Mercurial > sdl-ios-xcode
diff docs/html/sdlglgetprocaddress.html @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/html/sdlglgetprocaddress.html Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,251 @@ +<HTML +><HEAD +><TITLE +>SDL_GL_GetProcAddress</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.61 +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="Video" +HREF="video.html"><LINK +REL="PREVIOUS" +TITLE="SDL_GL_LoadLibrary" +HREF="sdlglloadlibrary.html"><LINK +REL="NEXT" +TITLE="SDL_GL_GetAttribute" +HREF="sdlglgetattribute.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlglloadlibrary.html" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="sdlglgetattribute.html" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLGLGETPROCADDRESS" +>SDL_GL_GetProcAddress</A +></H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN2180" +></A +><H2 +>Name</H2 +>SDL_GL_GetProcAddress -- Get the address of a GL function</DIV +><DIV +CLASS="REFSYNOPSISDIV" +><A +NAME="AEN2183" +></A +><H2 +>Synopsis</H2 +><DIV +CLASS="FUNCSYNOPSIS" +><A +NAME="AEN2184" +></A +><P +></P +><PRE +CLASS="FUNCSYNOPSISINFO" +>#include "SDL.h"</PRE +><P +><CODE +><CODE +CLASS="FUNCDEF" +>void *<B +CLASS="FSFUNC" +>SDL_GL_GetProcAddress</B +></CODE +>(const char* proc);</CODE +></P +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2190" +></A +><H2 +>Description</H2 +><P +>Returns the address of the GL function <TT +CLASS="PARAMETER" +><I +>proc</I +></TT +>, or <SPAN +CLASS="RETURNVALUE" +>NULL</SPAN +> if the function is not found. If the GL library is loaded at runtime, with <A +HREF="sdlglloadlibrary.html" +><TT +CLASS="FUNCTION" +>SDL_GL_LoadLibrary</TT +></A +>, then <I +CLASS="EMPHASIS" +>all</I +> GL functions must be retrieved this way. Usually this is used to retrieve function pointers to OpenGL extensions.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2198" +></A +><H2 +>Example</H2 +><PRE +CLASS="PROGRAMLISTING" +>typedef void (*GL_ActiveTextureARB_Func)(unsigned int); +GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0; +int has_multitexture=1; +. +. +. +/* Get function pointer */ +glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB"); + +/* Check for a valid function ptr */ +if(!glActiveTextureARB_ptr){ + fprintf(stderr, "Multitexture Extensions not present.\n"); + has_multitexture=0; +} +. +. +. +. +if(has_multitexture){ + glActiveTextureARB_ptr(GL_TEXTURE0_ARB); + . + . +} +else{ + . + . +}</PRE +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2201" +></A +><H2 +>See Also</H2 +><P +><A +HREF="sdlglloadlibrary.html" +><TT +CLASS="FUNCTION" +>SDL_GL_LoadLibrary</TT +></A +></P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlglloadlibrary.html" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="sdlglgetattribute.html" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_GL_LoadLibrary</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="video.html" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL_GL_GetAttribute</TD +></TR +></TABLE +></DIV +></BODY +></HTML +> \ No newline at end of file