diff docs/html/sdlcreatergbsurfacefrom.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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+<HTML
+><HEAD
+><TITLE
+>SDL_CreateRGBSurfaceFrom</TITLE
+><META
+NAME="GENERATOR"
+CONTENT="Modular DocBook HTML Stylesheet Version 1.61
+"><LINK
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+TITLE="SDL_FreeSurface"
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+><BODY
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+BGCOLOR="#FFF8DC"
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+><DIV
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+><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TH
+COLSPAN="3"
+ALIGN="center"
+>SDL Library Documentation</TH
+></TR
+><TR
+><TD
+WIDTH="10%"
+ALIGN="left"
+VALIGN="bottom"
+><A
+HREF="sdlcreatergbsurface.html"
+>Prev</A
+></TD
+><TD
+WIDTH="80%"
+ALIGN="center"
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+></TD
+><TD
+WIDTH="10%"
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+><A
+HREF="sdlfreesurface.html"
+>Next</A
+></TD
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+><HR
+ALIGN="LEFT"
+WIDTH="100%"></DIV
+><H1
+><A
+NAME="SDLCREATERGBSURFACEFROM"
+>SDL_CreateRGBSurfaceFrom</A
+></H1
+><DIV
+CLASS="REFNAMEDIV"
+><A
+NAME="AEN1376"
+></A
+><H2
+>Name</H2
+>SDL_CreateRGBSurfaceFrom&nbsp;--&nbsp;Create an SDL_Surface from pixel data</DIV
+><DIV
+CLASS="REFSYNOPSISDIV"
+><A
+NAME="AEN1379"
+></A
+><H2
+>Synopsis</H2
+><DIV
+CLASS="FUNCSYNOPSIS"
+><A
+NAME="AEN1380"
+></A
+><P
+></P
+><PRE
+CLASS="FUNCSYNOPSISINFO"
+>#include "SDL.h"</PRE
+><P
+><CODE
+><CODE
+CLASS="FUNCDEF"
+>SDL_Surface *<B
+CLASS="FSFUNC"
+>SDL_CreateRGBSurfaceFrom</B
+></CODE
+>(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);</CODE
+></P
+><P
+></P
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN1386"
+></A
+><H2
+>Description</H2
+><P
+>Creates an SDL_Surface from the provided pixel data.</P
+><P
+>The data stored in <TT
+CLASS="PARAMETER"
+><I
+>pixels</I
+></TT
+> is assumed to be of the <TT
+CLASS="PARAMETER"
+><I
+>depth</I
+></TT
+> specified in the parameter list. The pixel data is not copied into the <SPAN
+CLASS="STRUCTNAME"
+>SDL_Surface</SPAN
+> structure so it should no be freed until the surface has been freed with a called to <A
+HREF="sdlfreesurface.html"
+>SDL_FreeSurface</A
+>. <TT
+CLASS="PARAMETER"
+><I
+>pitch</I
+></TT
+> is the length of each scanline in bytes.  </P
+><P
+>See <A
+HREF="sdlcreatergbsurface.html"
+><TT
+CLASS="FUNCTION"
+>SDL_CreateRGBSurface</TT
+></A
+> for a more detailed description of the other parameters.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN1398"
+></A
+><H2
+>See Also</H2
+><P
+><A
+HREF="sdlcreatergbsurface.html"
+><TT
+CLASS="FUNCTION"
+>SDL_CreateRGBSurface</TT
+></A
+>,
+<A
+HREF="sdlfreesurface.html"
+><TT
+CLASS="FUNCTION"
+>SDL_FreeSurface</TT
+></A
+></P
+></DIV
+><DIV
+CLASS="NAVFOOTER"
+><HR
+ALIGN="LEFT"
+WIDTH="100%"><TABLE
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+><A
+HREF="sdlcreatergbsurface.html"
+>Prev</A
+></TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="index.html"
+>Home</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+><A
+HREF="sdlfreesurface.html"
+>Next</A
+></TD
+></TR
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+>SDL_CreateRGBSurface</TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="video.html"
+>Up</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+>SDL_FreeSurface</TD
+></TR
+></TABLE
+></DIV
+></BODY
+></HTML
+>
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