Mercurial > sdl-ios-xcode
diff docs/html/sdlblitsurface.html @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/html/sdlblitsurface.html Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,322 @@ +<HTML +><HEAD +><TITLE +>SDL_BlitSurface</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.61 +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="Video" +HREF="video.html"><LINK +REL="PREVIOUS" +TITLE="SDL_ConvertSurface" +HREF="sdlconvertsurface.html"><LINK +REL="NEXT" +TITLE="SDL_FillRect" +HREF="sdlfillrect.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlconvertsurface.html" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="sdlfillrect.html" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLBLITSURFACE" +>SDL_BlitSurface</A +></H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN1806" +></A +><H2 +>Name</H2 +>SDL_BlitSurface -- This performs a fast blit from the source surface to the destination surface.</DIV +><DIV +CLASS="REFSYNOPSISDIV" +><A +NAME="AEN1809" +></A +><H2 +>Synopsis</H2 +><DIV +CLASS="FUNCSYNOPSIS" +><A +NAME="AEN1810" +></A +><P +></P +><PRE +CLASS="FUNCSYNOPSISINFO" +>#include "SDL.h"</PRE +><P +><CODE +><CODE +CLASS="FUNCDEF" +>int <B +CLASS="FSFUNC" +>SDL_BlitSurface</B +></CODE +>(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect);</CODE +></P +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN1816" +></A +><H2 +>Description</H2 +><P +>This performs a fast blit from the source surface to the destination surface.</P +><P +>Only the position is used in the <TT +CLASS="PARAMETER" +><I +>dstrect</I +></TT +> (the +width and height are ignored).</P +><P +>If either <TT +CLASS="PARAMETER" +><I +>srcrect</I +></TT +> or +<TT +CLASS="PARAMETER" +><I +>dstrect</I +></TT +> are <TT +CLASS="LITERAL" +>NULL</TT +>, the entire +surface (<TT +CLASS="PARAMETER" +><I +>src</I +></TT +> or <TT +CLASS="PARAMETER" +><I +>dst</I +></TT +>) is +copied.</P +><P +>The final blit rectangle is saved in +<TT +CLASS="PARAMETER" +><I +>dstrect</I +></TT +> after all clipping is performed +(<TT +CLASS="PARAMETER" +><I +>srcrect</I +></TT +> is not modified).</P +><P +>The blit function should not be called on a locked surface.</P +><DIV +CLASS="NOTE" +><BLOCKQUOTE +CLASS="NOTE" +><P +><B +>Note: </B +>The results of blitting operations vary greatly depending on whether <TT +CLASS="LITERAL" +>SDL_SRCAPLHA</TT +> is set or not. See <A +HREF="sdlsetalpha.html" +>SDL_SetAlpha</A +>.</P +></BLOCKQUOTE +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN1835" +></A +><H2 +>Return Value</H2 +><P +>If the blit is successful, it returns <SPAN +CLASS="RETURNVALUE" +>0</SPAN +>, +otherwise it returns <SPAN +CLASS="RETURNVALUE" +>-1</SPAN +>.</P +><P +>If either of the surfaces were in video memory, and the blit returns +<SPAN +CLASS="RETURNVALUE" +>-2</SPAN +>, the video memory was lost, so it should be +reloaded with artwork and re-blitted: +<PRE +CLASS="PROGRAMLISTING" +> while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { + while ( SDL_LockSurface(image)) < 0 ) + Sleep(10); + -- Write image pixels to image->pixels -- + SDL_UnlockSurface(image); + }</PRE +> +This happens under DirectX 5.0 when the system switches away from your +fullscreen application. Locking the surface will also fail until you +have access to the video memory again.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN1843" +></A +><H2 +>See Also</H2 +><P +><A +HREF="sdllocksurface.html" +><TT +CLASS="FUNCTION" +>SDL_LockSurface</TT +></A +>, +<A +HREF="sdlfillrect.html" +><TT +CLASS="FUNCTION" +>SDL_FillRect</TT +></A +>, +<A +HREF="sdlsurface.html" +><SPAN +CLASS="STRUCTNAME" +>SDL_Surface</SPAN +></A +>, +<A +HREF="sdlrect.html" +><SPAN +CLASS="STRUCTNAME" +>SDL_Rect</SPAN +></A +></P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlconvertsurface.html" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="sdlfillrect.html" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_ConvertSurface</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="video.html" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL_FillRect</TD +></TR +></TABLE +></DIV +></BODY +></HTML +> \ No newline at end of file