diff docs/html/sdlgetmodstate.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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+++ b/docs/html/sdlgetmodstate.html	Thu Apr 26 16:45:43 2001 +0000
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+<HTML
+><HEAD
+><TITLE
+>SDL_GetModState</TITLE
+><META
+NAME="GENERATOR"
+CONTENT="Modular DocBook HTML Stylesheet Version 1.61
+"><LINK
+REL="HOME"
+TITLE="SDL Library Documentation"
+HREF="index.html"><LINK
+REL="UP"
+TITLE="Event Functions."
+HREF="eventfunctions.html"><LINK
+REL="PREVIOUS"
+TITLE="SDL_GetKeyState"
+HREF="sdlgetkeystate.html"><LINK
+REL="NEXT"
+TITLE="SDL_SetModState"
+HREF="sdlsetmodstate.html"></HEAD
+><BODY
+CLASS="REFENTRY"
+BGCOLOR="#FFF8DC"
+TEXT="#000000"
+LINK="#0000ee"
+VLINK="#551a8b"
+ALINK="#ff0000"
+><DIV
+CLASS="NAVHEADER"
+><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TH
+COLSPAN="3"
+ALIGN="center"
+>SDL Library Documentation</TH
+></TR
+><TR
+><TD
+WIDTH="10%"
+ALIGN="left"
+VALIGN="bottom"
+><A
+HREF="sdlgetkeystate.html"
+>Prev</A
+></TD
+><TD
+WIDTH="80%"
+ALIGN="center"
+VALIGN="bottom"
+></TD
+><TD
+WIDTH="10%"
+ALIGN="right"
+VALIGN="bottom"
+><A
+HREF="sdlsetmodstate.html"
+>Next</A
+></TD
+></TR
+></TABLE
+><HR
+ALIGN="LEFT"
+WIDTH="100%"></DIV
+><H1
+><A
+NAME="SDLGETMODSTATE"
+>SDL_GetModState</A
+></H1
+><DIV
+CLASS="REFNAMEDIV"
+><A
+NAME="AEN5103"
+></A
+><H2
+>Name</H2
+>SDL_GetModState&nbsp;--&nbsp;Get the state of modifier keys.</DIV
+><DIV
+CLASS="REFSYNOPSISDIV"
+><A
+NAME="AEN5106"
+></A
+><H2
+>Synopsis</H2
+><DIV
+CLASS="FUNCSYNOPSIS"
+><A
+NAME="AEN5107"
+></A
+><P
+></P
+><PRE
+CLASS="FUNCSYNOPSISINFO"
+>#include "SDL.h"</PRE
+><P
+><CODE
+><CODE
+CLASS="FUNCDEF"
+>SDLMod <B
+CLASS="FSFUNC"
+>SDL_GetModState</B
+></CODE
+>(void);</CODE
+></P
+><P
+></P
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN5113"
+></A
+><H2
+>Description</H2
+><P
+>Returns the current of the modifier keys (CTRL, ALT, etc.).</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN5116"
+></A
+><H2
+>Return Value</H2
+><P
+>The return value can be an OR'd combination of the SDLMod enum.</P
+><P
+><A
+NAME="AEN5120"
+></A
+><BLOCKQUOTE
+CLASS="BLOCKQUOTE"
+><P
+><B
+>SDLMod</B
+></P
+><PRE
+CLASS="PROGRAMLISTING"
+>typedef enum {
+  KMOD_NONE  = 0x0000,
+  KMOD_LSHIFT= 0x0001,
+  KMOD_RSHIFT= 0x0002,
+  KMOD_LCTRL = 0x0040,
+  KMOD_RCTRL = 0x0080,
+  KMOD_LALT  = 0x0100,
+  KMOD_RALT  = 0x0200,
+  KMOD_LMETA = 0x0400,
+  KMOD_RMETA = 0x0800,
+  KMOD_NUM   = 0x1000,
+  KMOD_CAPS  = 0x2000,
+  KMOD_MODE  = 0x4000,
+} SDLMod;</PRE
+></BLOCKQUOTE
+>
+SDL also defines the following symbols for convenience:
+<A
+NAME="AEN5123"
+></A
+><BLOCKQUOTE
+CLASS="BLOCKQUOTE"
+><PRE
+CLASS="PROGRAMLISTING"
+>#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
+#define KMOD_SHIFT  (KMOD_LSHIFT|KMOD_RSHIFT)
+#define KMOD_ALT  (KMOD_LALT|KMOD_RALT)
+#define KMOD_META (KMOD_LMETA|KMOD_RMETA)</PRE
+></BLOCKQUOTE
+></P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN5125"
+></A
+><H2
+>See Also</H2
+><P
+><A
+HREF="sdlgetkeystate.html"
+><TT
+CLASS="FUNCTION"
+>SDL_GetKeyState</TT
+></A
+></P
+></DIV
+><DIV
+CLASS="NAVFOOTER"
+><HR
+ALIGN="LEFT"
+WIDTH="100%"><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+><A
+HREF="sdlgetkeystate.html"
+>Prev</A
+></TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="index.html"
+>Home</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+><A
+HREF="sdlsetmodstate.html"
+>Next</A
+></TD
+></TR
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+>SDL_GetKeyState</TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="eventfunctions.html"
+>Up</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+>SDL_SetModState</TD
+></TR
+></TABLE
+></DIV
+></BODY
+></HTML
+>
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