Mercurial > sdl-ios-xcode
diff README @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 217b02923e79 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/README Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,44 @@ + + Simple DirectMedia Layer + + (SDL) + + Version 1.2 + +--- +http://www.libsdl.org/ + +This is the Simple DirectMedia Layer, a generic API that provides low +level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, +and 2D framebuffer across multiple platforms. + +SDL is written in C, but works with C++ natively, and has bindings to +several other languages, including Ada, Eiffel, ML, Perl, and Python. + +The current version supports Linux, Windows, BeOS, MacOS, MacOS X, +FreeBSD, Solaris, and IRIX. The code contains support for Windows CE, +OpenBSD, NetBSD, AIX, OSF/Tru64, and QNX, but these are not yet +officially supported. + +This library is distributed under GNU LGPL version 2, which can be +found in the file "COPYING". This license allows you to use SDL +freely in commercial programs as long as you link with the dynamic +library. + +The best way to learn how to use SDL is to check out the header files in +the "include" subdirectory and the programs in the "test" subdirectory. +The header files and test programs are well commented and always up to date. +More documentation is available in HTML format in "./docs/index.html" + +The test programs in the "test" subdirectory are in the public domain. + +Frequently asked questions are answered online: + http://www.libsdl.org/faqs.html + +If you need help with the library, or just want to discuss SDL related +issues, you can join the developers mailing list: + http://www.libsdl.org/mailing-list.html + +Enjoy! + Sam Lantinga (slouken@libsdl.org) +