Mercurial > sdl-ios-xcode
diff docs/html/sdlglloadlibrary.html @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/html/sdlglloadlibrary.html Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,223 @@ +<HTML +><HEAD +><TITLE +>SDL_GL_LoadLibrary</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.61 +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="Video" +HREF="video.html"><LINK +REL="PREVIOUS" +TITLE="SDL_ShowCursor" +HREF="sdlshowcursor.html"><LINK +REL="NEXT" +TITLE="SDL_GL_GetProcAddress" +HREF="sdlglgetprocaddress.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlshowcursor.html" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="sdlglgetprocaddress.html" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLGLLOADLIBRARY" +>SDL_GL_LoadLibrary</A +></H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN2150" +></A +><H2 +>Name</H2 +>SDL_GL_LoadLibrary -- Specify an OpenGL library</DIV +><DIV +CLASS="REFSYNOPSISDIV" +><A +NAME="AEN2153" +></A +><H2 +>Synopsis</H2 +><DIV +CLASS="FUNCSYNOPSIS" +><A +NAME="AEN2154" +></A +><P +></P +><PRE +CLASS="FUNCSYNOPSISINFO" +>#include "SDL.h"</PRE +><P +><CODE +><CODE +CLASS="FUNCDEF" +>int <B +CLASS="FSFUNC" +>SDL_GL_LoadLibrary</B +></CODE +>(const char *path);</CODE +></P +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2160" +></A +><H2 +>Description</H2 +><P +>If you wish, you may load the OpenGL library at runtime, this must be done before <A +HREF="sdlsetvideomode.html" +><TT +CLASS="FUNCTION" +>SDL_SetVideoMode</TT +></A +> is called. The <TT +CLASS="PARAMETER" +><I +>path</I +></TT +> of the GL library is passed to <TT +CLASS="FUNCTION" +>SDL_GL_LoadLibrary</TT +> and it returns <SPAN +CLASS="RETURNVALUE" +>0</SPAN +> on success, or <SPAN +CLASS="RETURNVALUE" +>-1</SPAN +> on an error. You must then use <A +HREF="sdlglgetprocaddress.html" +><TT +CLASS="FUNCTION" +>SDL_GL_GetProcAddress</TT +></A +> to retrieve function pointers to GL functions.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2171" +></A +><H2 +>See Also</H2 +><P +><A +HREF="sdlglgetprocaddress.html" +><TT +CLASS="FUNCTION" +>SDL_GL_GetProcAddress</TT +></A +></P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlshowcursor.html" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="sdlglgetprocaddress.html" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_ShowCursor</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="video.html" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL_GL_GetProcAddress</TD +></TR +></TABLE +></DIV +></BODY +></HTML +> \ No newline at end of file