diff docs/html/eventfunctions.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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+<HTML
+><HEAD
+><TITLE
+>Event Functions.</TITLE
+><META
+NAME="GENERATOR"
+CONTENT="Modular DocBook HTML Stylesheet Version 1.61
+"><LINK
+REL="HOME"
+TITLE="SDL Library Documentation"
+HREF="index.html"><LINK
+REL="UP"
+TITLE="Events"
+HREF="event.html"><LINK
+REL="PREVIOUS"
+TITLE="SDLKey"
+HREF="sdlkey.html"><LINK
+REL="NEXT"
+TITLE="SDL_PumpEvents"
+HREF="sdlpumpevents.html"></HEAD
+><BODY
+CLASS="SECT1"
+BGCOLOR="#FFF8DC"
+TEXT="#000000"
+LINK="#0000ee"
+VLINK="#551a8b"
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+><DIV
+CLASS="NAVHEADER"
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+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TH
+COLSPAN="3"
+ALIGN="center"
+>SDL Library Documentation</TH
+></TR
+><TR
+><TD
+WIDTH="10%"
+ALIGN="left"
+VALIGN="bottom"
+><A
+HREF="sdlkey.html"
+>Prev</A
+></TD
+><TD
+WIDTH="80%"
+ALIGN="center"
+VALIGN="bottom"
+>Chapter 8. Events</TD
+><TD
+WIDTH="10%"
+ALIGN="right"
+VALIGN="bottom"
+><A
+HREF="sdlpumpevents.html"
+>Next</A
+></TD
+></TR
+></TABLE
+><HR
+ALIGN="LEFT"
+WIDTH="100%"></DIV
+><DIV
+CLASS="SECT1"
+><H1
+CLASS="SECT1"
+><A
+NAME="EVENTFUNCTIONS"
+>Event Functions.</A
+></H1
+><DIV
+CLASS="TOC"
+><DL
+><DT
+><B
+>Table of Contents</B
+></DT
+><DT
+><A
+HREF="sdlpumpevents.html"
+>SDL_PumpEvents</A
+> &#8212; Pumps the event loop, gathering events from the input devices.</DT
+><DT
+><A
+HREF="sdlpeepevents.html"
+>SDL_PeepEvents</A
+> &#8212; Checks the event queue for messages and optionally returns them.</DT
+><DT
+><A
+HREF="sdlpollevent.html"
+>SDL_PollEvent</A
+> &#8212; Polls for currently pending events.</DT
+><DT
+><A
+HREF="sdlwaitevent.html"
+>SDL_WaitEvent</A
+> &#8212; Waits indefinitely for the next available event.</DT
+><DT
+><A
+HREF="sdlpushevent.html"
+>SDL_PushEvent</A
+> &#8212; Pushes an event onto the event queue</DT
+><DT
+><A
+HREF="sdlseteventfilter.html"
+>SDL_SetEventFilter</A
+> &#8212; Sets up a filter to process all events before they are posted 
+to the event queue.</DT
+><DT
+><A
+HREF="sdlgeteventfilter.html"
+>SDL_GetEventFilter</A
+> &#8212; Retrieves a pointer to he event filter</DT
+><DT
+><A
+HREF="sdleventstate.html"
+>SDL_EventState</A
+> &#8212; This function allows you to set the state of processing certain events.</DT
+><DT
+><A
+HREF="sdlgetkeystate.html"
+>SDL_GetKeyState</A
+> &#8212; Get a snapshot of the current keyboard state</DT
+><DT
+><A
+HREF="sdlgetmodstate.html"
+>SDL_GetModState</A
+> &#8212; Get the state of modifier keys.</DT
+><DT
+><A
+HREF="sdlsetmodstate.html"
+>SDL_SetModState</A
+> &#8212; Set the current key modifier state</DT
+><DT
+><A
+HREF="sdlgetkeyname.html"
+>SDL_GetKeyName</A
+> &#8212; Get the name of an SDL virtual keysym</DT
+><DT
+><A
+HREF="sdlenableunicode.html"
+>SDL_EnableUNICODE</A
+> &#8212; Enable UNICODE translation</DT
+><DT
+><A
+HREF="sdlenablekeyrepeat.html"
+>SDL_EnableKeyRepeat</A
+> &#8212; Set keyboard repeat rate.</DT
+><DT
+><A
+HREF="sdlgetmousestate.html"
+>SDL_GetMouseState</A
+> &#8212; Retrieve the current state of the mouse</DT
+><DT
+><A
+HREF="sdlgetrelativemousestate.html"
+>SDL_GetRelativeMouseState</A
+> &#8212; Retrieve the current state of the mouse</DT
+><DT
+><A
+HREF="sdlgetappstate.html"
+>SDL_GetAppState</A
+> &#8212; Get the state of the application</DT
+><DT
+><A
+HREF="sdljoystickeventstate.html"
+>SDL_JoystickEventState</A
+> &#8212; Enable/disable joystick event polling</DT
+></DL
+></DIV
+></DIV
+><DIV
+CLASS="NAVFOOTER"
+><HR
+ALIGN="LEFT"
+WIDTH="100%"><TABLE
+WIDTH="100%"
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+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+><A
+HREF="sdlkey.html"
+>Prev</A
+></TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="index.html"
+>Home</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+><A
+HREF="sdlpumpevents.html"
+>Next</A
+></TD
+></TR
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+>SDLKey</TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="event.html"
+>Up</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+>SDL_PumpEvents</TD
+></TR
+></TABLE
+></DIV
+></BODY
+></HTML
+>
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