Mercurial > sdl-ios-xcode
diff docs/html/sdlglattr.html @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/html/sdlglattr.html Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,368 @@ +<HTML +><HEAD +><TITLE +>SDL_GLattr</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.61 +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="Video" +HREF="video.html"><LINK +REL="PREVIOUS" +TITLE="SDL_FreeYUVOverlay" +HREF="sdlfreeyuvoverlay.html"><LINK +REL="NEXT" +TITLE="SDL_Rect" +HREF="sdlrect.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlfreeyuvoverlay.html" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="sdlrect.html" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLGLATTR" +>SDL_GLattr</A +></H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN2470" +></A +><H2 +>Name</H2 +>SDL_GLattr -- SDL GL Attributes</DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2473" +></A +><H2 +>Attributes</H2 +><DIV +CLASS="INFORMALTABLE" +><A +NAME="AEN2475" +></A +><P +></P +><TABLE +BORDER="0" +CLASS="CALSTABLE" +><TBODY +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_GL_RED_SIZE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Size of the framebuffer red component, in bits</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_GL_GREEN_SIZE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Size of the framebuffer green component, in bits</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_GL_BLUE_SIZE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Size of the framebuffer blue component, in bits</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_GL_ALPHA_SIZE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Size of the framebuffer alpha component, in bits</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_GL_DOUBLEBUFFER</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>0 or 1, enable or disable double buffering</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_GL_BUFFER_SIZE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Size of the framebuffer, in bits</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_GL_DEPTH_SIZE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Size of the depth buffer, in bits</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_GL_STENCIL_SIZE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Size of the stencil buffer, in bits</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_GL_ACCUM_RED_SIZE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Size of the accumulation buffer red component, in bits</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_GL_ACCUM_GREEN_SIZE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Size of the accumulation buffer green component, in bits</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_GL_ACCUM_BLUE_SIZE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Size of the accumulation buffer blue component, in bits</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="LITERAL" +>SDL_GL_ACCUM_ALPHA_SIZE</TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Size of the accumulation buffer alpha component, in bits</TD +></TR +></TBODY +></TABLE +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2526" +></A +><H2 +>Description</H2 +><P +>While you can set most OpenGL attributes normally, the attributes list above must be known <I +CLASS="EMPHASIS" +>before</I +> SDL sets the video mode. These attributes a set and read with <A +HREF="sdlglsetattribute.html" +><TT +CLASS="FUNCTION" +>SDL_GL_SetAttribute</TT +></A +> and <A +HREF="sdlglgetattribute.html" +><TT +CLASS="FUNCTION" +>SDL_GL_GetAttribute</TT +></A +>.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN2534" +></A +><H2 +>See Also</H2 +><P +><A +HREF="sdlglsetattribute.html" +><TT +CLASS="FUNCTION" +>SDL_GL_SetAttribute</TT +></A +>, +<A +HREF="sdlglgetattribute.html" +><TT +CLASS="FUNCTION" +>SDL_GL_GetAttribute</TT +></A +></P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlfreeyuvoverlay.html" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="sdlrect.html" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_FreeYUVOverlay</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="video.html" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL_Rect</TD +></TR +></TABLE +></DIV +></BODY +></HTML +> \ No newline at end of file