diff docs/html/sdlgetkeystate.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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+++ b/docs/html/sdlgetkeystate.html	Thu Apr 26 16:45:43 2001 +0000
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+<HTML
+><HEAD
+><TITLE
+>SDL_GetKeyState</TITLE
+><META
+NAME="GENERATOR"
+CONTENT="Modular DocBook HTML Stylesheet Version 1.61
+"><LINK
+REL="HOME"
+TITLE="SDL Library Documentation"
+HREF="index.html"><LINK
+REL="UP"
+TITLE="Event Functions."
+HREF="eventfunctions.html"><LINK
+REL="PREVIOUS"
+TITLE="SDL_EventState"
+HREF="sdleventstate.html"><LINK
+REL="NEXT"
+TITLE="SDL_GetModState"
+HREF="sdlgetmodstate.html"></HEAD
+><BODY
+CLASS="REFENTRY"
+BGCOLOR="#FFF8DC"
+TEXT="#000000"
+LINK="#0000ee"
+VLINK="#551a8b"
+ALINK="#ff0000"
+><DIV
+CLASS="NAVHEADER"
+><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TH
+COLSPAN="3"
+ALIGN="center"
+>SDL Library Documentation</TH
+></TR
+><TR
+><TD
+WIDTH="10%"
+ALIGN="left"
+VALIGN="bottom"
+><A
+HREF="sdleventstate.html"
+>Prev</A
+></TD
+><TD
+WIDTH="80%"
+ALIGN="center"
+VALIGN="bottom"
+></TD
+><TD
+WIDTH="10%"
+ALIGN="right"
+VALIGN="bottom"
+><A
+HREF="sdlgetmodstate.html"
+>Next</A
+></TD
+></TR
+></TABLE
+><HR
+ALIGN="LEFT"
+WIDTH="100%"></DIV
+><H1
+><A
+NAME="SDLGETKEYSTATE"
+>SDL_GetKeyState</A
+></H1
+><DIV
+CLASS="REFNAMEDIV"
+><A
+NAME="AEN5068"
+></A
+><H2
+>Name</H2
+>SDL_GetKeyState&nbsp;--&nbsp;Get a snapshot of the current keyboard state</DIV
+><DIV
+CLASS="REFSYNOPSISDIV"
+><A
+NAME="AEN5071"
+></A
+><H2
+>Synopsis</H2
+><DIV
+CLASS="FUNCSYNOPSIS"
+><A
+NAME="AEN5072"
+></A
+><P
+></P
+><PRE
+CLASS="FUNCSYNOPSISINFO"
+>#include "SDL.h"</PRE
+><P
+><CODE
+><CODE
+CLASS="FUNCDEF"
+>Uint8 *<B
+CLASS="FSFUNC"
+>SDL_GetKeyState</B
+></CODE
+>(int *numkeys);</CODE
+></P
+><P
+></P
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN5078"
+></A
+><H2
+>Description</H2
+><P
+>Gets a snapshot of the current keyboard state. The current state is return as a pointer to an array, the size of this array is stored in <TT
+CLASS="PARAMETER"
+><I
+>numkeys</I
+></TT
+>. The array is indexed by the <A
+HREF="sdlkey.html"
+><TT
+CLASS="LITERAL"
+>SDLK_*</TT
+></A
+> symbols. A value of 1 means the key is pressed and a value of 0 means its not.</P
+><DIV
+CLASS="NOTE"
+><BLOCKQUOTE
+CLASS="NOTE"
+><P
+><B
+>Note: </B
+>Use <A
+HREF="sdlpumpevents.html"
+><TT
+CLASS="FUNCTION"
+>SDL_PumpEvents</TT
+></A
+> to update the state array.</P
+></BLOCKQUOTE
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN5088"
+></A
+><H2
+>Example</H2
+><P
+><PRE
+CLASS="PROGRAMLISTING"
+>Uint8 *keystate = SDL_GetKeyState(NULL);
+if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed.\n");</PRE
+></P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN5092"
+></A
+><H2
+>See Also</H2
+><P
+><A
+HREF="sdlkey.html"
+><TT
+CLASS="LITERAL"
+>SDL Key Symbols</TT
+></A
+>,
+<A
+HREF="sdlpumpevents.html"
+><TT
+CLASS="FUNCTION"
+>SDL_PumpEvents</TT
+></A
+></P
+></DIV
+><DIV
+CLASS="NAVFOOTER"
+><HR
+ALIGN="LEFT"
+WIDTH="100%"><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+><A
+HREF="sdleventstate.html"
+>Prev</A
+></TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="index.html"
+>Home</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+><A
+HREF="sdlgetmodstate.html"
+>Next</A
+></TD
+></TR
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+>SDL_EventState</TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="eventfunctions.html"
+>Up</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+>SDL_GetModState</TD
+></TR
+></TABLE
+></DIV
+></BODY
+></HTML
+>
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