursor</TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="video.html"
+>Up</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+>SDL_GL_GetProcAddress</TD
+></TR
+></TABLE
+></DIV
+></BODY
+></HTML
+>
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