diff docs/html/sdlglattr.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children 55f1f1b3e27d
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+++ b/docs/html/sdlglattr.html	Thu Apr 26 16:45:43 2001 +0000
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+<HTML
+><HEAD
+><TITLE
+>SDL_GLattr</TITLE
+><META
+NAME="GENERATOR"
+CONTENT="Modular DocBook HTML Stylesheet Version 1.61
+"><LINK
+REL="HOME"
+TITLE="SDL Library Documentation"
+HREF="index.html"><LINK
+REL="UP"
+TITLE="Video"
+HREF="video.html"><LINK
+REL="PREVIOUS"
+TITLE="SDL_FreeYUVOverlay"
+HREF="sdlfreeyuvoverlay.html"><LINK
+REL="NEXT"
+TITLE="SDL_Rect"
+HREF="sdlrect.html"></HEAD
+><BODY
+CLASS="REFENTRY"
+BGCOLOR="#FFF8DC"
+TEXT="#000000"
+LINK="#0000ee"
+VLINK="#551a8b"
+ALINK="#ff0000"
+><DIV
+CLASS="NAVHEADER"
+><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TH
+COLSPAN="3"
+ALIGN="center"
+>SDL Library Documentation</TH
+></TR
+><TR
+><TD
+WIDTH="10%"
+ALIGN="left"
+VALIGN="bottom"
+><A
+HREF="sdlfreeyuvoverlay.html"
+>Prev</A
+></TD
+><TD
+WIDTH="80%"
+ALIGN="center"
+VALIGN="bottom"
+></TD
+><TD
+WIDTH="10%"
+ALIGN="right"
+VALIGN="bottom"
+><A
+HREF="sdlrect.html"
+>Next</A
+></TD
+></TR
+></TABLE
+><HR
+ALIGN="LEFT"
+WIDTH="100%"></DIV
+><H1
+><A
+NAME="SDLGLATTR"
+>SDL_GLattr</A
+></H1
+><DIV
+CLASS="REFNAMEDIV"
+><A
+NAME="AEN2470"
+></A
+><H2
+>Name</H2
+>SDL_GLattr&nbsp;--&nbsp;SDL GL Attributes</DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN2473"
+></A
+><H2
+>Attributes</H2
+><DIV
+CLASS="INFORMALTABLE"
+><A
+NAME="AEN2475"
+></A
+><P
+></P
+><TABLE
+BORDER="0"
+CLASS="CALSTABLE"
+><TBODY
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>SDL_GL_RED_SIZE</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Size of the framebuffer red component, in bits</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>SDL_GL_GREEN_SIZE</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Size of the framebuffer green component, in bits</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>SDL_GL_BLUE_SIZE</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Size of the framebuffer blue component, in bits</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>SDL_GL_ALPHA_SIZE</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Size of the framebuffer alpha component, in bits</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>SDL_GL_DOUBLEBUFFER</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>0 or 1, enable or disable double buffering</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>SDL_GL_BUFFER_SIZE</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Size of the framebuffer, in bits</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>SDL_GL_DEPTH_SIZE</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Size of the depth buffer, in bits</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>SDL_GL_STENCIL_SIZE</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Size of the stencil buffer, in bits</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>SDL_GL_ACCUM_RED_SIZE</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Size of the accumulation buffer red component, in bits</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>SDL_GL_ACCUM_GREEN_SIZE</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Size of the accumulation buffer green component, in bits</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>SDL_GL_ACCUM_BLUE_SIZE</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Size of the accumulation buffer blue component, in bits</TD
+></TR
+><TR
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+><TT
+CLASS="LITERAL"
+>SDL_GL_ACCUM_ALPHA_SIZE</TT
+></TD
+><TD
+ALIGN="LEFT"
+VALIGN="TOP"
+>Size of the accumulation buffer alpha component, in bits</TD
+></TR
+></TBODY
+></TABLE
+><P
+></P
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN2526"
+></A
+><H2
+>Description</H2
+><P
+>While you can set most OpenGL attributes normally, the attributes list above must be known <I
+CLASS="EMPHASIS"
+>before</I
+> SDL sets the video mode. These attributes a set and read with <A
+HREF="sdlglsetattribute.html"
+><TT
+CLASS="FUNCTION"
+>SDL_GL_SetAttribute</TT
+></A
+> and <A
+HREF="sdlglgetattribute.html"
+><TT
+CLASS="FUNCTION"
+>SDL_GL_GetAttribute</TT
+></A
+>.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN2534"
+></A
+><H2
+>See Also</H2
+><P
+><A
+HREF="sdlglsetattribute.html"
+><TT
+CLASS="FUNCTION"
+>SDL_GL_SetAttribute</TT
+></A
+>,
+<A
+HREF="sdlglgetattribute.html"
+><TT
+CLASS="FUNCTION"
+>SDL_GL_GetAttribute</TT
+></A
+></P
+></DIV
+><DIV
+CLASS="NAVFOOTER"
+><HR
+ALIGN="LEFT"
+WIDTH="100%"><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+><A
+HREF="sdlfreeyuvoverlay.html"
+>Prev</A
+></TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="index.html"
+>Home</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+><A
+HREF="sdlrect.html"
+>Next</A
+></TD
+></TR
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+>SDL_FreeYUVOverlay</TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="video.html"
+>Up</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+>SDL_Rect</TD
+></TR
+></TABLE
+></DIV
+></BODY
+></HTML
+>
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