Mercurial > sdl-ios-xcode
diff docs/html/sdlaudiospec.html @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/html/sdlaudiospec.html Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,581 @@ +<HTML +><HEAD +><TITLE +>SDL_AudioSpec</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.61 +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="Audio" +HREF="audio.html"><LINK +REL="PREVIOUS" +TITLE="Audio" +HREF="audio.html"><LINK +REL="NEXT" +TITLE="SDL_OpenAudio" +HREF="sdlopenaudio.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="audio.html" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="sdlopenaudio.html" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLAUDIOSPEC" +>SDL_AudioSpec</A +></H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN5885" +></A +><H2 +>Name</H2 +>SDL_AudioSpec -- Audio Specification Structure</DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN5888" +></A +><H2 +>Structure Definition</H2 +><PRE +CLASS="PROGRAMLISTING" +>typedef struct{ + int freq; + Uint16 format; + Uint8 channels; + Uint8 silence; + Uint16 samples; + Uint32 size; + void (*callback)(void *userdata, Uint8 *stream, int len); + void *userdata; +} SDL_AudioSpec;</PRE +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN5891" +></A +><H2 +>Structure Data</H2 +><DIV +CLASS="INFORMALTABLE" +><A +NAME="AEN5893" +></A +><P +></P +><TABLE +BORDER="0" +CLASS="CALSTABLE" +><TBODY +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>freq</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Audio frequency in samples per second</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>format</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Audio data format</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>channels</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Number of channels: 1 mono, 2 stereo</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>silence</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Audio buffer silence value (calculated)</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>samples</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Audio buffer size in samples</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>size</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Audio buffer size in bytes (calculated)</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>callback(..)</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Callback function for filling the audio buffer</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>userdata</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>Pointer the user data which is passed to the callback function</TD +></TR +></TBODY +></TABLE +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN5928" +></A +><H2 +>Description</H2 +><P +>The <SPAN +CLASS="STRUCTNAME" +>SDL_AudioSpec</SPAN +> structure is used to describe the format of some audio data. This structure is used by <A +HREF="sdlopenaudio.html" +><TT +CLASS="FUNCTION" +>SDL_OpenAudio</TT +></A +> and <A +HREF="sdlloadwav.html" +><TT +CLASS="FUNCTION" +>SDL_LoadWAV</TT +></A +>. While all fields are used by <TT +CLASS="FUNCTION" +>SDL_OpenAudio</TT +> only <TT +CLASS="STRUCTFIELD" +><I +>freq</I +></TT +>, <TT +CLASS="STRUCTFIELD" +><I +>format</I +></TT +>, <TT +CLASS="STRUCTFIELD" +><I +>samples</I +></TT +> and <TT +CLASS="STRUCTFIELD" +><I +>channels</I +></TT +> are used by <TT +CLASS="FUNCTION" +>SDL_LoadWAV</TT +>. We will detail these common members here.</P +><DIV +CLASS="INFORMALTABLE" +><A +NAME="AEN5942" +></A +><P +></P +><TABLE +BORDER="0" +CLASS="CALSTABLE" +><TBODY +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>freq</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>The number of samples sent to the sound device every second. Common values are 11025, 22050 and 44100. The higher the better.</P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>format</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +><P +>Specifies the size and type of each sample element +<P +></P +><DIV +CLASS="VARIABLELIST" +><DL +><DT +><TT +CLASS="LITERAL" +>AUDIO_U8</TT +></DT +><DD +><P +>Unsigned 8-bit samples</P +></DD +><DT +><TT +CLASS="LITERAL" +>AUDIO_S8</TT +></DT +><DD +><P +>Signed 8-bit samples</P +></DD +><DT +><TT +CLASS="LITERAL" +>AUDIO_U16</TT +> or <TT +CLASS="LITERAL" +>AUDIO_U16LSB</TT +></DT +><DD +><P +>Unsigned 16-bit little-endian samples</P +></DD +><DT +><TT +CLASS="LITERAL" +>AUDIO_S16</TT +> or <TT +CLASS="LITERAL" +>AUDIO_S16LSB</TT +></DT +><DD +><P +>Signed 16-bit little-endian samples</P +></DD +><DT +><TT +CLASS="LITERAL" +>AUDIO_U16MSB</TT +></DT +><DD +><P +>Unsigned 16-bit big-endian samples</P +></DD +><DT +><TT +CLASS="LITERAL" +>AUDIO_S16MSB</TT +></DT +><DD +><P +>Signed 16-bit big-endian samples</P +></DD +><DT +><TT +CLASS="LITERAL" +>AUDIO_U16SYS</TT +></DT +><DD +><P +>Either <TT +CLASS="LITERAL" +>AUDIO_U16LSB</TT +> or <TT +CLASS="LITERAL" +>AUDIO_U16MSB</TT +> depending on you systems endianness</P +></DD +><DT +><TT +CLASS="LITERAL" +>AUDIO_S16SYS</TT +></DT +><DD +><P +>Either <TT +CLASS="LITERAL" +>AUDIO_S16LSB</TT +> or <TT +CLASS="LITERAL" +>AUDIO_S16MSB</TT +> depending on you systems endianness</P +></DD +></DL +></DIV +></P +></TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>channels</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>The number of seperate sound channels. 1 is mono (single channel), 2 is stereo (dual channel).</TD +></TR +><TR +><TD +ALIGN="LEFT" +VALIGN="TOP" +><TT +CLASS="STRUCTFIELD" +><I +>samples</I +></TT +></TD +><TD +ALIGN="LEFT" +VALIGN="TOP" +>When used with <A +HREF="sdlopenaudio.html" +><TT +CLASS="FUNCTION" +>SDL_OpenAudio</TT +></A +> this refers to the size of the audio buffer in samples. A sample a chunk of audio data of the size specified in <TT +CLASS="PARAMETER" +><I +>format</I +></TT +> mulitplied by the number of channels. When the <SPAN +CLASS="STRUCTNAME" +>SDL_AudioSpec</SPAN +> is used with <A +HREF="sdlloadwav.html" +><TT +CLASS="FUNCTION" +>SDL_LoadWAV</TT +></A +> <TT +CLASS="STRUCTFIELD" +><I +>samples</I +></TT +> is set to 4096.</TD +></TR +></TBODY +></TABLE +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN6017" +></A +><H2 +>See Also</H2 +><P +><A +HREF="sdlopenaudio.html" +><TT +CLASS="FUNCTION" +>SDL_OpenAudio</TT +></A +>, +<A +HREF="sdlloadwav.html" +><TT +CLASS="FUNCTION" +>SDL_LoadWAV</TT +></A +></P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="audio.html" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="sdlopenaudio.html" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>Audio</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="audio.html" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL_OpenAudio</TD +></TR +></TABLE +></DIV +></BODY +></HTML +> \ No newline at end of file