diff docs/html/sdlbuildaudiocvt.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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+<HTML
+><HEAD
+><TITLE
+>SDL_BuildAudioCVT</TITLE
+><META
+NAME="GENERATOR"
+CONTENT="Modular DocBook HTML Stylesheet Version 1.61
+"><LINK
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+TITLE="SDL Library Documentation"
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+TITLE="Audio"
+HREF="audio.html"><LINK
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+TITLE="SDL_AudioCVT"
+HREF="sdlaudiocvt.html"><LINK
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+TITLE="SDL_ConvertAudio"
+HREF="sdlconvertaudio.html"></HEAD
+><BODY
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+VLINK="#551a8b"
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+><DIV
+CLASS="NAVHEADER"
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+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TH
+COLSPAN="3"
+ALIGN="center"
+>SDL Library Documentation</TH
+></TR
+><TR
+><TD
+WIDTH="10%"
+ALIGN="left"
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+><A
+HREF="sdlaudiocvt.html"
+>Prev</A
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+>Next</A
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+><HR
+ALIGN="LEFT"
+WIDTH="100%"></DIV
+><H1
+><A
+NAME="SDLBUILDAUDIOCVT"
+>SDL_BuildAudioCVT</A
+></H1
+><DIV
+CLASS="REFNAMEDIV"
+><A
+NAME="AEN6380"
+></A
+><H2
+>Name</H2
+>SDL_BuildAudioCVT&nbsp;--&nbsp;Initializes a SDL_AudioCVT structure for conversion</DIV
+><DIV
+CLASS="REFSYNOPSISDIV"
+><A
+NAME="AEN6383"
+></A
+><H2
+>Synopsis</H2
+><DIV
+CLASS="FUNCSYNOPSIS"
+><A
+NAME="AEN6384"
+></A
+><P
+></P
+><PRE
+CLASS="FUNCSYNOPSISINFO"
+>#include "SDL.h"</PRE
+><P
+><CODE
+><CODE
+CLASS="FUNCDEF"
+>int <B
+CLASS="FSFUNC"
+>SDL_BuildAudioCVT</B
+></CODE
+>(SDL_AudioCVT *cvt, Uint16 src_format, Uint8 src_channels, int src_rate, Uint16 dst_format, Uint8 dst_channels, int dst_rate);</CODE
+></P
+><P
+></P
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN6390"
+></A
+><H2
+>Description</H2
+><P
+>Before an <A
+HREF="sdlaudiocvt.html"
+><SPAN
+CLASS="STRUCTNAME"
+>SDL_AudioCVT</SPAN
+></A
+> structure can be used to convert audio data it must be initialized with source and destination information. </P
+><P
+><TT
+CLASS="PARAMETER"
+><I
+>src_format</I
+></TT
+> and <TT
+CLASS="PARAMETER"
+><I
+>dst_format</I
+></TT
+> are the source and destination format of the conversion. (For information on audio formats see <A
+HREF="sdlaudiospec.html"
+><SPAN
+CLASS="STRUCTNAME"
+> SDL_AudioSpec</SPAN
+></A
+>). <TT
+CLASS="PARAMETER"
+><I
+>src_channels</I
+></TT
+> and <TT
+CLASS="PARAMETER"
+><I
+>dst_channels</I
+></TT
+> are the number of channels in the source and destination formats. Finally, <TT
+CLASS="PARAMETER"
+><I
+>src_rate</I
+></TT
+> and <TT
+CLASS="PARAMETER"
+><I
+>dst_rate</I
+></TT
+> are the frequency or samples-per-second of the source and destination formats. Once again, see <A
+HREF="sdlaudiospec.html"
+><SPAN
+CLASS="STRUCTNAME"
+>SDL_AudioSpec</SPAN
+></A
+>.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN6406"
+></A
+><H2
+>Return Values</H2
+><P
+>Returns <SPAN
+CLASS="RETURNVALUE"
+>-1</SPAN
+> if the filter could not be built or 1 if it could.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN6410"
+></A
+><H2
+>Examples</H2
+><P
+>See <A
+HREF="sdlconvertaudio.html"
+><TT
+CLASS="FUNCTION"
+>SDL_ConvertAudio</TT
+></A
+>.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN6415"
+></A
+><H2
+>See Also</H2
+><P
+><A
+HREF="sdlconvertaudio.html"
+><TT
+CLASS="FUNCTION"
+>SDL_ConvertAudio</TT
+></A
+>,
+<A
+HREF="sdlaudiocvt.html"
+><TT
+CLASS="FUNCTION"
+>SDL_AudioCVT</TT
+></A
+></P
+></DIV
+><DIV
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+ALIGN="LEFT"
+WIDTH="100%"><TABLE
+WIDTH="100%"
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+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+><A
+HREF="sdlaudiocvt.html"
+>Prev</A
+></TD
+><TD
+WIDTH="34%"
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+><A
+HREF="index.html"
+>Home</A
+></TD
+><TD
+WIDTH="33%"
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+><A
+HREF="sdlconvertaudio.html"
+>Next</A
+></TD
+></TR
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+>SDL_AudioCVT</TD
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+><A
+HREF="audio.html"
+>Up</A
+></TD
+><TD
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+>
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