diff docs/html/sdlflip.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children 55f1f1b3e27d
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+++ b/docs/html/sdlflip.html	Thu Apr 26 16:45:43 2001 +0000
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+<HTML
+><HEAD
+><TITLE
+>SDL_Flip</TITLE
+><META
+NAME="GENERATOR"
+CONTENT="Modular DocBook HTML Stylesheet Version 1.61
+"><LINK
+REL="HOME"
+TITLE="SDL Library Documentation"
+HREF="index.html"><LINK
+REL="UP"
+TITLE="Video"
+HREF="video.html"><LINK
+REL="PREVIOUS"
+TITLE="SDL_UpdateRects"
+HREF="sdlupdaterects.html"><LINK
+REL="NEXT"
+TITLE="SDL_SetColors"
+HREF="sdlsetcolors.html"></HEAD
+><BODY
+CLASS="REFENTRY"
+BGCOLOR="#FFF8DC"
+TEXT="#000000"
+LINK="#0000ee"
+VLINK="#551a8b"
+ALINK="#ff0000"
+><DIV
+CLASS="NAVHEADER"
+><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TH
+COLSPAN="3"
+ALIGN="center"
+>SDL Library Documentation</TH
+></TR
+><TR
+><TD
+WIDTH="10%"
+ALIGN="left"
+VALIGN="bottom"
+><A
+HREF="sdlupdaterects.html"
+>Prev</A
+></TD
+><TD
+WIDTH="80%"
+ALIGN="center"
+VALIGN="bottom"
+></TD
+><TD
+WIDTH="10%"
+ALIGN="right"
+VALIGN="bottom"
+><A
+HREF="sdlsetcolors.html"
+>Next</A
+></TD
+></TR
+></TABLE
+><HR
+ALIGN="LEFT"
+WIDTH="100%"></DIV
+><H1
+><A
+NAME="SDLFLIP"
+>SDL_Flip</A
+></H1
+><DIV
+CLASS="REFNAMEDIV"
+><A
+NAME="AEN969"
+></A
+><H2
+>Name</H2
+>SDL_Flip&nbsp;--&nbsp;Swaps screen buffers</DIV
+><DIV
+CLASS="REFSYNOPSISDIV"
+><A
+NAME="AEN972"
+></A
+><H2
+>Synopsis</H2
+><DIV
+CLASS="FUNCSYNOPSIS"
+><A
+NAME="AEN973"
+></A
+><P
+></P
+><PRE
+CLASS="FUNCSYNOPSISINFO"
+>#include "SDL.h"</PRE
+><P
+><CODE
+><CODE
+CLASS="FUNCDEF"
+>int <B
+CLASS="FSFUNC"
+>SDL_Flip</B
+></CODE
+>(SDL_Surface *screen);</CODE
+></P
+><P
+></P
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN979"
+></A
+><H2
+>Description</H2
+><P
+>On hardware that supports double-buffering, this function sets up a flip
+and returns.  The hardware will wait for vertical retrace, and then swap
+video buffers before the next video surface blit or lock will return.
+On hardware that doesn't support double-buffering, this is equivalent
+to calling <A
+HREF="sdlupdaterect.html"
+>SDL_UpdateRect</A
+><TT
+CLASS="PARAMETER"
+><I
+>(screen, 0, 0, 0, 0)</I
+></TT
+></P
+><P
+>The <TT
+CLASS="LITERAL"
+>SDL_DOUBLEBUF</TT
+> flag must have been passed to 
+<A
+HREF="sdlsetvideomode.html"
+>SDL_SetVideoMode</A
+>,
+ when
+setting the video mode for this function to perform hardware flipping.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN987"
+></A
+><H2
+>Return Value</H2
+><P
+>This function returns <SPAN
+CLASS="RETURNVALUE"
+>0</SPAN
+> if successful, or 
+<SPAN
+CLASS="RETURNVALUE"
+>-1</SPAN
+> if there was an error.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN992"
+></A
+><H2
+>See Also</H2
+><P
+><A
+HREF="sdlsetvideomode.html"
+><TT
+CLASS="FUNCTION"
+>SDL_SetVideoMode</TT
+></A
+>,
+<A
+HREF="sdlupdaterect.html"
+><TT
+CLASS="FUNCTION"
+>SDL_UpdateRect</TT
+></A
+>,
+<A
+HREF="sdlsurface.html"
+><SPAN
+CLASS="STRUCTNAME"
+>SDL_Surface</SPAN
+></A
+></P
+></DIV
+><DIV
+CLASS="NAVFOOTER"
+><HR
+ALIGN="LEFT"
+WIDTH="100%"><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+><A
+HREF="sdlupdaterects.html"
+>Prev</A
+></TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="index.html"
+>Home</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+><A
+HREF="sdlsetcolors.html"
+>Next</A
+></TD
+></TR
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+>SDL_UpdateRects</TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="video.html"
+>Up</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+>SDL_SetColors</TD
+></TR
+></TABLE
+></DIV
+></BODY
+></HTML
+>
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