Mercurial > sdl-ios-xcode
diff README.Win32 @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | b23d3c5a32f3 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/README.Win32 Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,53 @@ + +============================================================================== +Using the Simple DirectMedia Layer with Windows 95,NT +============================================================================== + +These instructions are for people using the GNU free compilers. +If you want to use Microsoft VC++ with SDL, read "VisualC.html" + +============================================================================== +I. Building the Simple DirectMedia Layer libraries: + (This step isn't necessary if you have the SDL binary distribution) + + First, get gcc compiler for Win32, which can be found at: + http://www.libsdl.org/Xmingw32/index.html + + Grab the cross configure and make scripts, and then run: + sh cross-configure.sh + sh cross-make.sh install + If you have already built SDL natively, you must do "make distclean" + before you build for Win32. + + If everything compiles successfully, you now have SDL.dll and gcc archive + libraries libSDLmain.a and libSDL.a installed in /usr/local/cross-tools/ + +============================================================================== +II. Building the Simple DirectMedia Layer test programs: + + This is easy once you have built the libraries: + + cd test; sh ../cross-configure.sh; sh ../cross-make.sh + +============================================================================== +III. Building the Simple DirectMedia Layer demo programs: + + Go to the directory containing the demo you want to build and type: + + sh cross-configure.sh; sh cross-make.sh + + Be sure to rename the demo to use the .exe extension, or Windows will + not be able to execute it. + +============================================================================== +IV. Enjoy! :) + + If you have a project you'd like me to know about, or want to ask questions, + go ahead and join the SDL developer's mailing list by sending e-mail to: + + majordomo@lokigames.com + + and put the line "subscribe sdl" in the body of the message. + +============================================================================== +