Mercurial > sdl-ios-xcode
diff src/video/ps2gs/SDL_gsyuv.c @ 136:717f739d6ec1
Added hardware stretching code to scale 640x480 to TV resolution
There's a bug of some kind in the 16bpp code. ??
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 01 Aug 2001 08:41:45 +0000 |
parents | f590dd383b5d |
children | e8157fcb3114 |
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--- a/src/video/ps2gs/SDL_gsyuv.c Wed Aug 01 05:01:08 2001 +0000 +++ b/src/video/ps2gs/SDL_gsyuv.c Wed Aug 01 08:41:45 2001 +0000 @@ -223,7 +223,7 @@ fbp = screen_image.fbp; fbw = screen_image.fbw; psm = screen_image.psm; - y = screen_image.h; /* Offscreen video memory */ + y = screen_image.y + screen_image.h; /* Offscreen video memory */ for ( h=height/16; h; --h ) { x = 0; /* Visible video memory */ for ( w=width/16; w; --w ) { @@ -273,7 +273,7 @@ tex_packet.len = 8 * sizeof(*tags); tags[0] = 3 | (1LL << 60); /* GIFtag */ tags[1] = 0x0e; /* A+D */ - tags[2] = (screen_image.h * screen_image.w) / 64 + + tags[2] = ((screen_image.y + screen_image.h) * screen_image.w) / 64 + ((unsigned long long)fbw << 14) + ((unsigned long long)psm << 20) + ((unsigned long long)power_of_2(width) << 26) + @@ -437,6 +437,7 @@ screen->format->BytesPerPixel; y += (screen->offset / screen->pitch); } + y += screen_image.y; *hwdata->stretch_x1y1 = (x * 16) + ((y * 16) << 16); x += (unsigned int)dstrect->w; y += (unsigned int)dstrect->h;